ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2006-09-30 01:32:53
Channels is nice, but ten power is way too much.
Xenthos2006-09-30 01:38:02
QUOTE(Temporary_Guido @ Sep 29 2006, 09:32 PM) 337005

Channels is nice, but ten power is way too much.

Then lower it to 5p and up all fae back to 1 power apiece! happy.gif
Shiri2006-09-30 01:40:00
10 power is too much, but almost all the Fae got made free to compensate: and unlike with Fae, you don't necessarily haaaaave to have channels up all the time.
Shamarah2006-09-30 01:40:25

(Envoys): Narsrim says, "Syntax: AQUACAST PRESERVE Power: 1/3/5 (Pool
of Stars) This powerful attack attempts to freeze your target. If the target is
not chilled already, it will cost 1 power to chill the target (or remove fire
potion protection). If the target is chilled already, it will cost 3 power and
freeze the target as well as do damage. If your foe is frozen already, it will
cost 5 power and place your target at half health. If your target is frozen and
at half health already, he or she will die and the body preserved in this frozen
state."
Unknown2006-09-30 01:45:36
So... what does channel do?

imstupid.gif
Abethor2006-09-30 01:46:29
QUOTE(Shamarah @ Sep 29 2006, 08:40 PM) 337008

(Envoys): Narsrim says, "Syntax: AQUACAST PRESERVE Power: 1/3/5 (Pool
of Stars) This powerful attack attempts to freeze your target. If the target is
not chilled already, it will cost 1 power to chill the target (or remove fire
potion protection). If the target is chilled already, it will cost 3 power and
freeze the target as well as do damage. If your foe is frozen already, it will
cost 5 power and place your target at half health. If your target is frozen and
at half health already, he or she will die and the body preserved in this frozen
state."

Oooh....I like this change. Before the change would you simply waste power if you cast PRESERVE and they didn't meet the requirements?
Shamarah2006-09-30 01:46:49
QUOTE(Lightzout @ Sep 29 2006, 09:45 PM) 337010

So... what does channel do?

imstupid.gif


Calling an already summoned angel/demon/fae group takes no equilibrium.
Unknown2006-09-30 01:58:56
So if I'm on prime and left my Demon on Nil, I have to use 10 power to call it back?

Or I use 10 power than whenever I call my demon, dead or not, it'll cost nothing plus it won't take EQ? huh.gif
Unknown2006-09-30 02:01:15
QUOTE(Lightzout @ Sep 30 2006, 01:58 AM) 337013

So if I'm on prime and left my Demon on Nil, I have to use 10 power to call it back?

Or I use 10 power than whenever I call my demon, dead or not, it'll cost nothing plus it won't take EQ? huh.gif

I think calling it back works the same as it always has.

However, if you spend 10 power and get a defence, for as long as that defence lasts whenever you call your entities (for no power), equilibrium is not consumed.

It's like an initial 10power payment so from then on you get an improved call.
Ista2006-09-30 02:07:26
I love the lack of power in fae summoning, now I can go around with more protection fae. I don't know if I'll use calling much, but I can see how it'd be useful. I just think 10 is much.
Nico2006-09-30 02:13:37
This skill is purely for combat use....Combat usage example:

Nico Versus Diamante.

A) Diamante without channel:

Nico and Diamante fight in a room with a single exit east.

Diamante drops choke.

Nico tackles diamante east.

After stun wears off, Diamante stands, faecalls, loses equilibrium, and has to wait a second before he can do anything.

Before Diamante regains equilibrium, Nico tackles Diamante west, back into choke.

Again, Diamante has to wait for stun to end, stand, and faecall, losing equilibrium again except in this situation, he also has to deal with choke. Though in the end, he'd prolly still win cause I'd have to be an idiot to try to fight in choke.

Scenario B ) Diamante has channel up.

Room. Exit east, Nico & Diamante.

Nico tackles Diamante east. After stun, diamante stands, faecalls, and commences his attack all in one action.

