Acrune2008-01-16 03:06:51
Rumor has it Revan and a few others were using the stealth skill to enter manses they don't have perms to and use them to raid.
Rika2008-01-16 03:10:43
QUOTE(Revan)
that change wasn't really needed >.>
QUOTE(Acrune)
Rumor has it Revan and a few others were using the stealth skill to enter manses they don't have perms to and use them to raid.
Hrm.. who to believe?
Acrune2008-01-16 03:14:41
Oooh oooh, pick me!
Revan2008-01-16 03:24:27
now now, that's a rumor. Whether it's true or not has no significance. Rumors are inherently false, thusly I win 

Unknown2008-01-16 06:03:16
QUOTE(Ildaudid @ Jan 11 2008, 04:20 AM) 475831
We went ahead and decided to redo katas with this, since everyone didn't like it the otherway

edit- I guess only the people who have actually fought against these skills will realise how much tamer Lusternian's are. The rest of you this may be lost on.
CODE
BodyBlock - Using your body to block blows. Â
Palmstrike - Striking your opponent's nose, rendering him blind. Â
Hammerfist - A strike with your fists to the legs. Â
Roundhouse - A twisting kick. Â
Evade - A block that attempts to completely avoid attacks. Â
Sweep - Attempting to sweep your opponent off his feet. Â
Moonkick - A powerful, curving kick. Â
Spear - A jabbing punch with an outstretched hand. Â
Thrustkick - A kick designed to push your target away. Â
Knifehand - Silence your opponent. Â
Wrench - A nasty throw that breaks the target's limbs. Â
Feint - Fake out your opponent. Â
Axe - A slow but powerful kick. Â
Guarding - Guarding a body part and counterattacking. Â
Whirlwind - The most powerful kick. Â
Bladehand - Attempting to disarm your opponent. Â
Pinch - A special and powerful block. Â
Backbreaker - The ultimate throw. Â
Jumpkick - Attack someone in an adjacent room with a flying kick. Â
Toughness - Increased resistance to physical attacks. Â
Splitting - Constant meditation by splitting your consciousness. Â
KaiTrance - Entering the mystical Kai Trance. Â
KaiChoke - Crush a victim's windpipe remotely. Â
KaiCripple - Cripple your target completely. Â
KaiHeal - Healing yourself with Kai energy. Â
KaiStrike - Focus your Kai on a single focal point. Â
KaiBanish - Temporarily banish your victim from time itself. Â
KaiBoost - Increase your receptiveness to Kai energy. Â
Enfeeble - Unleash a massive blast of kai energy at your opponent. Â
Immolate - Make skin burn as fire with your mind. Â
Deliverance - Grant your enemies release from this mortal coil.
Palmstrike - Striking your opponent's nose, rendering him blind. Â
Hammerfist - A strike with your fists to the legs. Â
Roundhouse - A twisting kick. Â
Evade - A block that attempts to completely avoid attacks. Â
Sweep - Attempting to sweep your opponent off his feet. Â
Moonkick - A powerful, curving kick. Â
Spear - A jabbing punch with an outstretched hand. Â
Thrustkick - A kick designed to push your target away. Â
Knifehand - Silence your opponent. Â
Wrench - A nasty throw that breaks the target's limbs. Â
Feint - Fake out your opponent. Â
Axe - A slow but powerful kick. Â
Guarding - Guarding a body part and counterattacking. Â
Whirlwind - The most powerful kick. Â
Bladehand - Attempting to disarm your opponent. Â
Pinch - A special and powerful block. Â
Backbreaker - The ultimate throw. Â
Jumpkick - Attack someone in an adjacent room with a flying kick. Â
Toughness - Increased resistance to physical attacks. Â
Splitting - Constant meditation by splitting your consciousness. Â
KaiTrance - Entering the mystical Kai Trance. Â
KaiChoke - Crush a victim's windpipe remotely. Â
KaiCripple - Cripple your target completely. Â
KaiHeal - Healing yourself with Kai energy. Â
KaiStrike - Focus your Kai on a single focal point. Â
KaiBanish - Temporarily banish your victim from time itself. Â
KaiBoost - Increase your receptiveness to Kai energy. Â
Enfeeble - Unleash a massive blast of kai energy at your opponent. Â
Immolate - Make skin burn as fire with your mind. Â
Deliverance - Grant your enemies release from this mortal coil.

