9.0.5 SKILL FEATS
Certain skills and spells require power, a special form of energy. These skills and spells are known as feats. Players draw this power from their personal energy reserves, which are in turn filled from the nexus of power in that player's city or nature commune. Generally, the maximum amount of personal power available at any time are 10 power points. Performing feats drains the power level, such amount drained dependent on the feat. Power quickly replenishes from the personal energy reserves. Feats are the most spectacular and impressive spells and skills available to players; however, especially in combat, it takes experience to know how to regulate using feats. Is it better to wait for your opponent to use a feat that drains his or her power before doing your own feat? When do you use your most powerful feats that cost 10 power? When is it better to do smaller, less power-expensive feats rather than the big ones? Power and feats add a dynamic dimension to strategy and tactics. See also POWER, ENERGY RESERVES.