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Announce News Post #2897

Economy Updates: Commodity Production

Written by: Estarra the Eternal
Date: Wednesday, January 23rd, 2019
Addressed to: Everyone


In order to create a more dynamic economy in-game, commodity production has been adjusted in villages. Basically, a perfect economy would see all commodities produced need to be used. However, we aren't aiming for perfection; rather, we are aiming for commodities actually being of value and even dealing with occasional scarcity. Just be warned that this will be a painful process for those who are used to cheap, limitless supplies of commodities, but I hope you will understand how much more healthy game play.

We are not looking for an overnight 'fix'. Changes will be incremental and slow. Eventually, we will look at capping commodity stores in cities and communes and making commodities quickly decay in stockrooms. However, we are not there yet. First, we are looking to adjust commodity production in villages.

Villages will now be slower to produce commodities and tithing has been reduced. We will continue to monitor village production and will tweak in the future, either increasing production if it appears commodities aren't being produced fast enough or further decreasing production if it appears there is still a glut of commodities.

Commodity quests have not been touched and will still affect commodity production in the village the quest is performed.

Penned by My hand on the 3rd of Vestian, in the year 522 CE.


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