edit- I guess only the people who have actually fought against these skills will realise how much tamer Lusternian's are. The rest of you this may be lost on.
God, wish a game admin would just look at this skillset, then look at katas, then figure how much everyone hates katas, and implements REAL monks, not these automated combat robots from hell.
Unknown2008-01-16 07:35:00
QUOTE(Thoros LaSaet @ Jan 16 2008, 12:03 AM) 477483
God, wish a game admin would just look at this skillset, then look at katas, then figure how much everyone hates katas, and implements REAL monks, not these automated combat robots from hell.
Aside from horrible damage scaling problems that Achaea has, tekura is a pretty solid skillset that I would much rather deal with that than kata. Tekura actually involves thinking, even if it is on a very basic level. Kata...well what Thoros said. Combat robots from hell. Monks are really just their very own massively overpowered passive ents. Nothing more satisfying then frantically mashing macros and trying to create an offensive strategy but losing to a single button. FUN.
edit: Disclaimer: this is a slight exaggeration
Unknown2008-01-16 07:43:22
QUOTE(Bianca @ Jan 16 2008, 09:35 AM) 477497
Aside from horrible damage scaling problems that Achaea has, tekura is a pretty solid skillset that I would much rather deal with that than kata. Tekura actually involves thinking, even if it is on a very basic level. Kata...well what Thoros said. Combat robots from hell. Monks are really just their very own massively overpowered passive ents. Nothing more satisfying then frantically mashing macros and trying to create an offensive strategy but losing to a single button. FUN.
Ever tried fight AS a monk instead of fight against a monk?
It's not as simple as it looks, we have a LOT of planning in advance we need to do, and we can't easily switch tactics as any other archetype can (Might have changed with the recent change to kata terminate times, but I wasn't on much lately), and there's nothing like building up a tactic only to be forced to start from the begining because one of the multiple ways for others to break our katas

Shiri2008-01-16 07:49:23
Most of those were stalled, but yeah, it's not like we don't have to change tactics when someone stances/parries. We're not warriors - we don't have lunge to get around that. (which is fair).
P.S I know we have boganj, and it's good, but you can deal with that.
EDIT: And we wish as much as you do that we could change tactics mid-form so we have the opportunity for skill to come into play more.
P.S I know we have boganj, and it's good, but you can deal with that.
EDIT: And we wish as much as you do that we could change tactics mid-form so we have the opportunity for skill to come into play more.
Daganev2008-01-16 16:36:40
QUOTE(Shiri @ Jan 15 2008, 11:49 PM) 477501
Most of those were stalled, but yeah, it's not like we don't have to change tactics when someone stances/parries. We're not warriors - we don't have lunge to get around that. (which is fair).
P.S I know we have boganj, and it's good, but you can deal with that.
EDIT: And we wish as much as you do that we could change tactics mid-form so we have the opportunity for skill to come into play more.
P.S I know we have boganj, and it's good, but you can deal with that.
EDIT: And we wish as much as you do that we could change tactics mid-form so we have the opportunity for skill to come into play more.
Isn't that why you have uniformed times katas now, so you can make shorter ones?
Hyrtakos2008-01-16 17:01:42
@Nejii No lunges and stuff to get by parrying? Was that serious argument? Did you just happen to forget about never having to worry about shielding and rebounding now with no speed penalty? How about punches and kicks avoiding parry and rebounding -entirely-? What about the way Mag monks handle their afflictions with them working 100% of the time with necessary ruptures as opposed to a warrior trying for a hack down behead? I'll just assume you were joking when comparing yourself to warriors in such regards.
Krellan2008-01-16 21:33:42
Have you ever just tried not making long forms? Make several 2 forms and then you can switch your style midcombat. It's not like you're any slower for it now. You're actually faster just using one form than before, and supposedly slower with the rest, so you can really make single kata forms and improvise from there. Or what it sounds like anyways. I have no experience actually using a monk.
