ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Xenthos2007-12-05 23:34:45
400 to 200 sounds right.
Jack2007-12-05 23:48:12
QUOTE(Ashteru @ Dec 5 2007, 10:32 PM) 462551
I remember a demesne that spanned the whole of Paavik with the only breakpoint somewhere in Glom (or Seren, that's the problem with guildhopping)-guards or something like that. Old times!
Edit: That's from the time I remember. Old farts.

God, I miss those days. And during Magnagora's support of the "Let's All Raise Glom" motion, where literally all of Glomdoring was a geo-demesne.

To be fair it wasn't as insane as it would be now, since the demesne wasn't as powerful. But it was still pretty lethal in an awesome kind of way. suspicious.gif
Diamondais2007-12-06 02:52:41
QUOTE(Jack @ Dec 5 2007, 06:48 PM) 462572
God, I miss those days. And during Magnagora's support of the "Let's All Raise Glom" motion, where literally all of Glomdoring was a geo-demesne.

To be fair it wasn't as insane as it would be now, since the demesne wasn't as powerful. But it was still pretty lethal in an awesome kind of way. suspicious.gif

I remember that! Stangmar demesnes Glom while Vira was 'fixing' it and tried killing us all after She left. laugh.gif
Ildaudid2007-12-06 06:59:01
I remember when Aiakon would demesne ALL of astral during wildnodes. It was called sit and summon, it was insane, yet so fun.

It turned into a game of who could set up demesnes first would win wildnodes.

I missed the whole demesne from celest to mag thing, that would have been cool to see.
Forren2007-12-06 07:15:13
QUOTE(Ildaudid @ Dec 6 2007, 01:59 AM) 462678
I remember when Aiakon would demesne ALL of astral during wildnodes. It was called sit and summon, it was insane, yet so fun.

That's when wildnodes were the most horrid thing known to man. The day they got rid of demesne summon was a great day indeed.
Ildaudid2007-12-06 07:22:46
It was insane wasnt it?
Xenthos2007-12-06 16:14:47
QUOTE(Ildaudid @ Dec 6 2007, 02:22 AM) 462683
It was insane wasnt it?

Being able to instantly summon someone from just outside their city to a statue tuned against them right outside your city wasn't insane at all. Not one bit.

... okay, I can't keep a straight face when saying that. Ah well.
Ildaudid2007-12-06 16:54:04
QUOTE(Xenthos @ Dec 6 2007, 11:14 AM) 462725
Being able to instantly summon someone from just outside their city to a statue tuned against them right outside your city wasn't insane at all. Not one bit.

... okay, I can't keep a straight face when saying that. Ah well.


whatthe.gif I can't keep a straight face when I read it hehe
Myndaen2007-12-06 17:26:11
QUOTE(Ildaudid @ Dec 6 2007, 11:54 AM) 462735
whatthe.gif I can't keep a straight face when I read it hehe


I don't want you to have anything straight about you. crying.gif
Unknown2007-12-22 20:58:28
QUOTE(Xavius @ Dec 5 2007, 04:30 PM) 462548
Remember Revan or Ravin or whoever making a demesne loop through Celest that could only be broken back in Magnagora? Yes, insane.

roflmao.gif
Daganev2008-01-08 01:53:59
CODE
ANNOUNCE NEWS #979
Date: 1/8/2008 at 1:50
From: Morgfyre, the Legion
To  : Everyone
Subj: Village Revolts and Envoy Changes

There's been a pretty lame tactic going around of killing people right
after a village revolt ends, which is especially bad if the person is
then considered to be in enemy territory by virtue of being an enemy of
the org who won. In light of this, the following change is now in place:

-- After a village revolt ends, everyone in the village will get 2
minutes of divine grace in order to peacefully leave the village

Here are the Envoy Report changes for November:

-- Celestialism Radiance damage has been increased v. mobs by about 50%
-- Cutting healing auras can be done against auras raised by other
healers
-- Astrology Astroglide has a new option: ASTROGLIDE NEXUS
-- Phantasms Phantomwalls have a chance to fade with hitting, and it's
no longer possible to double-stack them in directions
-- Clinging and perching are now much more effective against the wind
knocking you out of trees
-- A new skill in Acrobatics: AIRPIKE
-- Wildarrane Bluemoon now slows focus mind recovery instead of its
prior effect
-- Acrobatics Dodging had a bug with checking
fallen/sleeping/paralysis/etc. It is now working properly such that it's
impossible to dodge in these states.
-- Glamours Maze no longer causes blackout upon being tossed out, and
its duration is now random. Beware, though, because that duration will
generally be shorter now.
-- New skill in Psychometabolism: BLOODBOIL
-- Shofangi Stomp now does damage (though less than a regular kick)
-- Environment Tumbling has a new option: TUMBLE BELOW
-- Probing furniture will now reveal the ID numbers of items within
-- You can now rub enchantments by name, such as RUB MERCY
-- Starhymn PrincessFarewell and Necroscream QueensLament are now high
Type MORE to continue reading. (84% shown)
4395h, 4141m, 3887e, 10p elrx<>-
more
stanza songs

There are a few more changes still to come, but expect to hear about
these from Roark (mostly concerning warriors). Thanks to our
hard-working envoys for helping to put together this list of changes!

Enjoy!

Penned by My hand on the 2nd of Avechary, in the year 195 CE.
Unknown2008-01-08 01:58:18

-- Phantasms Phantomwalls have a chance to fade with hitting, and it's
no longer possible to double-stack them in directions ohyeah.gif

-- A new skill in Acrobatics: AIRPIKE confused.gif

-- Acrobatics Dodging had a bug with checking
fallen/sleeping/paralysis/etc. It is now working properly such that it's
impossible to dodge in these states. Dang it
-- Glamours Maze no longer causes blackout upon being tossed out, andits duration is now random. Beware, though, because that duration will
generally be shorter now. crying.gif

-- Starhymn PrincessFarewell and Necroscream QueensLament are now high stanza songs. Now to figure out how to add it into an actual combat situation. Could be cooooool
Tzekelkan2008-01-08 02:12:05
QUOTE(daganev @ Jan 8 2008, 02:53 AM) 474364
-- After a village revolt ends, everyone in the village will get 2
minutes of divine grace in order to peacefully leave the village

-- Celestialism Radiance damage has been increased v. mobs by about 50%

-- Astrology Astroglide has a new option: ASTROGLIDE NEXUS


*drools*
Shorlen2008-01-08 02:13:54
Curiosity - what does TUMBLE BELOW do?
Shiri2008-01-08 02:15:48
Looks like it lets you tumble out of trees/rooves.
Unknown2008-01-08 02:16:31
QUOTE(Shorlen @ Jan 7 2008, 08:13 PM) 474374
Curiosity - what does TUMBLE BELOW do?


tumble out of trees
Daganev2008-01-08 02:19:35
QUOTE(Bianca @ Jan 7 2008, 06:16 PM) 474377
tumble out of trees


Its broken.
Xenthos2008-01-08 02:19:52
QUOTE(Shiri @ Jan 7 2008, 09:15 PM) 474376
Looks like it lets you tumble out of trees/rooves.

Rooves?
Unknown2008-01-08 02:20:35
QUOTE(Xenthos @ Jan 7 2008, 08:19 PM) 474381
Rooves?


Rey're rorses' reet, Raggy.
Shiri2008-01-08 02:21:28
I just woke up, quiet in the peanut gallery.

EDIT: And I have no idea what Xinemus is on about.