Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.
Constantly Evolving World
Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.
Extensive Crafting System
Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.
An Immersive World
Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!
Engaging Player vs Player Combat
Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.
A Friendly Community
We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!
Multitudes of Immersive Skills
Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.
Customizable Player Options
Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.