Malarious2007-08-04 15:20:14
Dont believe kicks should have been made Faster.. I havent tested it myself yet.. but when you watch someone pull two combos between two hits by a LINKED astral mob (suppose a chance it was normal) and every hit has a chance to crit.. not to mention monks have reduction and regen skills.. I question how feasible they are to be upgraded in ways that continue to improve bashing.
Shiri2007-08-04 15:26:01
It doesn't really upgrade monk bashing. It just means that your shofa speed stats determine speed instead of them all being exactly the same and having kicks determine the speed. I was all for just deleting the speed stats for weapons but this approach works fine.
Genos2007-08-12 19:04:04
QUOTE
ANNOUNCE NEWS #870
Date: 8/12/2007 at 19:00
From: Roark Libertas
To : Everyone
Subj: Monk Updates
+ A move that ends a grapple will not end a kata form if the person has
writhed from teh grapple.
+ Stomp bug is fixed: it does wounds now.
+ New skill: crunch. Check your AB file for details.
Penned by My hand on the 1st of Tzarin, in the year 183 CE.
Date: 8/12/2007 at 19:00
From: Roark Libertas
To : Everyone
Subj: Monk Updates
+ A move that ends a grapple will not end a kata form if the person has
writhed from teh grapple.
+ Stomp bug is fixed: it does wounds now.
+ New skill: crunch. Check your AB file for details.
Penned by My hand on the 1st of Tzarin, in the year 183 CE.
Unknown2007-08-15 01:04:35
QUOTE
ANNOUNCE NEWS #874
Date: 8/14/2007 at 23:43
From: Roark Libertas
To : Everyone
Subj: Poisons / Kegs
Poisonists can now use kegs. To fill a keg, simply EXTRACT creature INTO
keg.
Note: kegs always fill vials with 50 sips, no matter how skilled was the
person who filled the keg, and probing a keg always shows only full
vials it can fill. However, poisonists of exceptional skill, and/or
poisonists using artifact gloves, can get more than 50 sips out of a
creature. These extra sips are not lost! A transcendant poisonist,
getting 60 sips per extraction, will fill a keg with fewer creatures
than one who only gets 50 sips per extraction. For example, a
transcendant poisonist who extracts five creatures into a keg will find
it has enough for six vials (5 * 60 = 300, enough for 6 vials of 50 sips
each).
Penned by My hand on the 3rd of Juliary, in the year 183 CE.
ANNOUNCE NEWS #875
Date: 8/15/2007 at 0:03
From: Morgfyre, the Legion
To : Everyone
Subj: Acrobatics Backflip
There was a bug that was preventing the Acrobatics skill Backflip from
appearing in the AB lists, which has been resolved. This skill has
always existed, but it's unlikely that you knew about it before! Please
refer to the AB file to see how this skill works.
Penned by My hand on the 4th of Juliary, in the year 183 CE.
Date: 8/14/2007 at 23:43
From: Roark Libertas
To : Everyone
Subj: Poisons / Kegs
Poisonists can now use kegs. To fill a keg, simply EXTRACT creature INTO
keg.
Note: kegs always fill vials with 50 sips, no matter how skilled was the
person who filled the keg, and probing a keg always shows only full
vials it can fill. However, poisonists of exceptional skill, and/or
poisonists using artifact gloves, can get more than 50 sips out of a
creature. These extra sips are not lost! A transcendant poisonist,
getting 60 sips per extraction, will fill a keg with fewer creatures
than one who only gets 50 sips per extraction. For example, a
transcendant poisonist who extracts five creatures into a keg will find
it has enough for six vials (5 * 60 = 300, enough for 6 vials of 50 sips
each).
Penned by My hand on the 3rd of Juliary, in the year 183 CE.
ANNOUNCE NEWS #875
Date: 8/15/2007 at 0:03
From: Morgfyre, the Legion
To : Everyone
Subj: Acrobatics Backflip
There was a bug that was preventing the Acrobatics skill Backflip from
appearing in the AB lists, which has been resolved. This skill has
always existed, but it's unlikely that you knew about it before! Please
refer to the AB file to see how this skill works.
