Unknown2012-01-14 12:09:19
Something is actually resistant to divinus? o.O
:P
:P
Unknown2012-01-14 15:10:29
My issue with the whole thing is thus:
Taken from the broadest perspective:
The immediate problem regarding bashing is, I am told at least, Excorable doesn't do its extra damage to denizens. So, it probably should, and then be resisted accordingly as per denizen.
The dillema is, lets say we have a hypothetical situation where Exco is doing it's extra damage, and there are an equal number of bashing denizens weak to it as divinus, or even slightly less. This would make Excorable flatly better. It would be doing more damage overall, and not be restricted in PvP to a vast minority of targets.
Because lets face it, in PvP, the only time Div is going to be better is against most of mag, and the odd glom. Exco is going to do better even as is, against the vast majority of targets, in PvP, in terms of raw damage.
Also, aren't domoth mobs better geared towards Exo?
Taken from the broadest perspective:
- Excorable does more damage to everything.
- Divinus does more damage to restricted set of targets.
The immediate problem regarding bashing is, I am told at least, Excorable doesn't do its extra damage to denizens. So, it probably should, and then be resisted accordingly as per denizen.
The dillema is, lets say we have a hypothetical situation where Exco is doing it's extra damage, and there are an equal number of bashing denizens weak to it as divinus, or even slightly less. This would make Excorable flatly better. It would be doing more damage overall, and not be restricted in PvP to a vast minority of targets.
Because lets face it, in PvP, the only time Div is going to be better is against most of mag, and the odd glom. Exco is going to do better even as is, against the vast majority of targets, in PvP, in terms of raw damage.
Also, aren't domoth mobs better geared towards Exo?
Unknown2012-01-14 15:51:05
Regarding monk bashing:
I've been a knight, a mage, a bard, and now a monk.
While I keenly remember being utterly outstripped by monks in the past, they aren't the alpha and omega of bashing that they once were.
Are they horrible? No, they aren't. Because they can be made to be fairly durable and maintain a respectable attack. Their biggest issue comes from the same that, practically speaking, a typical knight will face. They are bound to one physical damage type (two, if you count punching/kicking for shofangi/nekotai, but tahtetso/ninjakari are most certainly bound to one.) This can be addressed in part with artifact runes, but as a Tahtetso, I feel the hell out of blunt resists.
In fact, if I had to order my bashing experiences from, all things considered, easiest to hardest/most annoying:
1) Knight/Monk/Brewmeister Dwarf Bard
2) TK-forcefield high-ego Mage
3) Glamours Bard- human or otherwise reasonably durable race:
4) Mage/Bard of squishy race:
I've only been other archetypes on alts, and so I can't judge as well. But since tuning/damage overflow, I've seen every archetype manage to top the charts on kills for astral parties, depending on the target, so there's no real honest martyrs in the arena of offense.
Having some capacity for damage variety is nice though, probably important. If everyone had at least some access to this, I would be comfortable with the general bashing situation.
I've been a knight, a mage, a bard, and now a monk.
While I keenly remember being utterly outstripped by monks in the past, they aren't the alpha and omega of bashing that they once were.
Are they horrible? No, they aren't. Because they can be made to be fairly durable and maintain a respectable attack. Their biggest issue comes from the same that, practically speaking, a typical knight will face. They are bound to one physical damage type (two, if you count punching/kicking for shofangi/nekotai, but tahtetso/ninjakari are most certainly bound to one.) This can be addressed in part with artifact runes, but as a Tahtetso, I feel the hell out of blunt resists.
In fact, if I had to order my bashing experiences from, all things considered, easiest to hardest/most annoying:
1) Knight/Monk/Brewmeister Dwarf Bard
- All three of these can be made to be very durable. Knight in the very blunt way of surge + whatever the tert offers, a tendancy for higher con and tougher races. Brewmeister, with perform sober, allowed me to get up to decidedly sloshed/entirely eniebriated without drunkeness becoming obnoxious. At this point, I could sip amberbeer/darkbeer, combining with the racial trait, to have immense levels of damage reduction. Paired with a non-physical damage type, it worked quite well. Monk, I have been able to stack a lot of resists via tattoos and racial bonuses, producing a situation where I can be very durable- this is what allowed me to walk in to ice digger pits and back out the other side without hit and run tactics. (and before anyone does the "omg harmony regen" routine, while it is nice, when I turn it off, I don't hurt too much for it. But when I remove the resists I've stacked, then it becomes much harder. The resists, in my case at least, are what are doing the heavy lifting.)
