Goldflation
Written by: Estarra the Eternal 
Date: Thursday, August 11th, 2016
Addressed to: Everyone
With a game as mature as Lusternia, one issue that we've been circling  
around is goldflation or the glut of gold that has been accumulating    
through the years. We've been monitoring the gold production and decided
to try to curb gold received from influencing, bashing and quests. Last 
week, we tested for a few days what would happen if we lowered gold     
output across the board. However, not only did a universal reduction    
impact lower level players or more casual bashers, but it didn't really 
give us the results because it was really only a handful of players who 
were outliers that were inflating daily gold generation.                
Therefore, we are instituting a throttle on gold production on those    
players who generate 50,000 gold or more in a 24 hour period. For the   
vast majority of you, you won't notice any difference. But if you are   
one of those who bash, influence or quest huge amounts of gold, you will
notice gold generation scaling back once you accumulate a certain amount
of gold.                                                                
As we continue to monitor and tweak the gold throttle, I'm also going to
consider how to better utilize gold sinks, probably through increasing  
the cost of commodities or maybe even a gold cost for crafting. Again,  
the aim is to get at least a small handle on the goldflation issue which
I hope we can all agree would be a good thing for the economy.          
 
Penned by My hand on the 23rd of Shanthin, in the year 448 CE.
