19.4.4.9 TINK MCFIERCE WARES

Tink McFierce sells a variety of artifacts and can be found in the gnome aethership, the Starhopper, accessible via the glowing portal in the Aetherplex upon Avechna's Peak.

AETHERSUITS
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Aethersuits are the latest in gnome engineering available from one Tink McFierce aboard the Star Hopper aethership. These resplendent aethersuits come in a variety of shapes and serve as armour. The basic suit has two enhancement slots (which are enhanced by smiths). It cannot have artifact armour runes attached to it. Instead all aethersuits can be upgraded with modules that are built right into the suit.
NOTE: You can NOT use masterarmour runes on aethersuits.

Syntax: AETHERSUIT POWERS
        AETHERSUIT MODULES
        AETHERSUIT PURCHASE <module> [CONFIRM]

Basic Modules:
        + Master (25 credits)
          Grants the suit the benefits of splendour robes or master armour 
          if you have the relevant skill active. 

        + Slot (300 credits)
          This module can be upgraded three times, each granting an extra 
          armour slot for tailoring knots.

        + Flying (200 credits)
          Enables your rocket boosters, granting flight.

For the following modules, you must have the first power of a given type to 
upgrade to the second one.

Empath Modules:
         + Healing (100 credits)
           Grants your suit a 10% bonus to hull healing at an empath grid.

         + Regeneration (250 credits)
           Speeds your body's ability to absorb healing elixirs by about 10%.
           Prerequisite: Healing

Commander Modules:
         + Speed (100 credits)
           Lets you fly through aetherspace faster when commanding a ship.

         + Leader (250 credits)
           A squad leader wearing an aethersuit with this upgrade will 
           yield 5% more gold and experience for all (must be a squad of 2+).
           Prerequisite: Speed

Battle Modules:
         + Turret (100 credits)
           Boosts the power of turrets you use in aetherships by 10%.              

         + Shouldergun (250 credits)
           Two shoulder-mounted guns may automatically fire at your enemies 
           when you attack. Only useable on players (not denizens).
           Prerequisite: Turret

Energy Modules:
         + Siphon (100 credits)
           Increases the amount of power siphoned on an aethership by 10%.  

         + Reserves (250 credits)
           Boosts your maximum power reserves by 10%.  
           Prerequisite: Siphon

Merchant Modules:
         + Aethercommerce (100 credits)
           Allows you to barter more effectively with aether merchants, 
           eliciting 25% more for your trades.  

         + Influence (250 credits)
           Allows you to recover 5% faster when influencing.
           Prerequisite: Aethercommerce

AETHERGEARS
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For those who prefer to keep their normal armour but are still interested in many of the upgrades to aethersuits, the gnomes have devised gears (also known as aethergears) that mimic the above listed abilities of aethersuits that can be attached to armour. They are slightly more expensive than activating the powers but you do not need an aethersuit and they do not have prerequisites.

- Aethergear of Flying (250 credits)
- Aethergear of Healing (150 credits)
- Aethergear of Regeneration (300 credits)
- Aethergear of Speed (150 credits)
- Aethergear of the Squadron (300 credits)
- Aethergear of Turret Mastery (150 credits)
- Aethergear of Shoulderguns (300 credits)
- Aethergear of Siphoning (150 credits)
- Aethergear of Power Reserves (300 credits)
- Aethergear of Commerce (150 credits)
- Aethergear of Influence (300 credits)


MISCELLANEOUS ARTIFACTS
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The Artist's Sketchpad (75 credits)
o Allows the owner to store any number of sketches within the pages of
the pad, removing clutter from your inventory. Sketches (blank and used)
in the pad can be used as if you were holding them.
o Syntax: SKETCHPAD
 
The Shopkeeper's Ledger  (100 credits)
o This ledger can be linked to any shop you have permission to access,
and grants the ability to view the shop's rift and shop's log from
anywhere in the world. The ledger can only be associated with one shop
at a time, but you can re-assign it at your leisure.
o In order to view the shop's log, you must have purchased logging. See
HELP SHOPKEEPER.
o Syntax: SHOPLEDGER