Check out our other great game worlds.

Magnagora and New Celest Artwork

We commissioned some concept art for two of the original cities in Lusternia. First up is Magnagora, where the artist captured the dark, polluted, urban cityscape centered around the Megalith of Doom, seen rising through the tainted air in the background. For Celest, spiral shell towers frame the sea-inspired architecture in soft blues, whites and…
Read More

April 2018 Newsletter

Ascension of Deichtine Ysav’rai The Ascension That Failed When Avechna called the Final Ascension Challenge forth, the High Prophet Ghani n’Rotri swooped in and stole the Staff of Ascension for himself, and began to ascend as an Avatar of Kethuru. This had been Ghani n’Rotri’s plan all along – his destiny as was writ in…
Read More

Ascension of Deichtine

Verses of Magnora, MXXXIV: “Within the serpent’s habitat shall mortals step before he dies” And so they did; but not without a Trial. When Avechna called the Final Ascension Challenge forth, the High Prophet Ghani n’Rotri swooped in and stole the Staff of Ascension for himself, and began to ascend as an Avatar of Kethuru.…
Read More

January 2018 Newsletter

Year in Review; Ascension 2018 Year in Review 2017 Each year, the Producer of Lusternia looks back on the prior year, reviewing past events, including the Saga of Ghani which spanned almost the entire year, new areas and quests, and the retirement of a Lusternia founder. Also, a major project is announced going  forward into…
Read More

Ascension Events 2018

When the High Prophet Ghani n’Rotri was corrupted during the Taint Wars just before the Fall of the Holy Celestine Empire, he was captured and held in a dimensional prison by the Illuminati of Gaudiguch. For centuries, he was maintained there by the immortal guardians of the prison, but then finally escaped. Using his powers…
Read More

Lusternia Year in Review: 2017

I’ve been thinking back to when Lusternia was just a glimmer in my eye in early 2002. At that time, I was a volunteer admin in Achaea and loved creating stories and running events and designing and building areas and quests. When the offer to create my own MUD presented itself, I knew I did…
Read More
  • gaudiguch

    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus.

  • Trill

    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

  • web-front-5

    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

  • race_krokani

    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.


An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!


Player-Driven Politics

Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.


Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

Level Gained
Jensia earned level 61.
Arena Duel
Torgaddon defeated Fayette in the Glade of Champions.
Arena Duel
Fayette defeated Torgaddon in the Glade of Champions.
Level Gained
Misea earned level 50.
Achievement Gained
Askavi has completed the Basic Communication achievement.
Curwa, Doman, Fayette, Jarel, Kistan, Nicholo, Sumi, Talva, Udilya, Xiran
Total: 19 players online.