4.7 EQUILIBRIUM AND BALANCE
Many players who come from different backgrounds may not be familiar with the way that magic and fighting works in Lusternia. Here, the majority of abilities (which, remember, encompasses magic, swordplay, and loads of other things), use either balance or equilibrium.
These represent physical balance and mental equilibrium.
By physical balance, we are expressing the idea that after doing certain physical things, like swinging a sword, you must recover before doing something like that again.
For example, if you throw a punch at someone, you must recover your balance before throwing another punch, or before kicking, or swinging a sword.
Some abilities use even other forms of balance as well, such as balance for each specific limb, or balance related to sipping vials, apply salves, or even using your voice!
The same goes for equilibrium.
If I cast a fireball at you, or if I use a psionic ability on you, my mind will momentarily reel from the strain, and I must wait until I recover to do this again.
Furthermore, in most cases, not having balance prevents you from using an ability that requires equilibrium, and vice versa. There are many exceptions to this rule which you must discover for yourself.
The game will let you know when you recover balance or equilibrium, so you do not have to guess.
The time it takes to recover is generally from 2 to 5 seconds, depending on the ability. Some very powerful abilities may take longer, however.
In order to know when you have balance and equilibrium, many players find CONFIG PROMPT STATS very helpful. See HELP PROMPT for more information