ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2006-11-21 20:54:48
QUOTE(Kashim @ Nov 21 2006, 03:15 PM) 355819

Is it so hard to understand that every other class also has to be worked on, and that warriors don't always have to be the highest priority? Or that Lusternia needs to grow and areas need to be added? Or that there's a need for events to make things interesting for the majority of players who are not mainly focused on combat?
Your point might be correct, but your reasoning behind it is flawed, simply because it's not an either/or for your options, it's both, think of the motorcycles!

Edit: Am I crazy or did we used to have a hippie on a motorcycle smilie, and it's since disappeared? search.gif
Diamondais2006-11-21 20:57:58
QUOTE(Wesmin @ Nov 21 2006, 03:54 PM) 355831

Your point might be correct, but your reasoning behind it is flawed, simply because it's not an either/or for your options, it's both, think of the motorcycles!

Edit: Am I crazy or did we used to have a hippie on a motorcycle smilie, and it's since disappeared? search.gif

I think your just crazy. unsure.gif
Unknown2006-11-21 22:04:57
QUOTE(Ildaudid @ Nov 21 2006, 03:20 PM) 355820
Take a poll of every combat active warrior, ask them how much OOC credits they have invested in the game to be able to fight a cosmic/mage/druid/whatever


I've invested around 5,000 IC credits into my warrior character, but I think my combat system is more important than half of those credits. No OOC credits invested yet.

I would almost agree with you that it takes more for a warrior to be as competitive as a non-warrior, except that I'm much tankier as a warrior than I would be as anything else. smile.gif
Daevos2006-11-21 22:39:09
Could easily debate that claim about ability to tank, but I don't really feel like getting involved in these arguments.
Ildaudid2006-11-21 22:40:59

QUOTE(Daevos @ Nov 21 2006, 05:39 PM) 355876

Could easily debate that claim about ability to tank, but I don't really feel like getting involved in these arguments.



Heh, leave 'em to me Daevos. tongue.gif
Roark2006-11-21 22:57:05
QUOTE(Ildaudid @ Nov 21 2006, 01:29 PM) 355761

Roark is a coding god, and I have much love for him. And when I have bitched about warriors, since no one else will say shit about them. People bring up Ixion and his swords.... well his swords are no more. I was told by one envoy who always talks with Roark that he had many ideas for 2handers but he was not allowed to code them due to some divine telling him not to, that PB/AL are perfectly balanced.... so if they were perfectly balanced 2 months ago why all of the sudden an envoy on them??

Um, I'm not sure where that came from. Either I mispoke or was misunderstood. Best I can think of where that came from is that I had suggested updates for two-handers and the maneuvers stuff not be done at the same time. So maneuvers went in first since it impacted all warriors, and then give it time to settle in and see how it works before taking the next step. The reason being is that historically warrior changes that appeared minor have more been much more drastic than expected. Thus I always advocate baby steps in adjusting warriors purely for the sake of caution. People may not recall because it was so long ago, but there was a time when Lusternia was young that the power of warriors fluctuated crazily up and down like the price of a penny stock. That is really a very bad situation to be in.
Ixion2006-11-21 23:10:17
QUOTE(roark @ Nov 21 2006, 05:57 PM) 355899

Um, I'm not sure where that came from. Either I mispoke or was misunderstood. Best I can think of where that came from is that I had suggested updates for two-handers and the maneuvers stuff not be done at the same time. So maneuvers went in first since it impacted all warriors, and then give it time to settle in and see how it works before taking the next step. The reason being is that historically warrior changes that appeared minor have more been much more drastic than expected. Thus I always advocate baby steps in adjusting warriors purely for the sake of caution. People may not recall because it was so long ago, but there was a time when Lusternia was young that the power of warriors fluctuated crazily up and down like the price of a penny stock. That is really a very bad situation to be in.


