Acrune2006-12-04 03:10:24
*shudder*
Glad that didn't go through.
Glad that didn't go through.
Reiha2006-12-04 03:19:25
QUOTE(Shorlen @ Dec 3 2006, 04:55 PM) 359566
-Phantoms in Illusions now cost 2 power.
-Telekinesis barrier only stops corporeal bodies from leaving (i.e., not
dreamformed, ghosts, etc.).
-Trueheal has a 2 second equilibrium recovery and the prismatic barrier
will drop after a certain time.
-Enfeeble can be cured by allheale.
Not familiar with the other stuff, but I like what's been done here

Unknown2006-12-04 03:34:25
QUOTE
Syntax: PSI
Channels: Substratus
By using burst blood vessels to create malignant blood clots in a victim, you
will render it impossible to cure those burst blood vessels as well as
affecting the body so it requires a longer balance to use potions. There must
be 3 burst vessels to form a clot. For there to be 2 clots, there must be 6
burst vessels, etc. There can only ever be a maximum of 4 of these dangerous
blood clots in a person
Mirk2006-12-04 03:42:29
QUOTE
Syntax: PSI CLOT
Channels: Substratus
By using burst blood vessels to create malignant blood clots in a victim, you
will render it impossible to cure those burst blood vessels as well as
affecting the body so it requires a longer balance to use potions. There must
be 3 burst vessels to form a clot. For there to be 2 clots, there must be 6
burst vessels, etc. There can only ever be a maximum of 4 of these dangerous
blood clots in a person
Channels: Substratus
By using burst blood vessels to create malignant blood clots in a victim, you
will render it impossible to cure those burst blood vessels as well as
affecting the body so it requires a longer balance to use potions. There must
be 3 burst vessels to form a clot. For there to be 2 clots, there must be 6
burst vessels, etc. There can only ever be a maximum of 4 of these dangerous
blood clots in a person
Does this seem overpowered to anyone? And how exactly is it cured?
Unknown2006-12-04 03:44:44
With yarrow. But it appears that it doesn't fix everything. I think there's a bug. It cured the clot in my arm, but not the one in my leg. I'm currently gushing 300-400 at a time.
Plus, it'll be fairly easy to avoid it, though.
Plus, it'll be fairly easy to avoid it, though.
Shorlen2006-12-04 03:49:55
Left hip clots are bugged and uncurable. Should be fixed soon, we hope.
The clot channel is the same as the burst channel, so I don't see it as being too overpowered.
The clot channel is the same as the burst channel, so I don't see it as being too overpowered.
Unknown2006-12-04 03:55:12
I actually like the change to AnimateDagger though. Sad that you can't use both, but I'd much rather it be on the channel it's on now.
Forren2006-12-04 04:28:02
QUOTE(requiem dot exe @ Dec 3 2006, 10:55 PM) 359672
I actually like the change to AnimateDagger though. Sad that you can't use both, but I'd much rather it be on the channel it's on now.
The one problem is the dagger is stuck at 8 seconds - this NEEDS to be changed to four.
Acrune2006-12-04 05:03:32
Now that tarots taken care of, lets make the trans astrology skill worth learning 

Unknown2006-12-04 06:12:53
QUOTE(Forren @ Dec 3 2006, 11:28 PM) 359676
The one problem is the dagger is stuck at 8 seconds - this NEEDS to be changed to four.
Do you mean that there's a bug and so the dagger only hits every 8 seconds? Because Id speed varies by several seconds between max ego and 1 point left. Were you at full ego while doing this? Or is it just that the dagger doesn't work on the timer for channel balance?
Forren2006-12-04 06:22:37
QUOTE(requiem dot exe @ Dec 4 2006, 01:12 AM) 359685
Do you mean that there's a bug and so the dagger only hits every 8 seconds? Because Id speed varies by several seconds between max ego and 1 point left. Were you at full ego while doing this? Or is it just that the dagger doesn't work on the timer for channel balance?
No, it was a constant 8 seconds, regardless of ego. It should be 4 seconds regardless, otherwise this makes the dagger virtually useless.
Acrune2006-12-04 06:37:58
QUOTE(requiem dot exe @ Dec 4 2006, 01:12 AM) 359685
Do you mean that there's a bug and so the dagger only hits every 8 seconds? Because Id speed varies by several seconds between max ego and 1 point left. Were you at full ego while doing this? Or is it just that the dagger doesn't work on the timer for channel balance?
I'm pretty sure Forren knows how psionics works