Shamarah2008-01-16 22:23:55
The first form is still slower than the rest.
Shiri2008-01-17 01:30:39
QUOTE(hyrtakos @ Jan 16 2008, 05:01 PM) 477532
@Nejii No lunges and stuff to get by parrying? Was that serious argument? Did you just happen to forget about never having to worry about shielding and rebounding now with no speed penalty? How about punches and kicks avoiding parry and rebounding -entirely-? What about the way Mag monks handle their afflictions with them working 100% of the time with necessary ruptures as opposed to a warrior trying for a hack down behead? I'll just assume you were joking when comparing yourself to warriors in such regards.
Except that skive is now 125 ka. It's not like you can throw it in anywhere. Which is fine. And punches are worthless now. I assume you haven't checked the last round of changes.
I'm not gonna defend Mag monks 'cause you can't parry ninshi right now. That might be changing though.
Ildaudid2008-01-17 03:17:40
alias/macro - for attacks
#if (@rebounded=1 or @shielded=1 or @razeable=1) {kata terminate; attack ka raze @target} {kata perform XX @target}
razeable can be anything that you can raze, just put an razeable=1 in the value of whatever it is....
then just make an attack alias that works off you have recovered balance or the line that tells you that your kata has successfully been broken and an alias for ka raze
-shrug-
#if (@rebounded=1 or @shielded=1 or @razeable=1) {kata terminate; attack ka raze @target} {kata perform XX @target}
razeable can be anything that you can raze, just put an razeable=1 in the value of whatever it is....
then just make an attack alias that works off you have recovered balance or the line that tells you that your kata has successfully been broken and an alias for ka raze
-shrug-
Krellan2008-01-17 03:37:22
QUOTE(Shamarah @ Jan 16 2008, 04:23 PM) 477596
The first form is still slower than the rest.
oh right. So how much slower approximately? I mean, my idea is roughly, you make shorter forms so maybe 3 forms. You still benefit once from speed. Really you just make a lot of variable katas of different form lengths, short onces that you'll want to use in case the situation changes midcombat. Anyways, I was just saying that's a way you might be able to let your skill show off, but from what they say, it's still just preprogrammed fighting with whatever works.
Ildaudid2008-01-17 03:52:23
QUOTE(Krellan @ Jan 16 2008, 10:37 PM) 477673
oh right. So how much slower approximately? I mean, my idea is roughly, you make shorter forms so maybe 3 forms. You still benefit once from speed. Really you just make a lot of variable katas of different form lengths, short onces that you'll want to use in case the situation changes midcombat. Anyways, I was just saying that's a way you might be able to let your skill show off, but from what they say, it's still just preprogrammed fighting with whatever works.
Ask a monk to try pushing a preprogrammed fighting button on Desitrus and he will have the monk slit and dead before the 10th form. It isn't about pre programming when you learn them, it is more about being able to stop the form and heal when you need to. Now the changes have helped this alot I am sure... but I don't think there will ever be any "top tier monk" how just mashes a kill button and goes out and has a beer, then comes back.
I really would like them to have made monks more like Imperian in the sense of stancing (Horse, Dragon, Bear, etc) and the attack in which you wouldn't string anything. You would simply have a RLX (right arm, left arm, leg) balance to make an attack, after each 3 attack combo they would be able to do something different. So here it would be more like hmmm jakati lleg left, jakati chest right, kick head left, this would then go through, when you recovered balance you could do another 3 attack combo. But you wouldn't automatically go into the next combo like katas do here... I really wish it would have ended up that way.. It would have made things better I think. Like a ninish larm left, yank larm right, akogh head left, instead of kata perform jakati jakati ninshilarm.... etc
Callia2008-01-17 04:04:17
I love the kata set up here... it is simple enough to be beautiful, complex enough to be challenging. People bitching about it have not used it.