Ups and downs, indeed.
=====
Now that prenerfs are gone and insane wounding/damage extremes have been reduced, can we have the lunge damage bonus back that was ninja-nerfed way back when? pray.gif
/pleading hijack
Shamarah2006-11-21 23:12:02
QUOTE(Ixion @ Nov 21 2006, 06:10 PM) 355906

Now that prenerfs are gone and insane wounding/damage extremes have been reduced, can we have the lunge damage bonus back that was ninja-nerfed way back when? pray.gif
/pleading hijack


laugh.gif
Roark2006-11-21 23:12:41
Just to clarify a little more, having read some of the comments above... I am not just a coding god; I am a co-owner of Lusternia. Thus even though most of my talent is spent on technical things, I do participate much in design related things and other non-technical decisions. For example, you can thank me for Bards having musically correct Music. (If you know music theory and know the sound qualities of the actual intervals being played then you may appreciate the base Music skillset a bit more than most.)
QUOTE(daganev @ Nov 21 2006, 01:29 PM) 355760

I've been under the impression that things he has wanted to do but wasn't able to was because of bigger issues and the time needed to them versus work on other things.

This is correct. If I make a comment about I can't do something I'd like to, it does not mean I am being held back by someone else, but rather the constraints of reality or business or resources, etc. make it such that we have to prioritize things a certain way. Example: we have X number of coders that can do so much work. We have projects planned. Then a coder says he has to go because of RL issues he needs to take care of. Now due to the new reality of resources, we are no longer able to do the all things we want to do and must make something take a back seat. (And sometimes the opposite happens, like when a coder comes on board and we can do more than we were able in the past. Always a joyous occassion!) So if you hear me say that I am unable to do something I want to do, it should be interpreted in that sort of connotation, not in the connotation that I want to do something but I was told no.
Ildaudid2006-11-21 23:19:22
QUOTE(roark @ Nov 21 2006, 05:57 PM) 355899

Um, I'm not sure where that came from. Either I mispoke or was misunderstood. Best I can think of where that came from is that I had suggested updates for two-handers and the maneuvers stuff not be done at the same time. So maneuvers went in first since it impacted all warriors, and then give it time to settle in and see how it works before taking the next step. The reason being is that historically warrior changes that appeared minor have more been much more drastic than expected. Thus I always advocate baby steps in adjusting warriors purely for the sake of caution. People may not recall because it was so long ago, but there was a time when Lusternia was young that the power of warriors fluctuated crazily up and down like the price of a penny stock. That is really a very bad situation to be in.



QUOTE(roark @ Nov 21 2006, 06:12 PM) 355908

Just to clarify a little more, having read some of the comments above... I am not just a coding god; I am a co-owner of Lusternia. Thus even though most of my talent is spent on technical things, I do participate much in design related things and other non-technical decisions. For example, you can thank me for Bards having musically correct Music. (If you know music theory and know the sound qualities of the actual intervals being played then you may appreciate the base Music skillset a bit more than most.)

This is correct. If I make a comment about I can't do something I'd like to, it does not mean I am being held back by someone else, but rather the constraints of reality or business or resources, etc. make it such that we have to prioritize things a certain way. Example: we have X number of coders that can do so much work. We have projects planned. Then a coder says he has to go because of RL issues he needs to take care of. Now due to the new reality of resources, we are no longer able to do the all things we want to do and must make something take a back seat. (And sometimes the opposite happens, like when a coder comes on board and we can do more than we were able in the past. Always a joyous occassion!) So if you hear me say that I am unable to do something I want to do, it should be interpreted in that sort of connotation, not in the connotation that I want to do something but I was told no.



Thank you Roark, for clearing all of that up. Yes the information I received may have been slightly faulty. And I do remember something about having to be careful with updating warriors and not making them too OP which makes sense. But again thanks for clearing up the issue. Much love. wub.gif


Now get back to work, No one told you it was break time nil_girl.gif

/tease happy.gif
Daganev2006-11-21 23:23:32
Roark, can you edit your post slightly so that I can have both you and Estarra in my sig as saying I am correct? tongue.gif Right now it doesn't quote so well.
Unknown2006-11-21 23:28:04
QUOTE
As an aside, I heard through the grapevine that there may have been rumors circulated through IRC and other venues by a disgruntled and bitter ex-staff member (who was fired for lying and covering up) telling horror stories about me and what goes on behind the scenes.


Isn't there an NDA clause or Non-Compete all people have to sign before joining staff (or even volunteer staff)? I think I know who this is, and I've always wondered about this, since termination I don't believe breaks it. It shows a total lack of ethics at the bare minimum. blink.gif

QUOTE
So if you hear me say that I am unable to do something I want to do, it should be interpreted in that sort of connotation, not in the connotation that I want to do something but I was told no.


