Player-Driven Politics

Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!

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    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus.

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    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

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    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

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    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.

The October 2019 Artisanal winner, by Gurashi!

Sep 19 2020

Lusternia’s Sixteenth Anniversary Events
Lusternia turns sixteen years old in 2020! And, as always, we're holding a series of games, contests and more to ...
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A background created for the Lusternia Development livestream on the 12th Sept. There is art of Orael and Aonia by Gurashi on the lefthand side. On the right hand side, there is a list that reads: Lusternia Dev Roadmap. Top secret - do not leak! 1. Release cabbage design patterns. 2. Lore integration with all IRE games. 3. Delete Kethuru. 4. Install Squibbles AI + activate. 5. Look at library code [this is crossed out]. 5. Fire the Twitter gremline who last made a typo. 6. Delete the word 'effulgent' from all designs. 7. Take a nap. 8. Make 'lmao' emote an alias for heartstop. 9. Dye all nexii lime green. 10. Make Oreo double stuffed. The list is surrounded by childlike drawings.

Sep 18 2020

12th September Development Livestream
This past Saturday, 12th September, Aonia and Orael held a livestream to announce the next Big Project for Lusternia: the ...
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Death, by Esei. Stylised as a tarot card, this artwork is of the Goddess Viravain. It depicts Viravain, a female Divine with white hair and a black robe, wielding a scythe. It is framed by a green border that reads: XIII - Death.

Sep 14 2020

Secrets of the Admin
One fateful day, I was sitting in the Havens with Aonia, whom we've lovingly nicknamed Vowels (just in case I ...
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Artwork of Orael and Aonia, by Gurashi. Orael is a prismatic purple blob with glasses and a clipboard - next to him is Aonia, a shimmering silhouette with a bright pink smile. Behind them are a number of bugs, hamsters, and more.

Sep 11 2020

Upcoming Livestream
Tomorrow, Saturday 12th September at 7pm GMT, Orael and Aonia will be giving a short livestream about the Havens' current ...
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An Unexpected Visit, by Gurashi. This Artisanal is a comic depicting Gurashi, a player character, and the NPC Duethielle. The text of the comic reads: "Thank you for the dance." - "You were hurt, scared, in the dark." - "I know you will be okay..."

Sep 10 2020

August 2020 Artbard Winners
Congratulations to our Artisanal and Bardic winners from August! If you want to join them for September, make sure you ...
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Sep 5 2020

New Artbard System is Live!
We're delighted to announce that our Artbard system has now moved over to a whole new version, and is even ...
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Want to Learn More?

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