Depending on whether Diamante's attack hindered or not, Nico again tries to tackle back into choke. Again, after stun, diamante stands, faecalls, and commences attack all in one. Nico at extreme disadvantage. Dies horribly.
Acrune2006-09-30 04:49:20
QUOTE(Shamarah @ Sep 29 2006, 09:40 PM) 337008

(Envoys): Narsrim says, "Syntax: AQUACAST PRESERVE Power: 1/3/5 (Pool
of Stars) This powerful attack attempts to freeze your target. If the target is
not chilled already, it will cost 1 power to chill the target (or remove fire
potion protection). If the target is chilled already, it will cost 3 power and
freeze the target as well as do damage. If your foe is frozen already, it will
cost 5 power and place your target at half health. If your target is frozen and
at half health already, he or she will die and the body preserved in this frozen
state."


drool.gif
Unknown2006-09-30 05:01:12
Get a gang of four aquamancers together and have them set up some triggers... two chill, one preserves down to half, fourth preserves to death. Proceed to own several demigods. *drool*

EDIT: I'm not suggesting it's overpowered, it isn't - at least, not that I can tell. That would be awesome, though.

EDIT2: Actually, wouldn't that be easy. Would need four chills to get past fire defense and then fire sip. Meh.
Unknown2006-09-30 05:26:28
QUOTE(Lightzout @ Sep 29 2006, 09:58 PM) 337013

So if I'm on prime and left my Demon on Nil, I have to use 10 power to call it back?

Or I use 10 power than whenever I call my demon, dead or not, it'll cost nothing plus it won't take EQ? huh.gif
No, summoning is business as normal. If someone kills your ents you still need to take up eq times to 'summon' them back (the ab file is worded kinda oddly)

The ability Faecall in wicca, used when you've already used 10 power to OPEN CHANNELS will not cost eq, so if someone treebane/treelife/tackle/headbutt/spring trap/ect's me and I go flying away from my entourage, if I have that 10p psudo defence up I can call them to my location at no eq cost. It's a combat upgrade, nothing more.

Also without that def you can faecall.. hrm, what is it for demons 'darkcall imp' I think? well whatever if you don't have the def and call an alive ent it will still come like it did before but cost eq time like it did before. This is a buff and not a nerf.

Edit: ninja.gif a bit by Nico as well.
Unknown2006-09-30 06:35:53
QUOTE(Wesmin @ Sep 29 2006, 10:26 PM) 337068
Also without that def you can faecall.. hrm, what is it for demons 'darkcall imp' I think?


Darkcall thrall!

Yeah, just being anal retentive.
Geb2006-09-30 06:40:59
QUOTE(Temporary_Guido @ Sep 30 2006, 06:01 AM) 337063

Get a gang of four aquamancers together and have them set up some triggers... two chill, one preserves down to half, fourth preserves to death. Proceed to own several demigods. *drool*

EDIT: I'm not suggesting it's overpowered, it isn't - at least, not that I can tell. That would be awesome, though.

EDIT2: Actually, wouldn't that be easy. Would need four chills to get past fire defense and then fire sip. Meh.


Naw four is not needed at all. Two with the right skills could easily do it on anyone without the good sense to run.
Unknown2006-09-30 06:47:48
You mean two aquamancers each with two telekinetic daggers envenomed with chills poison?

Oh, plus throatlock if its on a different channel, and maybe you can forcefeed the chills poison somehow. Added to needlerain in a demesne plus alteraura fire to strip fire defence.
Sylphas2006-09-30 06:54:52
Why is Reality cheaper when Phantoms is insanely good for its power cost?
Laysus2006-09-30 08:04:05
Preserve sounds easily broken now, I must say :|

At least we no longer have to wait 4 seconds after being tackled from fae wub.gif
Unknown2006-09-30 11:06:24
QUOTE(Sylphas @ Sep 29 2006, 08:54 PM) 337078

Why is Reality cheaper when Phantoms is insanely good for its power cost?


Something a lot of us are wondering. And by "insanely good for its power cost" you mean none at all.