9.1.10 THE BEASTMASTERY SKILL (Common)

The ancient dracnari skill of Beastmastery allows the training and transformation of certain creatures, sometimes referred to as beasts, which can range from a simple horse to a great winged wyvern. By using certain alchemical reagents, beasts can be transformed to grow wings or taught to cast simple spells. Although you may have and train as many beasts as you like (and can afford the stable fees), you can only ever have one beast out at any one time.

ANATOMY OF A BEAST
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Syntax:
  BEAST LIST
  BEAST INFO [<beast>]

 * Birthdate : Determined when the beast leaves incubation.
 * Health    : Determined by the level and body trains.
 * Mana      : Determined by the level and mind trains.
 * Ego       : Determined by the level and spirit trains.
 * Level     : Determined by experience, ranging from 1-12.

You can see the status of your beast with BEAST INFO. Note that to see the info of beasts in stables you must specify the beasts tracking number.

FEEDING AND TRAINING
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Syntax:
  BEAST FILL FEEDBAG WITH <feed>
  BEAST ADMINISTER <reagent>
  BEAST TRAIN <ability>

You must keep your beast fed when out of the stables. So long as your beast is in the stable (and stable fees paid), the beast is considered being taken care of. Cooks prepare several types of special feed for beasts (meat, oats, fish, vegetables, eggs, fruit). It is important the diet you give your beast in its youth stage (i.e., the first year after incubation), because its adult physical appearance will be determined by what food it consumes in its first year. 

Further, in order to train the beast, you must feed it special reagents developed for its body, mind or spirit. However, a beast cannot ingest a reagent until its body, mind or spirit, respectively, has been prepared through a strict diet. Every beast can have a maximum of 600 training points to be spread among body, mind and ego. 

  STATISTIC       REAGENT        FEED TYPE
    Body          Bodoru         Meat/Oats
    Mind          Mindoru        Fish/Vegetables
    Spirit        Suporu         Eggs/Fruit

As your skill in beastmastery improves, you will be able to train more abilities into your pet, and transform your pet to do more incredible things, such as growing wings onto a horse to make it fly. However, training abilities will use up training points and each beast can only have 600 training points. 

EXCEPTION: Some beasts have inherent abilities. For example, a beast that naturally has wings already knows how to fly and thus you do not need to train a beast for flying. HOWEVER, even if a beast has an inherent ability, you will not be able to use that ability unless you have that skill in Beastmastery.

BEAST STABLES
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Syntax:
  STABLE LIST
  STABLE INCUBATE <baby/egg>
  STABLE HOUSE <beast> [ENROLL|FEED]
  STABLE REMOVE <beast>
  STABLE PAY <beast> <number of months>

There is one stable on Avechna's peak that anyone may use called the Kiakodan Community Stables. It is located in the Kiakodan Nature Reserve just north of Quillion Jones.

The "enroll" option in STABLE HOUSE will allow enrollment in a new stable. Note that all fees paid in any prior stable will be forfeit.

The "feed" option in STABLE HOUSE will direct stable hands to allow your beast to feed out of its feedbag while housed. This is useful during the training period when you want to maximize the number of reagents available to administer to your beast.

Every city or commune can have its own stable. The difference is cost for stabling. The city/commune stable costs 150 gp per month and the general stable costs 2x as much. You can pay up to 8 game years in advance.

Once incubated, a beast takes 30 Lusternian days to grow to juvenile form. As a juvenile, it will then take 13 Lusternian months to reach adulthood.

NOTE: It is very important to pay for stable costs or your beast can die of neglect in stables. REMEMBER THAT YOU CAN PAY FOR INCUBATING BEASTS IN EGG OR BABY FORM--FAILURE TO DO SO COULD CAUSE THEM TO IMMEDIATELY DIE OF STARVATION ON BIRTH.

EXPERIENCE, LEVELS, RECUPERATION AND DEATH 
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A beast starts at level 1. If the beast dies at level 1, it will permanently die. The beast will gain experience as you gain experience, so long as that beast is in your entourage. The maximum level a beast may reach is level 12. If your beast dies with over 1 level of experience, it will lose the equivalent of 1 level of experience and be considered "recuperating". Beasts normally recuperate for one full hour which means it will return to its stable and cannot be called for one hour. 

If your beast is in the stables and there are no fees prepaid, your beast will slowly be neglected and lose one level of experience per month until fees are paid up or the beast permanently dies. 

MISCELLANEOUS
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Many artifacts can be used in the training of beasts, the most important of which is perhaps the Collar of the Dracnari Beastmaster. Among its many perks is an increase to the limit of training your beast can handle, lack of stable fees, and much more. To review available artifacts see ASHOP LIST CATEGORY BEASTMASTERY. 

In addition to the various beasts which can already be bought across Lusternia, you can obtain a custom beast through the customisation process. See HELP CUSTOMBEASTS.