Home » News » The Aquamancer’s Doorway

The Aquamancer’s Doorway

Countless months of effort were poured into the strange temporal doorway that appeared in the Spire of Aquamancy in New Celest. Telperion, Gracia, Tridemon, Neos, Alondal, Yaffi, Lorina and other Aquamancers worked tirelessly in the effort, ultimately succeeding in anchoring the doorway to the present era. With their tutor Manchal, they pressed through the opening door and found themselves in a strange chamber utterly bereft of colour. In the center of the room stood the figure of a frozen merian dressed and outfitted in a manner unbeknownst to these times. Indeed, this chamber is within no blueprints known to the Aquamancers except as a notations as a possible addition for some far future date.

The Aquamancers have triumphed as the first guild to open the mysterious door that appeared in the wake of the temporal aftershocks left by the Wheel of the Goloths. No doubt, they will also be the first to discover what mysteries, if any, are revealed by this cryptic manifestation.

Stay in the loop

Updates and event news from Lusternia and Iron Realms, delivered to your inbox.

Name Please enter your name. Email Please enter a valid email address.
Lusternia
Iron Realms
Please select at least one newsletter.
Marketing permission: I give my consent to Iron Realms to contact me via email for news and updates. You can unsubscribe at any time.
Please accept the marketing permission.

Unsubscribe at any time via the link at the bottom of any email.

Free to play
Enter the Basin of Life
A planar fantasy world shaped by the Elder Gods, played entirely in text. Create a character and join one of six player-run cities and communes.
Plays free in your browser
30 classes across 7 archetypes
20 races and freeform roleplay
Create Your Character
No download. Free to play forever.