Play Lusternia Vote for Lusternia
home
characters
planes
quests
library
help
credits
news
corporate
lusternia.com, port 23

Home Main Graphic

 

Those daring to enter the exciting fantasy universe of Lusternia will find themselves plunged into a multi-planar realm where factions struggle to amass reservoirs of magical energy simply to survive. Within the Basin of Life, an alien evil has corrupted much of the land and people, making Lusternia a broken and perilous place. With the return of those Elder Gods who escaped the ancient divine wars, a new age of uncertainty dawns. What power shall next ascend to dominate the world's limited resources?

Lusternia: Age of Ascension, the latest quality online text RPG game released by Iron Realms Entertainment, breaks new ground by presenting a dynamic roleplaying environment that pioneers innovative new features, quests and skills. Lusternia is sure to challenge experienced gamers and delight those new to the genre of text worlds. You may want to peruse our New Player Guide or jump right in and Play Now!

Innovative Features
Power and Feats:
The most spectacular abilities are known as feats and are regulated by a system of power renewal. Power is drawn from the nexus a player is connected to, and some skills require the power be drawn from a specific nexus.
Player vs. Player Combat:
Lusternia offers the same style of intensive player vs. player (PvP) combat that has been one of the signature features of the Iron Realms games, but with Lusternia's power and feat design, combat takes on a whole new level of strategy.
Ships of Aetherspace :
Players can travel through the cosmos on aetherships, encountering extraplanar creatures and discovering strange new realities. Players custom build their aetherships through the use of special modules and their own creativity.
Trade Skills:
Each player may take one trade skill from among eight choices. Not only do these trade skills offer an avenue of income but also provide benefits beyond simple item crafting. A cook can pump up a crowd with a hero's fete! A jeweler can create the perfect gemstone that only you can handle! A poison expert gains the secrets of immunizing him or herself!
Simplified Skill Tree:
Many skills have branches that follow a basic skill tree that allow some customization among players.
Influencing NPCs:
Skills designed to non-violently battle non-player characters, an alternative to the "hack and slash" method of experience gaining. If you are defeated in one of these ego battles, you will lose experience. If you win, however, not only will you gain experience but also influence the mob in some manner. Seduce the barmaid! Make the Captain of the Guards paranoid! Beg from the shopkeeper and maybe he'll give you his favorite smoking pipe or, better yet, some gold!
Customizable Government:
Leaders of major cities can choose a political structure and governing style for their cities. Could you be living in a despotic religious society? A benevolent government bent on world conquest?
Influencing Villages:
Just as players influence non-player characters, so too do the major powers influence entire villages. As players gain rank in their city, they will also gain special influence skills to sway villagers to their cause. Once a village is under a city's sphere of influence, it will be fixed for a period of time determined by the city's government structure and ruling style.
Dynamic Economy:
Dozens of quests will cause a village to produce greater quantities of the valuable commodities needed to craft items. Most quests are simple and straightforward. For example, leading the cow to the dairy will produce milk or killing the cow and selling it to the tanner will produce leather. Other quests will permanently effect a village's commodity output. For example, enslaving a farmer will cause the village the farmer was abducted from to produce less grain and the village the farmer was enslaved to produce more grain. Villages that are under the sphere of influence of a city will tithe a portion of the commodities produced to their liege city. The amount of the tithe is determined by a city's government structure and ruling style.
Conflicts of Power:
By power, we mean the pure magical energies that energize the nexuses of power, which players need for their specialty feats and cities need to defend themselves. There are several ways to gather power, such as mages harvesting power on the elemental planes. Some methods of gaining power for your nexus will come at the cost of another nexus! Also, power is gained through villages that are under a city's sphere of influence. The amount of power generated by a village is, again, determined by a city's government structure and ruling style.
Amazing Quests:
One of the top quest designers in the field has spent a year developing hundreds of quests for Lusternia that range from the simple to the complex. Many of these quests require logic and deduction to unravel, head-scratchers that are sure to be a hit among those who enjoy puzzle solving. Also, some quests cannot be solved the same way twice--so beware those who think quests are easy to re-do! Can you solve the murder mystery at Stewart Mansion? Will you be able to match up the star-crossed lovers at Chateau d'Amour? How about designing the weapon that will pick the next Orc Chieftain of Acknor?

These features and many more await all intrepid adventurers.

 

Powered by

Players Online: 56
Ascension Event 2008
News
4/15/08
The Nekotai Guild officially opened to the public in the Commune of Glomdoring! It is the fourth monk guild in Lusternia, which specializes in the nekai claw, a handheld weapon with three long blades. Mastering the scorpion style of combat, these monks are stealthy and rely on fast attacks and poisons.
4/13/08
As was prophesized, archangels trapped in the body of the Soulless God Muud were discovered, and Holy Supernal Raziela the Loving Radiance sacrificed herself to Muud in order to free them. Taking advantage of her being bound by Muud, Faethorn bound Raziela so she would never be able to convert fae to cherubs, and the Demon Lords of Nil directed their followers to brand Raziela with their dark marks. Eventually, Raziela was freed from Muud and laid upon an ancient artifact from the Elder Wars. The artifact sent a call into the vast reaches of the Void to contact Eventru, Crown of the Exalted. The lost Elder God found his way back to Lusternia and healed Raziela.
4/10/08
Prophesies cropped up throughout the Basin of Life, arising from the Star of Celest, the Necromentate of Magnagora, the Ancestral Spirits of the Serenwilde, and by Mother Night in Glomdoring.
3/31/08
Weeky Peedia, the furrikin savant of the World Library, had summoned his niece, Nia Peedia, to help him take care of the World Library. However, Nia was determined not to settle down but instead experience life first hand through travelling. Eventually, however, she was convinced to settle down and help her poor uncle mind the dusty stacks--only to discover an infestation of bookwurms!
3/28/08
A kinswoman in New Celest reported that Lileira Teldale, her cousin and a prominent researcher, was missing. Apparently having disappeared while researching life within the Sea of Despair, Lileira Teldale was discovered on the banks of the Shallach River, taking care of her sick husband, Kreer Teldale.
3/22/08
Terrible fires plagued Glomdoring and eventually erupted on the Manifestation of Mother Night. It turned out these were unwanted overtures of Father Sun and his minions, the sun fae. Eventually, the fires were put out though Mother Night was left badly hurt. She called out in pain, and her cries were heard by her creator, the Elder God known as Nocht the Silent, who entered the realms and settled within Glomdoring.
3/18/08
When the kephera of the Undervault began searching for a cure, it was discovered that they were treating a race that had kept hidden with the Undervault. This race was called the hyfae and were cousins to the fae. Their ailment turned out to be a much more serious affair, coming from an ancient evil buried deep within the Undervault. However, through the diligence of the people of the Basin of Life, the ailment was beaten back . . . for now.
3/10/08
The next chapter in the Elder Wars History has been released! Be sure to read the Book of Clangorum.
3/8/08
Nejii Talnara rises as the first Vernal Ascendant!
3/4/08
The calendar turns to Year 200! Games and celebrations are held throughout the year with prizes!