Rika2010-01-25 20:06:01
The repeating pattern will always be the best if your denizen is completely laidback.
Related question that I've always wondered about: Diverting is supposed to divert their attention and also heal some of their ego. Is it plausible then to try to get amnesty (let's say Cthoglogg) from a huge mob by first weakening it with as many of the other influences as you can with the other types before finishing him off with some rounds of amnesty?
Related question that I've always wondered about: Diverting is supposed to divert their attention and also heal some of their ego. Is it plausible then to try to get amnesty (let's say Cthoglogg) from a huge mob by first weakening it with as many of the other influences as you can with the other types before finishing him off with some rounds of amnesty?
Tervic2010-01-25 20:09:32
QUOTE (rika @ Jan 25 2010, 12:06 PM) <{POST_SNAPBACK}>
The repeating pattern will always be the best if your denizen is completely laidback.
Related question that I've always wondered about: Diverting is supposed to divert their attention and also heal some of their ego. Is it plausible then to try to get amnesty (let's say Cthoglogg) from a huge mob by first weakening it with as many of the other influences as you can with the other types before finishing him off with some rounds of amnesty?
Related question that I've always wondered about: Diverting is supposed to divert their attention and also heal some of their ego. Is it plausible then to try to get amnesty (let's say Cthoglogg) from a huge mob by first weakening it with as many of the other influences as you can with the other types before finishing him off with some rounds of amnesty?
But doesn't that also increase their willfulness?
Xavius2010-01-25 20:24:42
QUOTE (Tervic @ Jan 25 2010, 02:09 PM) <{POST_SNAPBACK}>
But doesn't that also increase their willfulness?
Not in a way that matters.
However, I know that divert has oscillated between fully restoring ego and just restoring a big chunk of it, and I don't know which one we're at now. That may or may not work. Definitely won't hurt, though.
EDIT: It's also the sort of exploit that'll lead to unfortunate changes, so don't do it!
Kiradawea2010-01-26 00:05:29
Can you do the Xion quest to get Ruby and Topaz seeds?
Zallafar2010-01-26 00:10:32
QUOTE (Xavius @ Jan 25 2010, 12:24 PM) <{POST_SNAPBACK}>
EDIT: It's also the sort of exploit that'll lead to unfortunate changes, so don't do it!
That doesn't strike me as an exploit. It's like hitting someone with lots of bleeding attacks to weaken them and then finishing them off by whacking them hard.
Razenth2010-01-26 00:21:18
QUOTE (Kiradawea @ Jan 25 2010, 04:05 PM) <{POST_SNAPBACK}>
Can you do the Xion quest to get Ruby and Topaz seeds?
The crystals say they'll get involved once you resolve the conflict between earth and and water, but I've done the water side and they don't say anything different.
Unknown2010-01-26 06:15:47
Is Warrior the only archetype that can truly go rogue? Can a monk go rogue, or will he always be limited to just Kata and no other skills (like Harmony/Stealth)?
Eldanien2010-01-26 06:21:26
Monks would seem to do fairly well while rogue. Of them all, only Warrior/Hunting has no skills that require power from a specific nexus. Even monks have a couple in their respective Kata specializations, though Harmony/Stealth don't have those requirements.
Keep in mind that playing as a rogue is actively discouraged. You won't get hassled much by the admin, but gameplay is not at all designed with rogues in mind.
Keep in mind that playing as a rogue is actively discouraged. You won't get hassled much by the admin, but gameplay is not at all designed with rogues in mind.
Unknown2010-01-26 06:24:57
Well, what I had in mind was having a monk in Hallifax. I didn't know how feasible that would be. Don't monks lose skills like Harmony and Stealth once they leave their guild?
Casilu2010-01-26 06:29:46
QUOTE (Chestnut Bowl @ Jan 25 2010, 10:24 PM) <{POST_SNAPBACK}>
Well, what I had in mind was having a monk in Hallifax. I didn't know how feasible that would be. Don't monks lose skills like Harmony and Stealth once they leave their guild?
Nope. For a while, I had Harmony while in Glomdoring.
Eldanien2010-01-26 06:29:56
Nope, you don't lose skills unless you explicitly FORGET . The exception is if you're still a novice freshman.
Naturally, some organizations take exception to certain skill uses outside of their proscribed intention. I imagine a fairly large number of Hallifax/Gaudiguch citizens are 'rogues' in this sense.
Naturally, some organizations take exception to certain skill uses outside of their proscribed intention. I imagine a fairly large number of Hallifax/Gaudiguch citizens are 'rogues' in this sense.
Saran2010-01-26 06:36:12
QUOTE (Chestnut Bowl @ Jan 26 2010, 05:24 PM) <{POST_SNAPBACK}>
Well, what I had in mind was having a monk in Hallifax. I didn't know how feasible that would be. Don't monks lose skills like Harmony and Stealth once they leave their guild?
As mentiond you wouldn't lose either unless you chose to, but it may be preferable to have harmony. Either way you are looking at losing boost in all kata specs, plus 1-2 other skills.
Rodngar2010-01-26 07:16:09
You just can't use skills that demand a specific flavor of power.
Unknown2010-01-26 07:58:03
Considering that Hallifax may never get a monk guild, and that even if they do it will be ages before it happens, I'd recommend against bringing a monk over unless you're positive that you don't want to do any PvP. You'd be able to hunt just fine, though.
Atellus2010-01-26 08:04:02
QUOTE (Azoth Nae'blis @ Jan 25 2010, 11:58 PM) <{POST_SNAPBACK}>
Considering that Hallifax may never get a monk guild, and that even if they do it will be ages before it happens, I'd recommend against bringing a monk over unless you're positive that you don't want to do any PvP. You'd be able to hunt just fine, though.
I only know about the Tahtetso but honestly I don't think you would lose out on much by going rogue. You could not use the tahtetso instant kill but everything else would still work just fine. With the way boost works I just can't ever see using it for anything but the instant kill so it would not even be a loss for me.
I assume once you quit a guild though you can no longer learn from the NPC trainer even if you are still on good terms with the guild?
Rodngar2010-01-26 08:07:41
It's subjective, but you really only lose boost and some perks that aren't necessary for PK, from what I understand. Boost is the only -big- loss, really.
Placeus2010-01-26 08:22:10
You should be able to do fairly well as a rogue monk. Leaving Tahtetso will cost you Gahtirak'sho. While nice, it is not required for a kill (though it definitely helps against tanky types). I think the best option for a rogue monk would be Shofangi though - you don't need any Org power for slitlock which is their main path to a kill.
The only other thing you will lose (if you have harmony) is the bonus to akhlum/akhchu. Not sure about akhchu but akhlum is close to completely useless in one-on-one combat anyway.
The only other thing you will lose (if you have harmony) is the bonus to akhlum/akhchu. Not sure about akhchu but akhlum is close to completely useless in one-on-one combat anyway.
Eldanien2010-01-26 09:13:58
Atellus raises a good point. As a citizened rogue, you can study common skills from an NPC, but not guild skills. You will have to find a PC willing to train you in guild skills. That's not impossible, but it will almost certainly be frustrating.
The solution is ensuring you're transed out before you quit guild.
The solution is ensuring you're transed out before you quit guild.
Ileein2010-01-26 16:15:20
How does one update the player honors information on the website? Mine still says I'm level 4. 

Unknown2010-01-26 16:16:39
Thanks for the info, guys! I didn't even consider needing a specific tutor. Guess I'll put that idea aside for now...