2) TK-forcefield high-ego Mage
- This one doesn't take much explaining. TK-forcefield changes the game for mage bashing durability. Unless you're Fillin pre-ego-arti-nerf, it never made me as durable as the above, but it was durable enough to get the job done quite well. With damage overflow, the big slow hits are a mixed bag, but quite nice sometimes. For every time there was running away, there was a time I could clear a room of astral mobs with a few big crits.
3) Glamours Bard- human or otherwise reasonably durable race:
- Glamours, with illusory self and illusory manse, offers a few tricks that can make an otherwise potentially squishy situation more survivable with a little planning. It becomes power intensive, and even then, the end result isn't quite as good as the above, but I felt it was worth mentioning.
4) Mage/Bard of squishy race:
- To be honest, not counting alts, I was only ever a TK mage, but I suspect the result is largely the same, if the times I got burnt out as a TK mage were anything to go by. This was a suffocating experience. If something looked at me sideways and had a lighter and a bottle of aerosol spray, Seasinger merian just exploded. And this is from someone who loves to run around as an Orclach with a level 3 fire malus- that hurts but is managable because the race and class is otherwise fairly tough. The first time I went in to a group fight as a Seasinger Merian, I dropped so quickly I thought MM had exploded.
I've only been other archetypes on alts, and so I can't judge as well. But since tuning/damage overflow, I've seen every archetype manage to top the charts on kills for astral parties, depending on the target, so there's no real honest martyrs in the arena of offense.
Having some capacity for damage variety is nice though, probably important. If everyone had at least some access to this, I would be comfortable with the general bashing situation.
Malarious2012-01-15 12:22:42
Ladies and gents the first mob ever to be contrary to the "standard".
I like the little bashing review thing Akui!
I like the little bashing review thing Akui!
Eventru2012-01-15 14:14:39
I've said it before and I'm afraid I'll have to say it again and again - mobile weaknesses and resistances are dictated by their roleplay. It makes no sense, ultimately, for many of the endgame mobs (astral, Muud, blackwinds, undead) to be weak to excorable-type damage, but it does divinus.
Ultimately, we hope to add more bashing areas with divinus-resistant, excorable-weak mobs. However that both takes time and energy, and our focus for the past six months has been building and finishing Icewynd and all of the things that came along with it (weather, shamanism, etc).
I could care less about a bashing review, however it wouldn't be able to change any of the above, so ultimately it will afford little change to please you, I suspect!
P.S., there's mobs out there that do go against that 'grain', already.
Ultimately, we hope to add more bashing areas with divinus-resistant, excorable-weak mobs. However that both takes time and energy, and our focus for the past six months has been building and finishing Icewynd and all of the things that came along with it (weather, shamanism, etc).
I could care less about a bashing review, however it wouldn't be able to change any of the above, so ultimately it will afford little change to please you, I suspect!
P.S., there's mobs out there that do go against that 'grain', already.
Unknown2012-01-15 17:24:43
Eventru:
It makes no sense, ultimately, for many of the endgame mobs (astral, Muud, blackwinds, undead) to be weak to excorable-type damage, but it does divinus.
Except that is absolutly untrue. The very reason Fain and the other traitor gods created and used the Soulless Elixer was the Soulless' vulnerability to thier own energy!
In any case, in a game that is to some extent competitive, roleplay needs to fit balance, not the other way around.
Unknown2012-01-15 17:43:57
Balance and mechanics will always trump roleplay.
Least it should.
Least it should.
Eventru2012-01-16 04:32:43
foolofsound:
Except that is absolutly untrue. The very reason Fain and the other traitor gods created and used the Soulless Elixer was the Soulless' vulnerability to thier own energy!
In any case, in a game that is to some extent competitive, roleplay needs to fit balance, not the other way around.
I'll need to consult the text to support, but I'm fairly certain they didn't do it because they were vulnerable to their own energy - they did it because the energy was dark and powerful, it corrupted but gave great strength as it corrupted (and arguably consumed) them. Their strength came from the energy, thus its appeal - not because the Soulless were weak to it.
