Simple Questions 1

by Arin

Back to Common Grounds.

Lehki2010-02-20 00:53:05
QUOTE (Doman @ Feb 19 2010, 07:29 PM) <{POST_SNAPBACK}>
now we just need a demi slivven patroller tongue.gif

They have room attacks if I recall. And I think one of them does aeon. So you'd have to be careful with killing ones by the pilot or empath.
Ssaliss2010-02-20 01:21:16
QUOTE (Lehki @ Feb 20 2010, 01:53 AM) <{POST_SNAPBACK}>
They have room attacks if I recall. And I think one of them does aeon. So you'd have to be careful with killing ones by the pilot or empath.

They're actual creatures in the room? I thought they were like aetherbeasts, except couldn't be outran and did module damage without hull damage... What a shame. I sure as heck hope they're not demi-level to kill so it won't be nearly impossible to aetherhunt at a lower level.
Rika2010-02-20 01:26:11
Question: Am I wrong to expect the GA to you know... administer novice tests?
Doman2010-02-20 01:27:01
You know what? Not even gonna do it. Not worth it
Lawliet2010-02-20 01:38:48
QUOTE (rika @ Feb 20 2010, 01:26 AM) <{POST_SNAPBACK}>
Question: Am I wrong to expect the GA to you know... administer novice tests?


Not at all, but in the aquas I have a saying, "Bother everyone else except me first.", same should probably apply for a GA tongue.gif
Everiine2010-02-20 02:33:37
Is there a lesson loss from the actual forgetting of a skill?
Diamondais2010-02-20 02:39:15
QUOTE (Everiine @ Feb 19 2010, 09:33 PM) <{POST_SNAPBACK}>
Is there a lesson loss from the actual forgetting of a skill?

Yep, and one for moving the lessons.
Jayden2010-02-20 03:06:24
QUOTE (Everiine @ Feb 20 2010, 02:33 AM) <{POST_SNAPBACK}>
Is there a lesson loss from the actual forgetting of a skill?


20% forgetting 20% transfering to sibling 30% transfering to parent 0% transfering between parents
Lendren2010-02-20 03:53:37
Manse archway miniatures give you 10 ambients, and you can stack multiple archways to get more than ten... that much I found out. But what I can't find out is if the ambients are tied to daytime/nighttime or not, and if they are, how they're counted. Does a single one of those ten cover a daytime and a nightime version, or are those two separate ones? Can an ambient be set to fire on both day and night, or does it have to be tied to day or night? If each one is day only or night only, does that mean you really only get five that can fire at any given time? Anyone who has one able to answer my questions?
Everiine2010-02-20 04:01:20
I wish those things could be set to fire only certain ambiences in certain rooms. Not that I'll ever have enough money to get one... sad.gif
Lendren2010-02-20 04:11:31
I'm trying to decide if I can think of the right number of things that would happen in my farmhouse ranch that it would be worth saving up for one, hence these questions. That you can't tie it to rooms limits things considerably, so how you limit to times is another big factor.
Sylphas2010-02-20 04:26:27
I want floating motes of faeriefire throughout, but that's not worth 500cr. Still in the blueprints, though.
Lendren2010-02-20 04:28:58
Yeah, some of the manse artifacts seem like good prices but some seem just crazy out of line. The manse oven/press/etc. seem particularly crazy. I wonder how many of those have sold, but I bet if they halved the price they'd sell a lot more than twice as many. The archway also seems a little out of range for what it does.
Mirami2010-02-20 04:44:11
How much harder is it to influence a village if you control the opposing one?
Xavius2010-02-20 04:58:30
QUOTE (Romertien @ Feb 19 2010, 10:44 PM) <{POST_SNAPBACK}>
How much harder is it to influence a village if you control the opposing one?

It is not an equal change. Some pairings matter more than others.
Razenth2010-02-20 09:25:36
Why does Mag favor the warrior guards but Celest the guardian ones?
Kiradawea2010-02-20 12:10:26
Warriors deal physical damage, while guardians deal magic damage. Magnagora has putrefaction, which is a very good protection against physical attacks.
Siam2010-02-20 17:08:02
How much experience do kethuru/soulless mobs during ascension give? I heard a lot of people gained levels from them.
Do they give a lot of experience or was it their sheer number that allowed people to earn levels?
How much gold do these mobs drop?
Lendren2010-02-20 17:15:40
QUOTE (Lendren @ Feb 19 2010, 10:53 PM) <{POST_SNAPBACK}>
Manse archway miniatures give you 10 ambients, and you can stack multiple archways to get more than ten... that much I found out. But what I can't find out is if the ambients are tied to daytime/nighttime or not, and if they are, how they're counted. Does a single one of those ten cover a daytime and a nightime version, or are those two separate ones? Can an ambient be set to fire on both day and night, or does it have to be tied to day or night? If each one is day only or night only, does that mean you really only get five that can fire at any given time? Anyone who has one able to answer my questions?

bump.gif
Does no one even own one of these? (If so, maybe the price should be changed after all...)
Sylphas2010-02-20 17:56:09
Richter has one in Deepnight, if you can get in touch with him.