Ekard2006-12-04 07:03:31
Seem like a lot nice changes.
Only thing what bothers me is that animated dagger to be at 8 sec balance now. A bit too long i think.
Only thing what bothers me is that animated dagger to be at 8 sec balance now. A bit too long i think.
Ildaudid2006-12-04 07:44:36
So no more TrueMakers??? yay!!!
And for illusions, they should be targettable.... it would help the illusion skillset one hell of a lot,
weave illusion @target (illusion)
weave improved @target (illusion)
Giant illusions, arent really the greatest thing... I mean, make illusions more useful for all illusion users
And for illusions, they should be targettable.... it would help the illusion skillset one hell of a lot,
weave illusion @target (illusion)
weave improved @target (illusion)
Giant illusions, arent really the greatest thing... I mean, make illusions more useful for all illusion users

Seria2006-12-04 15:51:16
QUOTE(Acrune @ Dec 3 2006, 10:37 PM) 359689
I'm pretty sure Forren knows how psionics works

yes animate dagger is currently useless. having the two daggers before was all that kept me from being killed sometimes. I'm not trans or tri-trans or anything like it but i used to be able to keep up decent enough with the old system. *shrug* guess I just won't be fighting anymore since i used the daggers for defence to keep me alive.
Unknown2006-12-04 16:50:26
At first I wasn't really sure why you would bother clotting, since they could just cure the clot and then sip health/sparkle right away which would mean that simply bursting would probably have been more effective in working towards a heartburst, but now I think I actually like it a lot. I'm not sure exactly why you would want the fourth clot when you could just burst, but there is definitely potential with this.
Edit: And I figured out why you'd use clot now...
Edit: And I figured out why you'd use clot now...
Daganev2006-12-04 16:52:01
QUOTE(Mirk @ Dec 3 2006, 07:42 PM) 359666
Does this seem overpowered to anyone? And how exactly is it cured?
I really hope all those other burst vessel problems have been fixed allready... this seems so insnane.
Rauros2006-12-04 17:11:01
Fine job by the envoys with what they have done with Tarot. I think it's really a nice skillset now with the changes to World and Hermit. I can't complain much about Trueheal, because I never used it in an offensive way, just an escape skill. I would probably say make it cost 8p instead now, but I wouldn't mind either way.
Overall, great job envoys.

Overall, great job envoys.




Reiha2006-12-04 17:18:53
QUOTE(Ildaudid @ Dec 3 2006, 11:44 PM) 359694
So no more TrueMakers??? yay!!!
And for illusions, they should be targettable.... it would help the illusion skillset one hell of a lot,
weave illusion @target (illusion)
weave improved @target (illusion)
Giant illusions, arent really the greatest thing... I mean, make illusions more useful for all illusion users

As an illusion user, I can wait, there are other things that need to be fixed first, and being able to target illusions should be a trans skill, since I don't see how someone with low skill woulbe be able to RP-wise weave it at specific people - would take concentration and great ability, in my opinion.
And to share Rauros' sentiments, great work!


Unknown2006-12-04 17:25:30
When I tried clotting last night, even with only three burst vessels and a clot I was pretty quickly hitting over 300 bleeding. Now I can just sit there and completely ignore the bleeding until 11 or 12 vessels. I thought that clots either made the bleeding a lot worse, or that every time you used CLOT it would make you start bleeding more quickly each time.
Now it appears that it doesn't, so I'm back to confused about why you would really bother clotting in the first place. I also am not seeing a difference with the potion balance, although I don't have timestamps so it's possible the difference is small enough that I can't see it properly.
Would it be possible to have clots increase bleeding, or punish you somehow for using CLOT to stop the bleeding? Either that or someone explain what I'm missing here.
Hmm, that sounds a little whiney, so let me just add that I love the admin and the work you do. This is just the first time I've really had one of the skills in an envoy update, so I'm excited about getting to play with it.
Now it appears that it doesn't, so I'm back to confused about why you would really bother clotting in the first place. I also am not seeing a difference with the potion balance, although I don't have timestamps so it's possible the difference is small enough that I can't see it properly.
Would it be possible to have clots increase bleeding, or punish you somehow for using CLOT to stop the bleeding? Either that or someone explain what I'm missing here.
Hmm, that sounds a little whiney, so let me just add that I love the admin and the work you do. This is just the first time I've really had one of the skills in an envoy update, so I'm excited about getting to play with it.