ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2007-09-01 13:29:20
Mm neat, I hope it won't be all just about stealth. wink.gif
So I take it's not gonna be chain after all?
Simimi2007-09-01 13:32:57
aw man, watch mag/glom monks own our already super awesome monks (skillsetwise, like Stealth V Harmony)...

Don't say it Arix!
Callus2007-09-01 13:45:34
... Stealth... *licks lips*... tempted to go monk....

NO! >_< Must stay Geo. Must... resist...
Simimi2007-09-01 14:04:37
Don't fight it. I'm having more fun than I have had in a while with my new skills, it is a lot of fun, honestly.
Callus2007-09-01 14:10:52
Of course it's a lot of fun, new skills always are... But one of my goals in Lusty life (alongside planting a tree and impregnating a goddess) is to be Geo Admin. So... I'm staying there till I accomplish that. *raises fist* Huzzah.

...

...

Must... resist...
Nydekion2007-09-01 16:03:44
QUOTE(Ildaudid @ Sep 1 2007, 09:05 AM) 437878
It would make sense, but they most likely don't want you to be able to tessersect to limbo. I think you should be able to since someone needs to be there to do it. But if they do that, you will have the whole gusting people from the room thing to keep the numbers down worthless. Since they will just be able to tessersect back in.


It still wouldn't be entirely worthless, I think, as tesseracting to limbo would still be blocked by all the normal things like dropping a monolith, etc. The party doing the gusting could simply do that to alleviate people rejoining the fight again. In any case, I think it'd be better than the situation is now since it's not possible to get advance notice to traps in limbo anymore. You'd always be walking in blindly with no way to determine if you'll be smooshed or not. Smells a bit fubar to me.
Anisu2007-09-01 16:22:50
QUOTE(Nydekion @ Sep 1 2007, 06:03 PM) 437909
It still wouldn't be entirely worthless, I think, as tesseracting to limbo would still be blocked by all the normal things like dropping a monolith, etc. The party doing the gusting could simply do that to alleviate people rejoining the fight again. In any case, I think it'd be better than the situation is now since it's not possible to get advance notice to traps in limbo anymore. You'd always be walking in blindly with no way to determine if you'll be smooshed or not. Smells a bit fubar to me.

Can we please get a method to see the limbo room then, I did not pay 2000 credits for people to have an easy time jumping me when I am hunting.

could be something like gaze cubix that shows the room, takes balance or something for raid delay.
Krellan2007-09-01 16:45:15
if you're really that concerned. fly touch cubix I know you have wings. and if you can't fly at the moment it doesn't matter so much since it's likely cause you're indoors and you won't be able to cubix there. Yes it takes an extra second but you really only need to do it when you get spam scried or scried a bunch of times.
Geb2007-09-01 18:35:53
QUOTE(Krellan @ Sep 1 2007, 05:45 PM) 437920
if you're really that concerned. fly touch cubix I know you have wings. and if you can't fly at the moment it doesn't matter so much since it's likely cause you're indoors and you won't be able to cubix there. Yes it takes an extra second but you really only need to do it when you get spam scried or scried a bunch of times.


Flying or not flying, you will always arrive at the cubix room on the ground. So flying before you touch cubix will not protect you.
Krellan2007-09-01 18:59:41
oh wow, when did that ninja change happen? I take back my whole other post
Unknown2007-09-02 01:46:26
Yup! I noticed this about a week ago.
Krellan2007-09-02 03:56:40
QUOTE(Zarquan @ Sep 1 2007, 08:46 PM) 437989
Yup! I noticed this about a week ago.


i hadn't, it's been awhile since I last had to try.
Ashteru2007-09-11 19:51:32

ANNOUNCE NEWS #904
Date: 9/11/2007 at 19:40
From: Morgfyre, the Legion
To : Everyone
Subj: Envoy Changes

The following changes have been made:

ACROBATICS
----------
+ There is a new skill: hyperventilate
+ It is no longer possible to dodge mage/druid dissolve

GLAMOURS
--------
+ Dazzle's afterimage effect has been shortened
+ You can now see how much health your illusory self has

HEALING
-------
+ The ego cost for auras has increased

HIGHMAGIC
---------
+ Binah's power cost has been reduced
+ Binah won't consume power/eq if the victim already has it

HUNTING
-------
+ Ambush no longer requires being in natural terrain
+ Ambush will now break shields and prone the victim
+ Ambush's balance cost has been reduced

KATA
----
+ Kata's base damage has been modified (including specializations) such
that there will be a greater base damage, but wounds will modify that
base damage in a less drastic way

MOON
----
+ Dark's room effect will halt if the caster is dead
+ Conclave will no longer bring people following the coven members

NIGHT
-----
+ Gathered shadows will no longer block regeneration
+ Conclave will no longer bring people following the coven members
+ The barghest will now only target a single person

STAG
----
+ AncestralCurse's room effect will stop if the caster dies


Enjoy!

Penned by My hand on the 19th of Roarkian, in the year 185 CE.


lol @ Stag and Moonchange, seeing as that was intended as a nerf to choke. xD
Daganev2007-09-11 19:56:32
QUOTE
"KATA
----
+ Kata's base damage has been modified (including specializations) such
that there will be a greater base damage, but wounds will modify that
base damage in a less drastic way"

Numbers, old farts want numbers!
Unknown2007-09-11 20:00:14
I was really hoping for the Astrology changes this round sad.gif

Night changes are alright. Maybe we can upgrade Barghest-feed now slightly. >.>
Unknown2007-09-11 20:01:35
biggrin.gif "Hooray!" on the no blocking of regeneration in shadows.


sad.gif "Huhwuh?" on the change to Moon Dark and Stag Ancestralcurse without changing Night Choke.
Laysus2007-09-11 20:33:32
Choke can't be changed 'cos it requires a change to the way shadows are coded.
Athalas2007-09-11 21:01:38
Just something I noticed while playing around with starkick, a tahtetso ability. Before the changes I could do 1539 to myself, with my wounds well into critical. The damage has a cap, right. Now I can do 1104. There wasn't too much of a change in damage around light wounds, medium seemed a tiny bit better though. I just don't have exact numbers for those parts.
Ashteru2007-09-11 21:04:02
6536h, 8475m, 6480e, 10p, 23400en, 32400w elrxkp<>-

Drawing back her left fist, Aesyra punches you in the head.
Your nose is savagely hit and breaks, causing blood to splurt forth.
The force of the blow forces you to stagger backwards, and you feel slightly
dazed.
A magic aura flares around you and completely absorbs the damage.
Drawing back her right fist, Aesyra punches you in the head.
Your nose is savagely hit and breaks, causing blood to splurt forth.
The force of the blow forces you to stagger backwards, and you feel slightly
dazed.
The massive trauma to your head has damaged your skull and brain considerably.
With a quick spin, Aesyra kicks you in the head with her left foot.
Your nose is savagely hit and breaks, causing blood to splurt forth.
The force of the blow forces you to stagger backwards, and you feel slightly
dazed.
A magic aura flares around you and completely absorbs the damage.
5557h, 8475m, 6480e, 10p, 23400en, 32400w elrxkp<>-


That's with head at critical. Note how I absorbed one punch and one kick and still took 1000 damage? sad.gif
Athalas2007-09-11 21:14:03
Did she have biocurrents on? If not, wow.