7.22.8 BRAZIER OF WONDER

BRAZIER OF WONDER
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The first crystal will form into a Brazier of Wonder which allows activating the brazier's first power. Each additional crystal will add a different special power. You can build the brazier up to 20 crystals. WONDERBRAZIER will show you all syntax. Note that crystals can also be traded with other players. Braziers function as tinderboxes innately.

1. Spark - Increases esteem gain from influencing by 10%.

2. 2/10 Fire and Divinus Buff 

3. Illusions sparkles - WEAVE SPARKLES to use.

4. Illusion detection improvement

5. The Brazier can hold esteem and be offered (instantly returns) 

6. Glamours colour burst - WEAVE COLOURBURST - Gives random affliction.

7. Illusions blur - WEAVE BLUR - Gives 2/4 magic resistance.

8. 2/10 Fire and Divinus Resistance 

9. FarAllies - Alerts you where all your allies are. Like Farscout, but for allies only (limited to Planar skill).

10. DreamGlimpse - Activate to place a temporary chandelier effect in the room.

11. Track - Seeks an object or denizen within an area at a 1.5s equilibrium cost. Only shows direction.

12. Purify - Gives the trueground effect for 2p at a 4s equilibrium cost (half the cast time of standard trueground).

13. Firework - WEAVE FIREWORKS - Costs 10p and, shockingly, makes fireworks.

14. Engulf - Consumes a corpse (or all corpses by specifying 'corpses') to gain esteem on your brazier for them (25% of the value you would gain if influenced).

15. When offering, acts as a level 40 miniaturised figurine bonus-wise. You can also OFFER BRAZIER <esteem> to only offer a portion of your brazier.

16. Soulspark - Adds a small crit chance to non-village influencing. 

17. Beacon - Creates a beacon anywhere on a known plane and return to it.

18. Illusory Shield - create an illusion to shield you from harm. Does not work against other players or avatars. Costs 5p.

19. Boil - Activates once per weave to cure yourself of drunkenness and a large amount of insanity out of combat. Does not work during Ascension. 

20. Soulfire - Consumes 500 esteem on the wonderitem, enveloping you in a soulfire as your Divine Spark ignites outward. You gain access to the SOULFIRE command for a limited time, and gain a pool of 5000 points to use. If all points are used or the time expires, it ends, and all unused points are converted to xp/essence for the user: 
    o CONSUME <tar> (50 points) - High damage, fire/divinus attack. 
    o DIVINEFIRE (1000 points) - Gives mortal version of divinefire for 30 seconds. 
    o AURA (500 points to activate, 100/min upkeep) - Grants 2/10 to most universal buffs/resists, constant upkeep. 
    o AMPLIFY (50/attack) - Increases strength of influence attacks (not village). 
    o RELINQUISH (0 points) - Ends the soulfire form in 2 seconds (same as running out of soulfire points).