7.22.3 Pipe of Wonder

PIPE OF WONDER
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The first crystal will form into a Pipe of Wonder which allows activating the pipe's first power. Each additional crystal will add either an option for */* damage resistance (stackable with other artifacts) or a different special power. You can build the pipe up to 20 crystals. WONDERPIPE will show you all syntax. Note that crystals can also be traded with other players.

Finally, you can change the name of your pipe once per game day by transforming the pipe if you have enough crystals on your pipe.
-5 crystals allows a small twist (ex: the Curling Pipe of Mushrooms)
-10 crystals allow a medium twist (ex: the Fascinating Pipe of the Regal Trout)
-15 crystals allow a large twist (ex: the Green Pipe of the Adaptable Elfen)
-20 crystals allow an epic twist (ex: Garnet Pipe of the Oracular Shadows)

1   Hardsmoke (summoning resistance defence, stacks with other summoning
    resistance)
2   */* Cutting Resistance (only one damage type can be active)
3   */* Blunt Resistance (only one damage type can be active)
4   Smokeweb (provides a defence that informs you when enemies enter or leave
    the area)
5   */* Magical Resistance (only one damage type can be active)
6   Blanksmoke (negates any active weed trips for a small balance cost)
7   */* Fire Resistance (only one damage type can be active)
8   Daydream (see a random dream)
9   */* Cold Resistance (only one damage type can be active)
10  Sweetsmoke (make a denizen more inclined to generosity when influenced for
    amnesty, once per IG month)
11  */* Asphyxiation Resistance (only one damage type can be active)
12  */* Poison Resistance (only one damage type can be active)
13  Harshsmoke (inflict weed trips on enemies in the room, once per IG day)
14  */* Electricity Resistance (only one damage type can be active)
15  Smokescreen (creates a cloud in the room that changes the room's name,
    obscuring the room from scrying eyes; any scries into the room will be
    visible by those standing in the cloud; cloud can be removed via gust
    and similar abilities; 3 power cost)
16  */* Psychic Resistance (only one damage type can be active)
17  Smokestep (instant teleport to nexus, once per IG month; 10 power cost)
18  */* Excorable Resistance (only one damage type can be active)
19  */* Divinus Resistance (only one damage type can be active)
20  Anamnesis (heightened state where you recall a past life, 
    secondary racial perks; 10 power to select secondary race)**

* The strength of the resistance depends on the number of crystals in your pipe. Under seven crystals, the buff is 1/13. Under thirteen crystals, the buff is 2/13. Otherwise the buff is 3/13

** You can choose a secondary race once per game year. You will receive all of that race's perks of one tier below your current experience level (i.e., if you are level 50, you will receive the first and second tier benefits of the secondary race as though you were level 25). The Pendant of the Divine Spark does affect this calculation (though you would never be able to get the fifth tier racial benefit of your secondary race).