Like Ild said, it aint push a macro, watch things die... it is push button, make sure things work, stop if it is not working, and start over, or start with something new. Changing venoms during the fight, or just stopping a form so you can use stuff like green, and so on.
Monks are fine, just learn to fight them. Afterall, Aniri and her coherts are no longer killing as much... its safe to assume the Ninjakari OP abusers will not be able to kill as easily soon as well.
That being said, setting up ninjakari combos is a lot harder, at least for me, then tahtetso because you have to make more choices.
Like Ild said, it aint push a macro, watch things die... it is push button, make sure things work, stop if it is not working, and start over, or start with something new. Changing venoms during the fight, or just stopping a form so you can use stuff like green, and so on.
Monks are fine, just learn to fight them. Afterall, Aniri and her coherts are no longer killing as much... its safe to assume the Ninjakari OP abusers will not be able to kill as easily soon as well.
That being said, setting up ninjakari combos is a lot harder, at least for me, then tahtetso because you have to make more choices.
Unknown2008-01-17 04:31:56
QUOTE(Callia Parayshia @ Jan 16 2008, 10:04 PM) 477679
I love the kata set up here... it is simple enough to be beautiful, complex enough to be challenging. People bitching about it have not used it.
Like Ild said, it aint push a macro, watch things die... it is push button, make sure things work, stop if it is not working, and start over, or start with something new. Changing venoms during the fight, or just stopping a form so you can use stuff like green, and so on.
Monks are fine, just learn to fight them. Afterall, Aniri and her coherts are no longer killing as much... its safe to assume the Ninjakari OP abusers will not be able to kill as easily soon as well.
Like Ild said, it aint push a macro, watch things die... it is push button, make sure things work, stop if it is not working, and start over, or start with something new. Changing venoms during the fight, or just stopping a form so you can use stuff like green, and so on.
Monks are fine, just learn to fight them. Afterall, Aniri and her coherts are no longer killing as much... its safe to assume the Ninjakari OP abusers will not be able to kill as easily soon as well.
Aniri and her 'cohorts' never really killed anyone decent 1v1 because they didn't do anything but knock off balance/ppk.
You can spin it whatever way you want, it is a pre-programmed offense. It's simply up to you how long you wish to carry out the offense. The people "badword-ing" about it i.e. Thoros have been trampled by it. Okay so ppk isn't as whore able as it was. I like this. Instead, it's just a lot more difficult to stop monk chains, and if you DO stop it, what used to be a long balance loss...no longer is. The problem with monks isn't just a 1v1 issue. When you get in group combat, you have to spread out your teams offense to attack all the monks, because if 1 or 2 go unchecked they tear through the other team like paper. I've seen it happen over and over, on both sides.
Sure, you can say the only people complaining about monks are non monks. You can also say the only people saying monks are fine are other monks...and all you have to do is watch deathsight to realize something isn't right.
Shiri2008-01-17 04:34:47
Deathsense is a completely terrible way of looking at it. There is a reason monks get more kills: all our attacks do damage. Even when monks were indisputably the weakest class, right after they came out, I got more kills because when I was a Moondancer (you're not going to say those are incredibly weak, right?) I spent more time waning and afflicting and letting the warriors get the kills. Now I'm a monk, I try to pick off the weaker people who don't parry/stance/cure properly and take them out of the fight, so I get more kills.
EDIT: Also, we get better when other warriors or monks are in the mix, because we do more damage when people have prewounded them for us.
EDIT: And it isn't actually any more difficult to stop monk forms than it was before, fyi, if you're talking about seperating "and if you do stop it, what used to blah blah" from it.
EDIT: Also, we get better when other warriors or monks are in the mix, because we do more damage when people have prewounded them for us.
EDIT: And it isn't actually any more difficult to stop monk forms than it was before, fyi, if you're talking about seperating "and if you do stop it, what used to blah blah" from it.
Rika2008-01-17 04:37:57
QUOTE(Bianca @ Jan 17 2008, 05:31 PM) 477686
...and all you have to do is watch deathsight to realize something isn't right.
Like how Thoros got killed by Noctu in the FFA?
Oh wait, wrong argument.