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Join the Free Online Fantasy World of Lusternia

Imagine yourself a warrior, mage, bard or monk

Remember true play is powered solely by your imagination!

If you find you hunger for adventure, Lusternia will sate your appetite

What is Lusternia?

Lusternia is a text based multi-player game (sometimes called a MUD). When you create a character and log in, you join adventurers from all over the globe who will share in the trials and tribulations found only through intensive roleplaying. Some dismiss text games as retro, but many others find nothing can compare to the dynamic experience hearkening back to pen and paper RPGs.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!

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    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus. Each city, commune and guild organization is run by a government made up of elected players and player-appointed players.

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    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

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    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

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    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.

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Visitor in Blue

In mid-year 535 CE, the Serenwilde had an unexpected visitor: While sewing some new attire for herself, Lief Myeras was ...
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July 2019 Newsletter

Return of the Vesteran Honours! Art-Bard Contests Re-Opened Lusternia Art-Bard Contests, also known as the Vesteran Honours, are back on ...
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Spring Scavenger Hunt

Ydryin, the Scorched Hamadryad of Serenwilde, led a Scavenger Hunt with a flowery theme! It ran for a fair amount ...
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June 2019 Newsletter

Timequakes and the Dawning of the Age of the Magi Timequakes and the Battle to Defend Time In the middle ...
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The Battle to Defend Time

In the middle of the 530th year after the Coming of Estarra, the people of the Basin of Life began ...
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Timequakes Released!

Since guilds have begun research projects in response to the temporal disturbances recently plaguing the Basin of Life, the new ...
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Want to Learn More?

Read our Newbie Guide