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Commodity Prices

We have been tweaking commodity prices and village production for a while now, with part one of this endeavour outlined in Changelog #2985 and part two in Changelog #3149. It’s time for part three, and this one warrants an announcement post to bring all Trade Ministers’ attention to these changes.

Commodity prices in village commodity shops have been lowered once again, this time bringing them back to their old levels. In Lusternia, price inflation can actually be fought! The new base prices oscillate between 35-150 gold, a far cry from the old 200-500 range. Trade Ministers may want to adjust prices at which they buy and sell commodities in the cities and communes, but the warehouses should also be fine if left as-is.

Remember that even though the prices are now significantly lower, you won’t waltz in to eggs at 5gp in Delport. If interested, read the aforementioned changelogs for a summary of how pricing works in villages. In short, prices drop below base price only if the village has more of a commodity than its target amount. For Rikenfriez, that target is 100 eggs. Once they exceed that, the price of eggs will drop below the new base of 35gp. Delport’s target is 300, so it takes longer both to reach the target and to start lowering prices. Completing commodity quests is the primary way to drive prices down further before making a purchase.

Finally, this also affects pricing at commodity shops at the pilgrim camp, with prices increasing and decreasing at different intervals than before. Should you notice anything amiss or exploitable, please be sure to bug it.

PS. Also see Changelog #3164 for further changes!

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