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Timequakes and the Dawning of the Age of the Magi

Timequakes and the Dawning of the Age of the Magi Timequakes and the Battle to Defend Time In the middle of the 530th year after the Coming of Estarra, the people of the Basin of Life began to experience strange visions. Some came in dreams, whilst others would strike at random – bringing images from…
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The Battle to Defend Time

In the middle of the 530th year after the Coming of Estarra, the people of the Basin of Life began to experience strange visions. Some came in dreams, whilst others would strike at random – bringing images from a titanic figure tearing away monstrous wings to the world transformed into immaculate and desolate forms. This…
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Timequakes Released!

Since guilds have begun research projects in response to the temporal disturbances recently plaguing the Basin of Life, the new Timequake System has been released! Several times throughout a Lusternian month, a timequake may suddenly hit the Basin of Life. You will need to seek out the temporal rift that has opened and you can…
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May 2019 Newsletter

Something Wicked This Way Comes Something Wicked This Way Comes! Throughout Lusternia, adventurers have started to experience strange things – sounds and sights and feelings that are not there. Keep an eye on these temporal oddities throughout the second week of May for a huge new release on May 11th! Crucible Curio Release! What are…
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Strange Things!

Throughout Lusternia, adventurers have started to experience strange things – sounds and sights and feelings that are not there. Keep an eye on these temporal oddities throughout the second week of May for a huge new release on the 11th!
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April 2019 Newsletter

Gnome Traders Arrive! Introducing Aetherspace Trading Gnomish aetherships have been touching down on random aetherbubbles, announcing their presence on the market channel. For the player who finds the gnome trader first, a trade for a specific crafted item can be made for an aethergoop crafted items! You may run across Rubie Royale, who is on…
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    Player Controlled Organisations

    Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus.

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    Multitudes of Immersive Skills

    Archetypes, or classes, are unique in that there are certain branches and/or specializations based on a simple skillweb that are only open to certain archetypes. In addition to all the common skills, archetypes receive one primary skill, and two secondary skills. They also are given the choice of one a trade skill.

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    Rich and Captivating History

    From the beginning of the universe to the troubling past of today, every aspect of lore and history is known and retold. Who was Yudhe? How did the races form from the Elder Gods? All these answered and more...

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    Customizable Player Options

    Though not all Elder Gods splintered into a race nor all mortal races came to be in this manner, it remains true that all Lusternians believe that within each of them is contained the fragment of a god. Thus it is said that the god-fragment within can potentially evolve through the cycles of birth and rebirth until perfection is achieved and the fragment is made whole, becoming a divine in his or her own right.

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An Immersive World

Discover the rich world of Lusternia and its endless possibilities! Vie for power and influence as a leader in one of dozens of player-run organisations. Compete for top rankings in combat, or become a learned scholar and teach the masses about Lusternia's rich history. Delve into the complex economy, master a tradeskill or two, and amass a fortune in gold. Commission a ship and explore the depths of aetherspace. And much, much more!

A Friendly Community

We have a fantastic community of players dedicated to extending the Lusternian experience beyond the game!

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Player-Driven Politics

Each city, commune and guild organization is run by a government made up of elected players and player-appointed players. One of the major responsibilities of a ruling council is to keep the energy reserves of their nexus of power high. There are power quests which its members can perform to help replenish the nexus, but one of the major methods is for players to influence villages and bring them under their sphere of control.

Engaging Player vs Player Combat

Combat in Lusternia is handled different for mobile vs. player combat and player vs. player combat. Player combat involves much more than simply inflicting damage on your opponent. Not only can individual body parts be damaged, with different, harmful effects resulting from enough cumulative damage on a body part, but there are hundreds of afflictions that can be inflicted on an opponent.

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Extensive Crafting System

Players can choose to become a crafter by picking a tradeskill, or two, or three, or more! Craft an earring one day, an origami the next and your own bed to sleep in. Our trades are: Alchemy, Bookbinding, Brewmeister, Cooking, Enchantment, Herbs, Jewelry, Lorecraft, Poisons, Spellcraft, Tailoring, Tattoos, Tinkering.

Constantly Evolving World

Each year brings a new overarching story line interwoven through major events involving the world at large. New areas, quests and content are available at regular intervals with news posts archiving events for everyone to see.

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Level Gained
Seyka earned level 67.
Achievement Gained
Seyka has completed the Vermin Control Champion achievement.
Achievement Gained
Boglo has completed the Bedazzled achievement.
Achievement Gained
Seyka has completed the Backpacks achievement.
Level Gained
Melech earned level 94.
Alexandria, Crenshaw, Feyr, Lilybell, Malikusog, Seyka, Toshiko, Veldrin
Total: 12 players online.