I point out the only thing to actually destroy the Soulless, all in one great swathe, was a massive blast unleashed by numerous Elder Gods in the Daath Sequence. Unfortunately the Soulless eventually reformed, feasting on the essence of those that didn't, but that's just the inevability (the only proven way of stopping that is to consume them - ie preventing the essence from recollecting).
After that, it looks like they were more known for feeding on other Elders than the Soulless.
Malarious2012-01-16 09:44:39
I do not believe we need to neccessarily change alot but I still fall back to paying 500 credits to do what most get for free (alternative damage types) and that they can readily change often. I would be content with something like a discount rate to add a second type to a rune or something so I could at least have very precise damage against specific targets since 66% of all my damage cant be touched even though mages can change 75% of theirs free.
WEAPON IMBUE ELEMENT
Must already be runed to add a type. Costs... 100 credits? Less if it only can work in PvE?
That would make me happy, I assume we wont be getting 50% diff damage type so the best I can hope for is improved control over current weapons. I mean paladins got divinus damage, but bet no one else is likely to get it because it is THAT good.
Sincerely still hoping for a divinus damage rune someday,
Malarious
WEAPON IMBUE
Must already be runed to add a type. Costs... 100 credits? Less if it only can work in PvE?
That would make me happy, I assume we wont be getting 50% diff damage type so the best I can hope for is improved control over current weapons. I mean paladins got divinus damage, but bet no one else is likely to get it because it is THAT good.
Sincerely still hoping for a divinus damage rune someday,
Malarious
Kiradawea2012-01-17 22:00:08
Candy fae are also resistant to divinus and weak to excorable I think. I may misremember and have them switched, but resistant to divinus and weak to excorable makes the most sense.
Eventru2012-01-18 05:32:48
Kiradawea:
Candy fae are also resistant to divinus and weak to excorable I think. I may misremember and have them switched, but resistant to divinus and weak to excorable makes the most sense.
All non-soullessy fae should be as you say.
If they aren't, you can BUG it. (Moon/Night bubbles, faethorn, ethereal seren and glom, have all been setup already, as well)
Kiradawea2012-01-18 17:50:02
The Ice and Snow fae don't seem to have been given their resistances yet, but once they get them, I'm sure they'll be weak against excorable and strong against divinus as well. Perhaps the same will be done for the Elementals on Xion, but that's just a feeling-guess.
Either way, there seem to be a few areas with excorable weak beings. It's not any Astral bashing spots, but it's something at least.
Either way, there seem to be a few areas with excorable weak beings. It's not any Astral bashing spots, but it's something at least.
Lilia2012-01-18 20:50:47
The eissfaasia and snoelorea were created by Mantakeen, so it is quite possible they are 'soullessy fae'. The info on them is very ambiguous, which I've always liked.
Kiradawea2012-01-18 21:04:33
True, but Fae still. And since they don't enemy (because you need to kill them to complete their quest! Lots of sensemaking there) and are decently tough, they'd make a half way okay alternative for excorable hunting.
Unknown2012-01-18 23:20:51
They still aren't at all comparable to Astral or Muud. They are a start, and perhaps a positive sign, but nothing more.
Eventru2012-01-19 00:40:29
Let's just give all undead a massive excorable penalty too.
That should resolve the situation. B)
That should resolve the situation. B)
Unknown2012-01-19 02:27:31
Eventru:
Let's just give all undead a massive excorable penalty too.
That should resolve the situation. B)
It makes no sense!
Eventru2012-01-19 03:10:45
Kialkarkea:
It makes no sense!
But Kialkarkea, mechanics > than RP, haven't you been paying attention?
Druken2012-01-19 03:13:40
Unless some sort of demigod power were introduced to override such a trivial thing as resistances...
Unknown2012-01-19 03:21:25
Eventru:
But Kialkarkea, mechanics > than RP, haven't you been paying attention?
I'm glad you are considering this issue, brought to you by your customers, in a mature, helpful manner.
As I'm sure you are aware, we meant that in the case that RP and mechanics are at odds, the RP should be changed in order to preserve balanced mechanics.