19.2 REGISTERING

REGISTERING, PRIVACY, and the effects of INACTIVITY

(To register your character, type REGISTER)

    I. Why We Ask You to Register
       (a) Problems
       (b) Automated Password Reset
       (c) Easy Changes!
   II. Confirming your Registration
  III. Multiple Characters
   IV. Registration Problems
    V. About Registering and Inactivity
   VI. Dormant Adventurers, Vacations, and Inactivity
  VII. Credit Purchases and Inactivity


I. Why We Ask You to Register
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Registration helps us both. Registration gives us an idea of the demographics of our player base. Registration also helps you by giving you with a way to keep your account safe (see (a) below) and get automated password reset (see (b) below).

PRIVACY: We respect, and will protect, your privacy. We will not sell, loan, or share your registration information. You can read more about our privacy policy at www.ironrealms.com/privacy.php


(a) Problems and Keeping Your Account Safe
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Registration information is the primary method we use for verifying your identity in case there are any problems with your account. If you lose your password, or believe your account has been hacked, we will ask you for the name, birthdate, and email that you registered with. Obviously forged or falsified information will be of little value in such cases, for you or us. If there are any other irregularities with your account, accurate registration information is the best possible safeguard for you.

(b) Automated Password Reset
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Additionally, with proper registration information it is possible to reset your own password by visiting www.lusternia.com/password.php and follow the direction presented there.


(c) Easy Changes!
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If your registration information changes (change of email address, legal name change, relocation to a different country), you can simply REGISTER again. Please keep your registration information current!

We appreciate you coming to play, and hope you enjoy the realms of Lusternia. Be assured that your registration is safe and easy and beneficial to all concerned.


II. Confirming your Registration
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Once you have completed your registration an email will be sent to the address you supplied. In order to finalize your registration you will have to click on the URL provided in the email, or cut and paste it into your browser. This process allows us to verify that you are the owner of the email address.


III. Multiple Characters
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If you have more than one character, registering is even easier. Once you give your email address you will be prompted to verify ownership of the email using the confirmation process detailed above. When completed, all of your characters will share the same registration details. This means, when you update your registration on one character, all of your characters will automatically be updated at the same time. The CHARACTERS command will list all registered characters.


IV. Registration Problems
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Some have problems with registration, usually because their telnet/mud client doesn't handle symbols as expected. This is most often true with the "@" sign in email addresses. We've had some experience with this sort of problem and can provide the following examples of how to put in the following generic email address - me@myemail.com.

Client          How to put in an email address
---------       ------------------------------
zMUD            me~@myemail.com
GoSClient       me\@myemail.com

Other clients (e.g. GMud, MUSHClient, Portal GT, Savitar) work without problems. Just enter the email address normally.


V. About Registering and Inactivity
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Adventurers may be erased after a period of inactivity which varies from a few days to a few months. The more play time you have, the longer we wait before counting you as inactive and removing your character.

Unregistered adventurers may be erased after 7 days of inactivity.

Registered adventurers with less than 20 minutes of play may be removed for inactivity after 8 days.

Registered adventurers with less than 10 hours of play may be removed for inactivity after 15 days.

Registered adventurers with less than 100 hours of play may be removed for inactivity after 90 days.

Registered adventurers with greater than 100 hours of play are exempt from erasure.

See Credit Purchases below for details also on customer exemption from erasure.


VI. Dormant Adventurers and Vacations/Holidays
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We're sorry but there is no provision for making an adventurer dormant, or any way to protect your adventurer from removal due to inactivity other than to connect from time to time, except for the next section. If you must be away for an extended period, due to being on military duty, holiday/vacation, extended travel, or the like, there is little else you can do besides visit every now and than, even if only for a few seconds - or else take advantage of the protections noted in VII below.


VII. Credit Purchases
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Because of accounting recordkeeping and reporting regulations, adventurer accounts will not be erased if any credits have ever been purchased for that account from Iron Realms, Inc. This includes web site purchases or mailing payment, but does not include purchasing credits from other adventurers directly or via the credit market. Another side-effect of purchasing credits in this way is that your adventurer may not be suicided or erased.