6.21 COMMODITIES AND COMMODITY SHOPS

Commodity shops are special shops, run by and located in the places that produce raw materials (commodities) such as iron, silver, steel, leather, coal, cloth, and so on. These village shops each produce X quantity of commodity every X period of time, and it is generally different for each village and each commodity. No village produces all of the commodities, and you'll find that prices will vary from village to village according to the available supply: As the number of commodities in stock dwindle, prices will rise. Conversely, if there is a large surplus, the price will likely be lowered. This creates the possibility of stocking up when prices are low, and then selling them via your own shop when prices have gone up.

Note that certain commodity quests can be performed to help a village produce more of a commodity (even if it normally doesn't produce that commodity). For instance, bringing live chickens to the chicken coop in Stewartsville will cause Stewartsville to produce more egg commodities. If you kill the chicken and sell it to the butcher, on the other hand, the village would produce more poultry commodities.

The pilgrim camp at the foot of Mount Avechna also has a few stalls set up with unique commodity shops. These shops sell and buy an infinite amount of commodities but at dynamically adjusted pricing. You can sell commodities, and even herbs, there to earn some gold. 

Village Commodity Pricing:
--------------------------
cloth               75gp
coal                50gp
eggs                35gp
fish                50gp
fruit               40gp
gems                150gp
gold                125gp
grain               40gp
iron                90gp
leather             50gp
marble              75gp
meat                50gp
milk                35gp
platinum            125gp
poultry             50gp
rope                50gp
silk                100gp
silver              100gp
steel               100gp
vegetables          40gp
wood                90gp

These prices are considered base prices for all villages and increase and decrease around this number based on inventory levels.

See also: HELP SHOPS