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Those daring to enter the exciting fantasy universe of Lusternia will find themselves plunged into a multi-planar realm where factions struggle to amass reservoirs of magical energy simply to survive. Within the Basin of Life, an alien evil has corrupted much of the land and people, making Lusternia a broken and perilous place. With the return of those Elder Gods who escaped the ancient divine wars, a new age of uncertainty dawns. What power shall next ascend to dominate the world's limited resources?

Lusternia: Age of Ascension, the latest quality online text RPG game released by Iron Realms Entertainment, breaks new ground by presenting a dynamic roleplaying environment that pioneers innovative new features, quests and skills. Lusternia is sure to challenge experienced gamers and delight those new to the genre of text worlds. You may want to peruse our New Player Guide or jump right in and Play Now!

Innovative Features
Power and Feats:
The most spectacular abilities are known as feats and are regulated by a system of power renewal. Power is drawn from the nexus a player is connected to, and some skills require the power be drawn from a specific nexus.
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.
Ships of Aetherspace :
Players can travel through the cosmos on aetherships, encountering extraplanar creatures and discovering strange new realities. Players custom build their aetherships through the use of special modules and their own creativity.
Trade Skills:
Each player may take one trade skill from among eight choices. Not only do these trade skills offer an avenue of income but also provide benefits beyond simple item crafting. A cook can pump up a crowd with a hero's fete! A jeweler can create the perfect gemstone that only you can handle! A poison expert gains the secrets of immunizing him or herself!
Simplified Skill Tree:
Many skills have branches that follow a basic skill tree that allow some customization among players.
Influencing NPCs:
Skills designed to non-violently battle non-player characters, an alternative to the "hack and slash" method of experience gaining. If you are defeated in one of these ego battles, you will lose experience. If you win, however, not only will you gain experience but also influence the mob in some manner. Seduce the barmaid! Make the Captain of the Guards paranoid! Beg from the shopkeeper and maybe he'll give you his favorite smoking pipe or, better yet, some gold!
Customizable Government:
Leaders of major cities can choose a political structure and governing style for their cities. Could you be living in a despotic religious society? A benevolent government bent on world conquest?
Influencing Villages:
Just as players influence non-player characters, so too do the major powers influence entire villages. As players gain rank in their city, they will also gain special influence skills to sway villagers to their cause. Once a village is under a city's sphere of influence, it will be fixed for a period of time determined by the city's government structure and ruling style.
Dynamic Economy:
Dozens of quests will cause a village to produce greater quantities of the valuable commodities needed to craft items. Most quests are simple and straightforward. For example, leading the cow to the dairy will produce milk or killing the cow and selling it to the tanner will produce leather. Other quests will permanently effect a village's commodity output. For example, enslaving a farmer will cause the village the farmer was abducted from to produce less grain and the village the farmer was enslaved to produce more grain. Villages that are under the sphere of influence of a city will tithe a portion of the commodities produced to their liege city. The amount of the tithe is determined by a city's government structure and ruling style.
Conflicts of Power:
By power, we mean the pure magical energies that energize the nexuses of power, which players need for their specialty feats and cities need to defend themselves. There are several ways to gather power, such as mages harvesting power on the elemental planes. Some methods of gaining power for your nexus will come at the cost of another nexus! Also, power is gained through villages that are under a city's sphere of influence. The amount of power generated by a village is, again, determined by a city's government structure and ruling style.
Amazing Quests:
One of the top quest designers in the field has spent a year developing hundreds of quests for Lusternia that range from the simple to the complex. Many of these quests require logic and deduction to unravel, head-scratchers that are sure to be a hit among those who enjoy puzzle solving. Also, some quests cannot be solved the same way twice--so beware those who think quests are easy to re-do! Can you solve the murder mystery at Stewart Mansion? Will you be able to match up the star-crossed lovers at Chateau d'Amour? How about designing the weapon that will pick the next Orc Chieftain of Acknor?

These features and many more await all intrepid adventurers.

 

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News
6/25/09
The final tweaks to forging were implemented, which makes forging easier than ever for warriors who take this craft skill. The focus on forging was the result of a survey on the Official Forums which asked players what coding project they wanted Lusternia to concentrate on this month. Special thanks to Desitrus who helped as the liason between the admin and players to streamline the forging processes.
6/19/09
The May Vesteran Honours were announced! Congratulations to Nariah who won the bardic contest with The Fall of House d'Vanecu and Serella who won the artisanal contest with Moon's Chosen.
6/17/09
With the building of an amphitheatre in New Celest, an emissary of the Holy Supernals arrived to take up residence within and help the Star Council dispense justice. Thus arrived Thiodone Ladyn, the Illuminator's Magistrate, who was personally instructed by the Holy Supernal Japhiel to conduct the Ritual of Petala. Justice was almost immediately carried out upon his arrival when the ritual was enacted upon Jozan d'Deneith for various crimes against the state.
5/31/09
A lucidian scientist named Atrian Lerit'r joined the lucidians of the Arthar'rt Observatory in the Northern Mountains. Atrian had recently received funding from the Observatory Board of Directors to research and build a new teleportation device, which would perhaps be strong enough to reach the lost city of Hallifax or other historical sites that were out of reach from the Basin of Life. Many interested in the project pitched in to help build the laboratory. Eventually, the machine was built and the first tests conducted. Unfortunately, Atrian's calculations were not quite what was expected as the machine teleported test subjects to known areas of the Basin of Life. Eventually, the machine exploded and Atrian was left to go back to the proverbial drawing board.
5/25/09
While searching for the means to free the Holy Supernal Raziela from the bonds of Faethorn, the Celestines of New Celest found themselves in discussions with the tainted city of Magnagora wherein the usually opposing cities contemplated combining elemental forces to confound the nature magics of the communes. Whether or not an alliance would have ever been reached will never be known, because Magagora was betrayed by one of its own. Celina d'Murani abandoned her city and alerted the communes to the cities' plans, allowing the cunning and stealth of the followers of Great Spirit Crow to learn even more of the cities’ nascent collaboration. In a bold act, the communes of Glomdoring and Serenwilde allied together against the cities, enacting the Rite of hai'Gloh Zemordia, or the binding of the cosmos, which weakened the elemental and cosmic planes. Thus did war break out between the cities and communes, the likes of which had not been seen in modern times.