ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Malarious2007-11-28 05:10:16
+ Soulless will now respect targets being out-of-phase and fail
accordingly

Ghosts are now properly immune to soulless happy.gif
Unknown2007-11-28 05:38:43
Yay for dodging nerf.

Yay for ghost bug fix.
Forren2007-11-28 08:23:56
QUOTE(Malarious @ Nov 28 2007, 12:10 AM) 460656
Ghosts are now properly immune to soulless happy.gif


This is just silly. You shouldn't be able to ghost out of soulless.
Murphy2007-11-28 10:00:37
you can ghost out of chasm and every other instakill.


working as intended imo
Malarious2007-11-28 10:08:40
QUOTE(Murphy @ Nov 28 2007, 05:00 AM) 460716
you can ghost out of chasm and every other instakill.
working as intended imo


Exactly
Lysandus2007-11-28 10:18:25
What's next, Ghost be able to walk on water?

Seriously, what's with the constant upgrades with Mag? What about Trueheal's immunity to telepath/telekinetic since they set up a shield that grants them overall protection? Does Ghost use power or is it free?
Shiri2007-11-28 10:21:23
Ghosts being able to dodge soulless and walk on water really wouldn't be that unfair per se. Even if ghost is imbalanced, there's no reason in particular why soulless would be able to hit them and nobody else can. Besides, if someone's well enough to ghost out they're well enough to have tumbled out a bit before, right? And the water thing is totally random. They can walk through forests so they should be able to walk through water.
Forren2007-11-28 10:23:37
QUOTE(Shiri @ Nov 28 2007, 05:21 AM) 460725
Ghosts being able to dodge soulless and walk on water really wouldn't be that unfair per se. Even if ghost is imbalanced, there's no reason in particular why soulless would be able to hit them and nobody else can. Besides, if someone's well enough to ghost out they're well enough to have tumbled out a bit before, right? And the water thing is totally random. They can walk through forests so they should be able to walk through water.


I just have an issue if the card's already been thrown and it can't go through after it's started.
Malarious2007-11-28 10:32:54
QUOTE(Lysandus @ Nov 28 2007, 05:18 AM) 460723
What's next, Ghost be able to walk on water?

Seriously, what's with the constant upgrades with Mag? What about Trueheal's immunity to telepath/telekinetic since they set up a shield that grants them overall protection? Does Ghost use power or is it free?


Ghost is 3 power, and has a large willpower drain on it.

And walking on water would be nice to get back! Even if its slower moving on water.. like 'The natural waters here resist your efforts to pass.' Or something like that.

Thanks for the idea Lysandus! /kidding

P.S. Yep still a kidder
Unknown2007-11-28 12:57:31
QUOTE(Deschain @ Nov 27 2007, 11:49 PM) 460650
Thanks for fixing the smoking thing. I can finally delete those three pipe variables.


Just curious... how will you fill a pipe when you smoke the last puff?
Unknown2007-11-28 14:54:15
QUOTE(Zarquan @ Nov 28 2007, 07:57 AM) 460741
Just curious... how will you fill a pipe when you smoke the last puff?


Sorcery.
Valaria2007-11-28 15:23:09
you still need to when try refill the empty pipes, I think. smile.gif
Daganev2007-11-28 16:21:05
smoke myrtle;
you have no myrtle to smoke;
fill pipe with myrtle;
smoke mryrlte;

vala!
Acrune2007-11-28 16:27:13
Will that work if its not your first pipe thats empty?
Vesar2007-11-28 17:37:37
QUOTE(Lysandus @ Nov 28 2007, 05:18 AM) 460723
Seriously, what's with the constant upgrades with Mag?



QUOTE
***********************CURRENT POLITICS IN LUSTERNIA***********************

Cultural Centre: The Righteous Kingdom of New Celest

Stewartsville: The Righteous Kingdom of New Celest
Estelbar: The Collective of Serenwilde
Acknor: The Great Forest of Glomdoring
Delport: The Righteous Kingdom of New Celest
Rockholm: The Collective of Serenwilde
Southgard: The Righteous Kingdom of New Celest
Angkrag: The Mighty Province of Magnagora
Dairuchi: The Righteous Kingdom of New Celest
Paavik: The Righteous Kingdom of New Celest
Shanthmark: The Righteous Kingdom of New Celest

Wild Nodes Victor: The Righteous Kingdom of New Celest


confused.gif
Veonira2007-11-28 17:41:37
QUOTE(Vesar @ Nov 28 2007, 12:37 PM) 460776
QUOTE
***********************CURRENT POLITICS IN LUSTERNIA***********************

Cultural Centre: The Righteous Kingdom of New Celest

Stewartsville: The Righteous Kingdom of New Celest
Estelbar: The Collective of Serenwilde
Acknor: The Great Forest of Glomdoring
Delport: The Righteous Kingdom of New Celest
Rockholm: The Collective of Serenwilde
Southgard: The Righteous Kingdom of New Celest
Angkrag: The Mighty Province of Magnagora
Dairuchi: The Righteous Kingdom of New Celest
Paavik: The Righteous Kingdom of New Celest
Shanthmark: The Righteous Kingdom of New Celest

Wild Nodes Victor: The Righteous Kingdom of New Celest


confused.gif



Well, seen in exhibit A Magnagora is clearly dominating the game, thus we must become even more OP.
Acrune2007-11-28 17:59:52
Just because Mag sucks horribly doesn't mean their skills need buffs tongue.gif
Xavius2007-11-28 18:05:35
QUOTE(Acrune @ Nov 28 2007, 11:59 AM) 460787
Just because Mag sucks horribly doesn't mean their skills need buffs tongue.gif


You're right, we should instead be focused on making sure Cantors can't hit for 3k on a 2.5 second timer.
Eldanien2007-11-28 18:06:35
I recall hearing this argument before. Only it was the other way around.

I just have to hope any changes are made with the goal of balancing guild and org abilities with each other, rather than as a means to attract people or force a rebalancing of player and game resources. IE, make a change because such and such skill needs tweaked, rather than because one org is currently more powerful than the other. Otherwise, as the seesaw swings to the other side, you've only made things worse and also made more work for yourself.

I'm no expert, but it does seem to me that this is how things have been worked in the past. Generally.
Acrune2007-11-28 18:13:47
QUOTE(Xavius @ Nov 28 2007, 01:05 PM) 460789
You're right, we should instead be focused on making sure Cantors can't hit for 3k on a 2.5 second timer.


Uh oh, looks like somebody lost their grip on reality. rolleyes.gif