Simple Questions 1

by Arin

Back to Common Grounds.

Unknown2010-01-12 13:56:35
QUOTE (Zarquan @ Jan 12 2010, 06:07 AM) <{POST_SNAPBACK}>
My question to you, though: why use TF?


As the philosopher quoth: "Why not?"

Actually, on my system my choices are limited to some degree. It's a unix-type system that doesn't have current WINE support for one thing, and I prefer to run my client from the command line.

So, in light of the above, my choices are tf, or tintin. I'm more familiar now with tf than tintin.
Unknown2010-01-12 14:03:03
I could give you plenty of reasons why not, but it's entirely your choice to use what you need or like. smile.gif

Still, you might want to at least give Mudlet a try, if you're relegated to using *NIX.
Saran2010-01-13 05:57:47
What's the current status on using clockwork in artisan designs?
Shaddus2010-01-13 06:41:08
QUOTE (Saran @ Jan 13 2010, 12:57 AM) <{POST_SNAPBACK}>
What's the current status on using clockwork in artisan designs?

I have quite a few designs which use clockwork. I generally just use metal for the gears or whatnot. Is there something in particular you think might be trouble?
Saran2010-01-13 07:09:11
QUOTE (Shaddus Mes'ard @ Jan 13 2010, 05:41 PM) <{POST_SNAPBACK}>
I have quite a few designs which use clockwork. I generally just use metal for the gears or whatnot. Is there something in particular you think might be trouble?


The design I am thinking of is a jewellery box with four figures spinning around, to do that they would need clockwork. They also spin out of tune with each other but every now and then everything comes together
Unknown2010-01-13 13:00:03
QUOTE (Zarquan @ Jan 12 2010, 07:03 AM) <{POST_SNAPBACK}>
I could give you plenty of reasons why not, but it's entirely your choice to use what you need or like. smile.gif

Still, you might want to at least give Mudlet a try, if you're relegated to using *NIX.


I like the fact that it uses external scripts by default instead of reinventing the wheel (yet again). It appears to be a graphical client though and unless I want to use X11 Forwarding/VNC/Remote Desktop I can't just simply ssh into my home network and play. (No, I do not have a terminal multiplexer of any kind running in the background of any of my home computers. What do you think I am, OCD? smile.gif )

As for being relegated, hrm, it's more a matter of my own personal state of self-afflicted (afflicted?) choices.
Shaddus2010-01-13 13:15:54
QUOTE (Saran @ Jan 13 2010, 02:09 AM) <{POST_SNAPBACK}>
The design I am thinking of is a jewellery box with four figures spinning around, to do that they would need clockwork. They also spin out of tune with each other but every now and then everything comes together

I don't see why you shouldn't be able to do that.
Lendren2010-01-13 13:58:19
QUOTE (Saran @ Jan 13 2010, 02:09 AM) <{POST_SNAPBACK}>
The design I am thinking of is a jewellery box with four figures spinning around, to do that they would need clockwork. They also spin out of tune with each other but every now and then everything comes together

If they give you an argument it'll only be that that should be a music box since that's precisely what those are. In fact, one of my Beauty submissions this year is a music box almost exactly like that.
Shamarah2010-01-13 17:52:06
Can someone explain how meteor storm works? According to the AB file,

QUOTE
Syntax: ASTROCAST METEOR STORM
Power: 10 (Any)
Damage Type: 50% Fire, 50% Magical
Damage Source: Magic
The full fury of the stars are unleashed by the master Astrologist, who may call down the meteor majorus in the same manner as the minorus. However, unlike its lesser version, the majorus shall deal equal damage to your personal enemies as it shall to the focal target of the summoning. The full fury of the meteor depends upon the number of negative zodiac spheres affecting the focal target.


but how does it pick the focal target? Is it random? Or do you pick it when you cast the spell and the syntax in the AB file is just missing the ?

edit: while we're on the subject, how fast is meteor, what afflictions stop you channeling it, and can you do things while casting it or am I remembering wrong?
Razenth2010-01-13 18:06:18
You can do things, nothing stops it (I think, maybe movement away from room by either party but prob not on caster's part), and it's like 4-6 seconds. Meteor Storm is roomwide. People get dealt damage depending on how many spheres they have on them. You can't just stack spheres on one person and expect everyone to take enormous damage. They ALL need negative spheres to have high damage on them.
Shamarah2010-01-13 18:45:34
Based on the description in the AB file, that sounds like a bug.

On the other hand, if it worked the way the AB file describes it, it would probably be massively overpowered.
Unknown2010-01-13 19:02:27
Yeah, that AB looks borked to me.
Razenth2010-01-13 19:37:57
Added a missing apostraphe and a t. I meant you can't stack spheres on one person. Hope no one got confused.
Kiradawea2010-01-13 20:23:24
Pretty sure that the AB is wrong. From what I recall, Meteor Storm is essentially you casting Meteor on all personal enemies within the room at once. This means that, assuming you have four enemies with a sphere each, all of them take damage equal to a one sphere meteor, AND lesser damage from the three other meteors, this damage being the same as regular Meteor inflicts on personal enemies. Meteor Storm also makes the room ablaze.

I seem to recall that, for Meteor Storm, spheres aren't calculated until the time they strike ground... but I'm not certain. I could check that though.

In addition, Meteor takes 6 seconds approx from it is initiated until it hits. The damage from spheres is exponential... but I've got conflicting info on wether it is diminishing returns or not. You can do anything, and absolutely no affliction can stop you from completing the Meteor. From what I recall, only two things prevent it from finishing. You leaving the room, or your victim leaving the room.
Shaddus2010-01-13 21:28:31
Why can't city bards use Hunting?
Warriors in the city can use it. It's not like city bards have a different mindset than forest bards. They could learn Tracking for pits. suspicious.gif
Unknown2010-01-13 22:03:33
Because bards don't hunt?

Yes, I'm answering a dumb question with another dumb question.
Shaddus2010-01-13 22:05:17
QUOTE (Zarquan @ Jan 13 2010, 05:03 PM) <{POST_SNAPBACK}>
Because bards don't hunt?

Yes, I'm answering a dumb question with another dumb question.

But forest bards do?

Just sayin', I don't see a reason why the hunting skill shouldn't be accessible to city bards.
Casilu2010-01-13 22:09:00
QUOTE (Shaddus Mes'ard @ Jan 13 2010, 02:05 PM) <{POST_SNAPBACK}>
But forest bards do?

Just sayin', I don't see a reason why the hunting skill shouldn't be accessible to city bards.


They're ecologists. If you want a screw a tree so much, just move to the forest. That is what knotholes are for.
Unknown2010-01-13 22:10:13
It would make sense for city bards to get hunting, but it wouldn't make sense for them to get ecology.

As for bards with tracking... huh, maybe.
Shaddus2010-01-13 22:10:29
QUOTE (casilu @ Jan 13 2010, 05:09 PM) <{POST_SNAPBACK}>
They're ecologists. If you want a screw a tree so much, just move to the forest. That is what knotholes are for.

You leaf my dendriphilia out of this.