2.3 WHAT TO DO NOW

You're probably asking yourself at this point what to do now that you've read these files. Well, the first and best thing to do would be to contact your guild members and ask for guidance. If you aren't a member of a guild, it is best to contact a member of that guild you wish to join on how best to gain entrance into the guild. HELP GUILDS will show you what guilds are available, and HELP <guildname> will show you some information on the guild.

Once you have joined a guild, the best thing to do would be greet your guild and city (or commune) using CGT followed with your message, and then you should begin learning about your class skills with the lessons you have available to you (type STAT to see how many lessons you currently have). You will first need to choose your skills from what your class offers, see HELP SKILLCHOICE. Your collegium (HELP COLLEGIUM) may have additional information under CGHELP.

After this, you may want to head to Newton Caverns (HELP NEWTON), the Pools of Remembrance, assist the pilgrims, scholars and bards wandering the Basin (HELP WANDERERS) or perhaps go vermin collecting (HELP RATS or HELP WEEVILS). You can use magical portals to the Pools to help you get around the land, though you only have a limited amount of uses of these portals (HELP POOLS).

Once you've done this, the sky is the limit. The choices are up to you, but exploration is probably always a good thing. As you wander the land, you'll encounter a variety of creatures and people. Some will be hostile and some not, and many of the sentient creatures will have things to say to you. Greeting them with a friendly emote like HI or GREET will often elicit a response, and you may get clues this way as to quests. Good areas to start exploring when fresh out of Newton or the Pools include the Kiakodan Nature Reserve, the Toronada Tidal Flats, Tolborolla Valley, the Ruins of Shallach and the Clarramore Cloud Gardens. You might also try visiting your organisation's higher planes (HELP PLANES), including your organisation's nexus world (HELP NEXUSWORLDS).

Once you have made some gold you may want to look at purchasing some new clothes or perhaps another health vial from a shop (HELP SHOPS). You can check out TASKS for a list of helpful things to do to get you on your way.

Lusternia is not for a single adventurer. It is designed to be enjoyed with other adventurers. Finding an experienced adventurer that will mentor and teach you is probably the best way to learn.

Don't be afraid to ask for help from other adventurers or Gods, and _please_ read the HELP files. Just type HELP to get an index of help files.

This one thing is both the blessing, and the curse of multi-player games: all those other adventurers! They may get in your way, or you may get in theirs. You may help one and be backstabbed by another. Working together, or in opposition, our adventurers are the main ingredient that dictate what Lusternia will become. Get involved! Help us all to create the greatest realm on earth - Lusternia!