Questions on Community Building

By Hoaracle | May 8, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

I feel that one of the most challenging parts of being a patron god is trying to combat apathy and disinterest in your community. Once this feeling is present it becomes a systematic problem; everyone gets affected: people in positions, the layperson, the newbie, even the gods. I definitely feel at a loss when people…

DC MUD Meet

By Sior | April 26, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

One of my favorite things to do with any community – whether they be MUD players, DnD groups, or a cappella singers – is to have meets. I love it when a community of people who may not get to see each other in real life very often meet for the first time and immediately…

We’re All Human

By Shikari | April 15, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

I know what you’re thinking—the divine? “All human”? Preposterous! After all, they do so much work for the game, how can they possibly have lives beyond it?! And we’re flattered, trust me, but it’s true: Not all of us are automatons devoting full capacity and resources to Lusternia (except maybe Eventru). Even Estarra likes to…

Spoon!

By Lyreth | April 6, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

Being a God and an Administrator is really, really cool, because it affords us some opportunities to add to the world of Lusternia and spruce it up with nice things (Which I love doing!). We do our very best to bring you all things that are interesting and engaging…and sometimes, in our haste, we might…

Divine Paper Pushing

By Nocht | April 5, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

I suppose it’s about time I make my own blog post. I don’t want the one reference of me on here to be blatant lies and slander! In a later post I’ll likely talk about becoming a god and working with the lovely Glomdoring, but for my first post I thought I’d discuss the amazing,…

Leaving behind the mortal shell…

By Terentia | March 24, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

For some of us, leaving behind that mortal life can be one of the most difficult choices we’ve ever had to make. There are the quasi-friends that we love to see when we log in each day. There’s the political turmoil that we’ve so embroiled ourselves in that we dare let our fingers off of…

Leaving behind the mortal shell…

By Terentia | March 24, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

For some of us, leaving behind that mortal life can be one of the most difficult choices we’ve ever had to make. There are the quasi-friends that we love to see when we log in each day. There’s the political turmoil that we’ve so embroiled ourselves in that we dare let our fingers off of…

An aging perspective

By Terentia | March 23, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

It’s a unique experience to play one of the most critically viewed divine in all of Lusternia. You either hate my character or love her. You may feel she is played by someone who is running on a temper tantrum, or some other aspect of mild mannered thought of explanation as to why she is…

Making Treebeard, I Mean Hoaracle

By Hoaracle | March 21, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

Hello, everyone! Rather than writing about my ephemeral days (which were filled with the same joys and trials that everyone has mentioned), I thought I would try to write something different! Seeing as Shikari’s latest post discussed him taking up an inactive god role, I will write about the other option an ephemeral has: creating…

Shikari Part 2: Becoming God

By Shikari | March 21, 2011 |
Against a dark sky, a pyramid stands tall, its peak aflame.

I said in my last post that the process of becoming an ephemeral is both easy and difficult. So is the life of an ephemeral. On one hand, you have a fairly good time. There are lots of eye-opening things you learn while up in the Upper Havens, like how to create mobiles and make…