Also, just for the people reading.

Programing is not a science that can be done just by adding more manpower. The more manpower you add, the more management and coordination you need, which would involve a supervisor, plans, detailed documents, etc. At work, I'm dealing with a huge project that a contractor worked on that needs to be taken in house, and it's hard to manage the resources--realistically only 2-3 people could work on it simultaneously--"throwing bodies" at it would just make it worse and they'd get in the way. So it's hard to handle. I can see a similar situation with Lusternia.
Roark2006-11-22 00:30:07
QUOTE(Phred @ Nov 21 2006, 07:28 PM) 355914

Programing is not a science that can be done just by adding more manpower. The more manpower you add, the more management and coordination you need, which would involve a supervisor, plans, detailed documents, etc.

A manager went to the master programmer and showed him the requirements document for a new application. The manager asked the master: "How long will it take to design this system if I assign five programmers to it?"

"It will take one year," said the master promptly.

"But we need this system immediately or even sooner! How long will it take if I assign ten programmers to it?"

The master programmer frowned. "In that case, it will take two years."

"And what if I assign a hundred programmers to it?"

The master programmer shrugged. "Then the design will never be completed," he said.

(From "The Tao of Programming".)
Charune2006-11-22 00:53:45
LAWS OF COMPUTER PROGRAMMING:

I. Any given program, when running, is obsolete.

II. Any given program costs more and takes longer.

III. If a program is useful, it will have to be changed.

IV. If a program is useless, it will have to be documented.

V. Any program will expand to fill available memory.

VI. The value of a program is proportional to the weight of its output.

VII. Program complexity grows until it exceeds the capabilities of the programmer who must maintain it.

VIII. Any non-trivial program contains at least one bug.

IX. Undetectable errors are infinite in variety, in contrast to detectable errors, which by definition are limited.

X. Adding manpower to a late software project makes it later.
ferlas2006-11-22 01:15:05
Just a quick question, but whats the current plan/whats getting worked on? Just out of interest really? Is it tracking, pureblades and/or?
Okin2006-11-22 02:17:49
QUOTE(roark @ Nov 22 2006, 09:42 AM) 355908

For example, you can thank me for Bards having musically correct Music. (If you know music theory and know the sound qualities of the actual intervals being played then you may appreciate the base Music skillset a bit more than most.)


laugh.gif Yes! The musical correctness of the Music skillset is awesome! I have a friend who is a pianist, and he said he wanted to be a Bard simply because it's the most thought-out, correct Music skillset he's ever seen.

10 points for Roark.
Shorlen2006-11-22 02:25:10
QUOTE(ferlas @ Nov 21 2006, 08:15 PM) 355942
Just a quick question, but whats the current plan/whats getting worked on? Just out of interest really? Is it tracking, pureblades and/or?

Currently, PB/AL is being given a ton of new skills and small skill changes (about 6 or something completely redone skills each). That is being coded as we speak, unless people keep distracting the coders with silly complaints tongue.gif
Ildaudid2006-11-22 03:03:39
QUOTE(Shorlen @ Nov 21 2006, 09:25 PM) 355962

Currently, PB/AL is being given a ton of new skills and small skill changes (about 6 or something completely redone skills each). That is being coded as we speak, unless people keep distracting the coders with silly complaints tongue.gif


Without a catalyst things lie stagnant tongue.gif
Hiriako2006-11-22 04:03:25
I used to play Aetolia. Terant there, so...a long time. Yeah, we used to gripe about how little was done! I'm thrilled with Lusternia and the activity. I spent time at the beginning of the realm as the Moondancer Envoy, and I have to say it was a real blast. I'm almost hoping that Flaca steps down so I can steal her spot. *eyeshift*

It's really amazing how much work is done and how quickly things improve in this realm. The coders all have my respect for hard work done well and done quickly. I know things aren't going to be perfect, I've done some programming myself. As a warrior, I appreciate the effort being put in. Patience is a good thing!

Oh, and I was a PB as well. The top reason I changed? Hunting speed.
Shorlen2006-11-22 04:03:45
QUOTE(Ildaudid @ Nov 21 2006, 10:03 PM) 355974
Without a catalyst things lie stagnant tongue.gif

Blanketly untrue in this situation.