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The Festival of the Creatrix

For fifteen years, Lusternia has celebrated its Anniversary as simply the turning of the Cosmic Cycle. No longer! This annual event shall now be known as the Festival of the Creatrix – and in addition to all of the already scheduled events, you will find the following attractions this year: PARTY ITEMS! Upon Avechna’s Peak,…
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The October 2019 Artisanal winner, by Esei

September 2019 Art-Bard Winners

Congratulations to our Bardic and Artisanal winners for September! If you’d like a chance to join them in November, make sure you get your submission in by the end of this month. HELP ARTBARD will tell you all you need to know. Bardic Contest Winner Lief’s Forsaken, a Ballad Runner-Up Alaksanteri’s Conceptual Sustainability Merit Portius’s…
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Introducing Aonia

Hello, The story of Lusternia and the lore behind it is the most important aspect of it — we cannot stress that enough. When Orael and I were selected, we understood we would need a way to preserve that. Lusternia has a huge wealth of lore that no single person can hold in their minds.…
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A Roadmap for Lusternia

With all of the recent changes, we wanted to make sure to let people know what our main focus will be for the upcoming weeks. Here is out basic roadmap. Finalise Melder Rework We do not want to leave this project half-finished. There are obviously some tweaks that still need to be made. We have…
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Thanks, Goals, and the Future

I’d like to start off by thanking Estarra for 15 years of building this amazing world. I spent the majority of those as a player, and was entirely enraptured by the depth of the lore and the inspiring worldbuilding that has coalesced into Lusternia. Under Estarra’s hand, we’ve had such amazing events unfold, and areas…
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Farewell, Lusternia

Without beating around the bush, I must tell you that I am leaving Lusternia. As I have pledged before that I would never abandon Lusternia, please know that this is not my choice and if there were any way I could stay in any capacity, I would. My great hope would be to return one…
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    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus.

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    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

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    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

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    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.

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An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!

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Player-Driven Politics

Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.

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Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

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Level Gained
Lotheryn earned level 72.
Level Gained
Norra earned level 60.
Level Gained
Valraven earned level 18.
Level Gained
Lotheryn earned level 71.
Level Gained
Valraven earned level 17.
Esei, Jarel, Keegan, Kilix, Lief, Llani, Pip, Shulamit, Veldrin
Total: 16 players online.