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View of a beautiful and mystical sky as seen from a balcony.

Ephemeral Applications Open

Do you have an interest in helping run Lusternia behind the scenes as a volunteer administrator? We are now opening applications for Ephemerals - administrators-in-training for Elder Divine positions.
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A pile of gold coins sits upon a table surrounded by trinkets.

Economy Revamp

As everyone is aware - one of our upcoming goals is to focus on the economy and re-working how it functions. The first part of this is really on us, which is to dig deep and determine how the mechanics of it function.
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January 20th Celebrations

For the next 24 hours, denizens of the Basin will listen to your magnificent tales enraptured and all pursuits of our adventurers will bring double the wisdom they normally do.
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A pile of old books with the top one left open.

Reports are Open

One of the things we wanted to do during the Livestream was announce that we were opening up reports once again.
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A picture of a pocketwatch on several old hardback books.

Livestream Postponed

Apologies for the last minute nature of this announcement but we have to postpone our livestream (originally scheduled for the 16th) due to an emergency. We will update you when we find a new date for the livestream.
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An Artisanal artwork of an icy pond amid the snowy drifts of Solstice Court, by Gurashi.

December 2020 Artbard Results

Congratulations to our Artisanal and Bardic winners from December!
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    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus.

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    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

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    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

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    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.

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An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!

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Player-Driven Politics

Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.

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Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

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Level Gained
Isser earned level 65.
Player Death
Caleb was slain by Dys (Victim had 75% the might).
Player Death
Azula was slain by Dys (Victim had 90% the might).
Player Death
Aeldra was slain by Sapphira (Victim had 95% the might).
Player Death
Aevum was slain by Feyr (Victim had 85% the might).
Feyr, Ghibli, Isser, Veldrin
Total: 28 players online.