Restaurants Are Here

What’s a dining experience without some new patterns? What’s a pub without a bar? What’s a cafe without some kawhe? Time to change that! NEW PATTERNS: BOOTH: available to Artisans (Booths). A new skill available at 50% Expert which allows one to construct booths. Booths are seating and table combined, seating up to 4 and…

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Open for Dining: Restaurants

Welcome to the new dining experience: your shops can now become restaurants! Shops in the cities and communes can turn into restaurants with the help of Chancellors and their aides, and manse shops can turn into restaurants through activation of the new restaurant miniature artifact (ASHOP 1344). Restaurants can turn back into shops through the…

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Design, Cartel, and Culture Updates

Spools of thread in many colours superimposed by scissors.

A big change for affiliated cartels has just been released. Affiliated cartels are those that belong to a nation and each nation has one of each type. Trademasters in those cartels are elected, not appointed. For as long as there have been cartels, only Trademasters could work on designs, requiring designers to mail them their…

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Commodity Prices

A shop stall with a post title reading 'Commodity Prices'.

We have been tweaking commodity prices and village production for a while now, with part one of this endeavour outlined in Changelog #2985 and part two in Changelog #3149. It’s time for part three, and this one warrants an announcement post to bring all Trade Ministers’ attention to these changes. Commodity prices in village commodity…

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Custom Beast Submission System

We are pleased to announce that the custom beast submission system is now live – see HELP CUSTOM BEAST SUBMISSIONS! This means that, rather than e-mailing support to request a custom beast, you will now fill out all the required information in-game. We will review the submission and get back to you, either approving it…

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October and November 2024 Change Summary

A laptop sits on a desk, an empty notepad lying open next to it.

The following is a summary of all recorded changes which happened in October and November 2024. If you follow changelogs already, there is nothing new here. However, all items in the changelogs from this month have been categorized into relevant categories for those who do not follow changelogs regularly. Artifacts System Cities/Communes Skills Rewards

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Roadmap Updates

A pile of old books with the top one left open.

We’ve been cooking since the last update post and we definitely had what to think about. Legacy changes involve entrenched mechanics and often cannot be resolved with bandaids. Not that bandaids help solve or even alleviate many issues anyway, but neither do entire overhauls that drag on for years. We need to strike a balance…

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Legacy Roadmap

A collection of nautical items rest upon a desk: a sextant, map, rope and compass.

After last month’s legacy mode news, we have been working hard to figure out what that means for the game as a whole. We’ve made some immediate changes to lesson, wondercrystal, and credit gains, but those barely scratch the surface of how deep monetisation has been woven into the fabric of the game. The reality…

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September 2024 Change Summary

An old open book accompanied by a compass and a candle

Hello, The following is a summary of all recorded changes which happened in September 2024. Artifacts Character Cities/Communes Combat Conflict Defenses Helpfiles Quests Skills System User Interface

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