It was just before the new year, in Roarkian of 545CE, that Gaudiguch began to experience strange sensations throughout their city. Strange shadows darting over the ground with no source to cast them, whispers with no mouth to speak them, and painful headaches where there had been no issue moments before. To some within the…

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This month, the Wheel of Tzaraziko has had a major revamp. Most of the prizes you know have either been shuffled around, been adjusted, or in some cases been removed entirely, to give coins much greater value. Coin spins are different as well – the wheel has been separated into an inner and outer wheel.…

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Hello, The story of Lusternia and the lore behind it is the most important aspect of it — we cannot stress that enough. When Orael and I were selected, we understood we would need a way to preserve that. Lusternia has a huge wealth of lore that no single person can hold in their minds.…

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With all of the recent changes, we wanted to make sure to let people know what our main focus will be for the upcoming weeks. Here is out basic roadmap. Finalise Melder Rework We do not want to leave this project half-finished. There are obviously some tweaks that still need to be made. We have…

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I’d like to start off by thanking Estarra for 15 years of building this amazing world. I spent the majority of those as a player, and was entirely enraptured by the depth of the lore and the inspiring worldbuilding that has coalesced into Lusternia. Under Estarra’s hand, we’ve had such amazing events unfold, and areas…

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