4.14.14 THE ORCLACH RACE

Descended from the Elder God Orlachmar, the orclach are one of the largest and strongest of the races. Their thick, mottled skin (generally a slate grey colour, though some tend to exhibit green tinges) provide excellent protection from physical abuse and their innate healing powers are legendary. They are a warrior race who maintained a strict military caste known as the ur'Guard. During the time of the Holy Celestine Empire, the ur'Guard were the main peacekeeping forces of the Empire, though after the Taint, they relocated to Magnagora to follow their death cult origins (though the modern day ur'Guard is open to any race). Many orclach who were caught in the Taint were twisted and broken into the sub-race of orcs, who are pale imitations to the true orclach. Because of this, there is a rift between those orclach who feel betrayed by the Taint and those who embrace it.

Languages: Common, Orclach

PERKS:

  o  Level 1: 1/4 resistance to blunt and cutting damage.

  o  Level 25: 1/4 resistance to magic and cold damage.

  o  Level 50: All corpse offerings increased in value by 5%
     Orclach with the Pureblade specialisation can use two handed swords more 
     effectively than any other race, both for damage and speed.

  o  Demigod: Trait: Embrace death. When an Orclach falls below 90% HP they gain 
     1/8 resistance to all damage types. This is increased by one level for 
     every 20% missing. (1/8 at 90% and below. 2/8 at 70% and below and so on 
     capping at 5/8 for 10% and below)

  o  Demigod+: Trait: Fain's gift. On slaying a player or denizen, the Orclach 
     will drain part of their seeping essence, rejuvanating the Orclach's 
     health, mana and ego.