ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Niente2006-08-06 11:18:53
I think the gem change is rather a cruel one for jewellers. By all means make gems shatter when one switches tradeskills, and perhaps make the gem work randomly on 2/3rds of enemies rather than all of them, but attaching a power cost to it is really quite excessive.
Unknown2006-08-06 11:37:51
It is a powerful skill, currentally being or not currentally being a jeweler does not change that fact, but adding a power cost gives it a nice balance. I fully agree with that change.
Niente2006-08-06 12:27:48
It isn't powerful though.

This is like saying that trample needs to cost power because it can hit 10 people at once. You get transfixed, you writhe. Neither side has gained. And you have to not be blind to start with, like trample requiring that you be prone. I don't think it warrants a power cost at all.
silimaur2006-08-06 12:46:06
then i doubt you have been around lon enough to see the gem used in real combat, it is very effective and needed some form of powercost to make it fair
Saran2006-08-06 14:27:37
QUOTE(Niente @ Aug 6 2006, 10:27 PM) 315941

It isn't powerful though.

This is like saying that trample needs to cost power because it can hit 10 people at once. You get transfixed, you writhe. Neither side has gained. And you have to not be blind to start with, like trample requiring that you be prone. I don't think it warrants a power cost at all.


trample however is based off steed level and is in a general skill.
So your looking at the lesson cost + 110,000 gold for the mount + the food to keep the mount alive. or the cost for a mountable pet...
Xavius2006-08-06 15:30:51
Transfix is more like pinleg than it is like a broken bone or entanglement. Yes, you writhe, but you stop curing. Even single-target transfix costs power. The gem is multi-target transfix with a shorter eq than dazzle.
Thul2006-08-06 15:59:18
I am now entirely without a useful combat function.

I was angry over the gem a moment ago, but I'm fine now. You see, it's sort of like paying the last nickel you own to see twenty little kids take a pipe to the shins. Sure, it's the last thing you have, but you weren't going to do anything important with it anyway, and at least you get a good chuckle out of matters before you die of starvation.

...not bitter. I promise.
Revan2006-08-06 18:30:57
There needs to be rune changes... RUNES!
Sylphas2006-08-06 18:57:12
QUOTE(Revan @ Aug 6 2006, 02:30 PM) 316015
There needs to be rune changes... RUNES!

QFT.
Xavius2006-08-06 20:37:16
QUOTE(Revan @ Aug 6 2006, 01:30 PM) 316015

There needs to be rune changes... RUNES!


Great. Give us rune suggestions.

Already denied:
-Lowered supersling power dry.gif
-Removing othala power cost
-Faster sling/doublesling
-Addition of new runes (old runes may be replaced)

That's certainly not all that's been denied. There are some forms of runic locking and quicker affliction delivery that, while novel, were also rejected.

EDIT: And while you're at it, do remember that you're balancing against recurring stuns, a timed instakill, and sap, depending on the guild.
Unknown2006-08-06 20:47:22
ANNOUNCE NEWS #614
Date: 8/6/2006 at 20:16
From: Roark Libertas
To : Warriors
Subj: Maneuvers

A new skill is in place for warriors: maneuvers. It does not provide new
attacks or afflictions, but it should dovetail into existing skills by
giving better control over how you execute your existing attacks. Check
the AB file for full details.

Penned by My hand on the 21st of Estar, in the year 154 CE.



Now someone post the maneuvers AB file please.
Unknown2006-08-06 20:52:55
CODE
Syntax: MANEUVER CREATE
        MANEUVER LIST
        MANEUVER DROP
        MANEUVER DEVELOP ACTION
        MANEUVER DEVELOP WOUNDS
        MANEUVER SHOW
        MANEUVER PERFORM

You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training increases. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)

When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
Daganev2006-08-07 03:20:18
Wow, that sounds wonderfully complicated smile.gif I can't wait to have time to play with it.
Tervic2006-08-07 05:05:01
Hm... I kinda like how maneuvers will let warriors select for their afflicts, but I'm a tad worried about how this'll affect slitlocking (as in making it too scarily OP), but then I don't play a blademaster or pureblade or axelord so I wouldn't know halo.gif

EDIT and I agree with Daganev. Looks like it'll be a lot of fun, I wonder if we can make custom attack messages for them? :beg:
Unknown2006-08-07 08:15:37
I might be getting this wrong, but are they like fully-game-supported, highly-controlled, very powerful, combat macros?
Unknown2006-08-07 10:14:55
QUOTE(Ytraelux @ Aug 7 2006, 10:15 AM) 316272

I might be getting this wrong, but are they like fully-game-supported, highly-controlled, very powerful, combat macros?


You are getting it wrong.


Here's how it works:

NORMALLY - when I hit a bodypart, I can cause several afflictions. Each of them has a wounding requirement. For example, hitting a leg can cause cut arteries (requires light wounds), pinleg (heavy wounds) or severed tendons (critical). There was something else on medium, but I forgot it... nevermind though. NOT every hit on critically wounded leg will result in a tendon, because other afflictions have a chance to "proc" as WoWers say too.

BUT when I create for example a pinleg manouver (spelling), if I hit the enemy with it, it will only attempt to try a pinleg. The chance for a pinleg will be bigger (much bigger, I guess, but I didn't test it) than in a normal hit, but NOT only other afflictions won't happen (even on critical wounds), it STILL requires at least HEAVY wounds on the leg (requirement for pinleg). Basically, it gives warriors what they needed - a bigger control on what afflictions they will deal.
Shorlen2006-08-07 10:48:31
You whisper of a threat to nature, and the foliage around you asks who it is.
You gesture violently at Laysus.
wub.gif

You interlace your fingers together and raise your locked hands above your head.
Screaming out the name of Laysus, you rip your hands apart.
The thorny vines wrapped around Laysus's limbs suddenly tighten and pull in four
different directions, drawing him up in the air screaming.
Laysus is instantly killed as his body is ripped into quarters.
wub.gif


Shamarah2006-08-07 12:17:26
Thornlash is RIDICULOUS. At least in groups, I dunno about solo combat yet.

I was in Serenwilde and I had Zezza vinewhoring me while Shorlen used thornlash. The thing is, you writhe free of vines BEFORE actual webbing, which means I was unable to get free of the web to ignite myself so I had to just writhe from the vines, causing insane amounts of bleeding (I bled for 1800 at one point).
Shorlen2006-08-07 12:21:52
QUOTE(Shamarah @ Aug 7 2006, 08:17 AM) 316320
Thornlash is RIDICULOUS. At least in groups, I dunno about solo combat yet.

I was in Serenwilde and I had Zezza vinewhoring me while Shorlen used thornlash. The thing is, you writhe free of vines BEFORE actual webbing, which means I was unable to get free of the web to ignite myself so I had to just writhe from the vines, causing insane amounts of bleeding (I bled for 1800 at one point).

Tiphet.

Oh, and I can't see how it's insane in a group, unless multiple druids can lash the same person. I can see plenty of good tactics to stop it.
Unknown2006-08-07 15:25:01
QUOTE(Shorlen @ Aug 7 2006, 11:48 AM) 316301

You whisper of a threat to nature, and the foliage around you asks who it is.
You gesture violently at Laysus.
wub.gif

You interlace your fingers together and raise your locked hands above your head.
Screaming out the name of Laysus, you rip your hands apart.
The thorny vines wrapped around Laysus's limbs suddenly tighten and pull in four
different directions, drawing him up in the air screaming.
Laysus is instantly killed as his body is ripped into quarters.
wub.gif


Oh, right. Thanks. I know next to nothing about warrior mechanics blush.gif