Multitudes of Immersive Skills
Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.
Customizable Player Options
Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.
Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.
Constantly Evolving World
Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.
Extensive Crafting System
Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.
An Immersive World
Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!
Engaging Player vs Player Combat
Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.
A Friendly Community
We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!
Death of the Dingbat! Dingbats Officially Retired Let us take a moment to remember our dearly departed dingbats. We used you to purchase dingbat dolls, gnomish gewgaws and other whimsical artifacts. Farewell, dear dingbats! But fear not! You can still purchase all these dingbat artifacts with aethergoop, which is a much more prevalent commodity. For…
With the glowbat population stabilising thanks to the rigorous research of the Basin’s foremost linorii researchers, each researcher published a comprehensive report based on their findings. With this stabilisation, it was thought that the commune and city members who aided the researchers would have time to relax and review the reports in peace and quiet.…
A Drag Queen’s Perspective! Lusternia Unleashed! Is Lusternia run by a drag queen? Well, someone got into Estarra drag to answer a player’s question in a new Youtube series called Lusternia Unleashed! Find out all there is to know about the Immanidivinus and Threshold Abyss. If you have a question for the Divine Havens, send…
Curiously, the strange growing sinkers found across the land appear to be affected by some mysterious ailment, causing them to first solidify and then explode into numerous glowbats! As if this wasn’t peculiar enough, the ailment causes the sinkers to become stunted in their growth, leaving them small and devoid of the tangled threads… Six…
Suddenly, and against all probability, a void-whale manifested in the skies above Mount Avechna. Nearly slamming into its peak, the creature took flight across the Basin of Life, littering the ground with pieces of itself that had broken off during its reentry. Its wandering was not long, however. Attracted by the scent of a particularly…