6.11.7 RESTAURANTS

Restaurants are a special type of shop that sell food and drink. They differ from ordinary shops in that your purchases are delivered to you by a member of staff, whether at a table, a booth, a bar counter, or simply handed over. They have a menu rather than a wares display, and require you to order rather than buy things.

Finding Restaurants
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Restaurants can be found in the cities and communes with DIRECTORY RESTAURANTS and in the Portals with PORTAL SEARCH RESTAURANTS. They are marked with an asterisk in regular searches instead. Once inside, see MENU to view available food and drink on offer.

Dining in Restaurants
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Restaurants offer various sitdown options, which you will be informed about when viewing the MENU. For example, if a restaurant serves to a table and a table and chairs have been constructed there, sitting down at the table will have the staff deliver your food and drinks to the table. You can then EAT <food> FROM <furniture> or get it from the table and then eat it. Beverages need to be picked up from the table rather than drunk directly off it. 

When ordering beverages from a keg, you may be charged a surchage for the drinkware. Should that be the case, the menu will reflect that.

While dining together with someone, you can ORDER <item> FOR <person>. Their order will be served to a table, or other furniture, depending on the restaurant sitdown style if they are seated.

Opening a Restaurant
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City and commune shops can be turned into restaurants, or back into shops, by Chancellors or their aides, while aethermanse shops can be turned into restaurants, or back into shops, with the help of the miniature of a restaurant artifact (ASHOP 1344).

Restaurant Commands
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  RESTAURANT INFO
  RESTAURANT TYPE <type>
  RESTAURANT MENUTITLE <text>
  RESTAURANT BINCOLOUR <0-255>
  RESTAURANT STAFFTYPE <type>
  RESTAURANT SITDOWNSTYLE <style>
  RESTAURANT DELIVERYSTYLE <style>
  RESTAURANT SETTING <indoor|outdoor>
  RESTAURANT RESUMES BROWSE
  RESTAURANT RESUMES HIRE <number>
  RESTAURANT DRINKWARE 

These commands must be issued from within your restaurant or its stockroom, and only the shop owner may use them.

RESTAURANT INFO 
Displays all current settings for your restaurant in a summary view.

RESTAURANT TYPE
Sets what kind of establishment your restaurant is. This label appears to customers in directory listings and underneath the menu. Type the command without an argument to see all available options.

RESTAURANT MENUTITLE
Sets the title that appears at the top of the menu when customers check out the MENU. The title may be up to 40 characters long.

RESTAURANT BINCOLOUR
Sets the colour used for item bins on the menu display. See COLOURS for a list of colour numbers.

RESTAURANT STAFFTYPE
Sets what role your staff member holds. This determines what title appears in the staff description alongside other characteristics when they deliver orders. Some titles are also gender-aware (for example, "waitstaff" becomes "waiter", waitress", or "server").

RESTAURANT SITDOWNSTYLE
Sets the style of seating in your restaurant. This determines how delivery messages are phrased. If a customer is seated on matching furniture, the delivery message will reference it specifically and ordered items will be put on that furniture. When choosing the 'stand' option, all orders are handed directly to the customer, regardless of whether they are seated. Also, when non-restaurant items are ordered, those will be delivered into the customer's hands as well regardless of the setting.

RESTAURANT DELIVERYSTYLE
Sets the wording used when staff deliver an order. This is combined with sitdown style to produce the delivery message customers see. 

RESTAURANT SETTING 
Renovates your establishment as either an indoor or outdoor venue. This affects what furniture can be placed within it. Switching setting will deconstruct any furniture incompatible with the new environment as part of the renovation. This costs 25,000 gold. Restaurants in aethermanses need to use the right artifact instead.

Hiring Staff
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  RESTAURANT RESUMES BROWSE
  RESTAURANT RESUMES HIRE <number>

Staff members are hired from a pool of applicants available in your establishment's home nation. Resumes are refreshed monthly and reflect
the local population. Hiring costs 10,000 gold and replaces the current staff member, if any are hired.

The hired staff member's title (e.g. waiter, barista, chef) is drawn from your current STAFFTYPE setting at the time of hiring.

See also HELP SHOPS, HELP SHOPKEEPING, HELP BINS

Restaurant Drinkware
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  RESTAURANT DRINKWARE <type> OFF|BASIC|UNIQUE [<a glass description>]
  RESTAURANT DRINKWARE SURCHARGE <amount> 

Restaurants can offer drinkware to customers so that they can order drinks directly from kegs with ORDER <liquid>. Setting up drinkware cuts down on the need to sell drinkware separately or offer drinks in prefilled drinkware. This is only used when the customer ORDERs a drink, not when they REFILL.

Drinkware settings can be adjusted separately for a range of beverage options: spirits, brews, beer, cold drinks, and wine. 

The basic setting creates a shot glass or a cup, as appropriate for the beverge, from uncut gemstones stored in the shop rift. This uses 1 gem per glass or cup. If there are not enough gems in the shop rift, or they run out mid-order, the customer will be refused service. 

The unique setting will look for drinkware in the stockroom which matches the appearance description set for the type of liquid being served. The description can be a strict or flexible search, depending on if asterisks are added around the appearance of the vessel. Should no unique container matching the setting be found, the restaurant will try to craft a glass or cup from gems using basic settings. 

To account for the cost of the drinkware being offered, you can set a surcharge that gets added to the cost of the beverage. The customer is informed about a surcharge, if any, when viewing the MENU.

Orders and refills of beverages in restaurants offer 5 sips per, and should be priced accordingly.