Penned by My hand on the 4th of Juliary, in the year 183 CE.
Unknown2007-08-15 01:06:51
Er.. I could swear that Backflip used to show up in Acrobatics. Or am I going insane?
Acrune2007-08-15 01:44:47
I've seen it on the scrying pool page, I think. Never really thought about it
Furien2007-08-15 04:06:39
Haha. Thinking that a fairly offensively-empty skill like Acrobatics has had a hidden skill for so long is hilarious.
Unknown2007-08-31 02:30:33
QUOTE
ANNOUNCE NEWS #892
Date: 8/31/2007 at 2:22
From: Morgfyre, the Legion
To : Everyone
Subj: Demigods and Artifacts
Demigod powers have changed somewhat, but here's a summary:
+ Go haven has a timer and a new syntax (see the helpfile)
+ There's a new power (see the helpfile)
Enchanting Cube and Alchemy Keg artifact runes have had a few bugfixes,
and a new addition:
+ KEGTAP RESET or CUBETAP RESET to return the keg or cube
to resetting to you normally.
Enjoy!
Penned by My hand on the 14th of Estar, in the year 185 CE.
Date: 8/31/2007 at 2:22
From: Morgfyre, the Legion
To : Everyone
Subj: Demigods and Artifacts
Demigod powers have changed somewhat, but here's a summary:
+ Go haven has a timer and a new syntax (see the helpfile)
+ There's a new power (see the helpfile)
Enchanting Cube and Alchemy Keg artifact runes have had a few bugfixes,
and a new addition:
+ KEGTAP
to resetting to you normally.
Enjoy!
Penned by My hand on the 14th of Estar, in the year 185 CE.
Krellan2007-08-31 06:41:50
woo demigod nerf...
Unknown2007-08-31 23:53:48
And the Demigods get more powers
I take it Zap is an insta-kill and goes through vitae and other protections, like the Divine zap?
QUOTE
ANNOUNCE NEWS #893
Date: 8/31/2007 at 23:39
From: Morgfyre, the Legion
To : Everyone
Subj: Changes
GENERAL
-------
- Aethermanses will now properly count as adjacent to whatever plane
they are docked at.
- For purposes of tesseract and communication range, the above will
count as being on that plane.
DRUIDRY
-------
- Cudgel was doing 100% cutting damage. It is now 50% blunt, 50% cutting
as the AB indicates.
DEMIGODS
--------
- New power: zap (see helpfile)
- New power: seek (see helpfile)
- Phoenix resurrection costs have been reduced
- If you lose demigod, you will drop to level 99 (66%) rather than 0%.
- When you gain demigod, you will gain a small amount of buffer essence
to prevent immediate loss.
- Ascend's timer has been shortened
Penned by My hand on the 11th of Urlachmar, in the year 185 CE.
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-
The bright sun shines down upon you.
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-help zap
No match found for "zap", trying a search...
Search results for "zap":
1) File: demigod
Title: TITANS, DEMIGODS AND AVATARS
...y. -- REFRESH ME, for a cost of 10,000 essence. - WRATH OF
MAGNORA -- The ability to ZAP any player who is
outdoors and in their local ...
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-help demigod
6.18.1 TITANS, DEMIGODS AND AVATARS
The highest two levels of experience confer the transformation of a mortal
into a Titan (level 99) and Demigod (level 100).
TITANS
------
Titans are mortals whose spirits can barely be contained within their fleshly
bodies. Reaching towards divinity, Titans gain several notable powers,
including:
- STRENGTH OF THE TITAN
-- Increased statistics.
-- Regenerate faster on non-prime planes.
- The ability to adjust their size at whim, from very tiny to gargantuan.
- SHRINK to grow smaller, EXPAND to grow larger.
- The ability to refresh their power once per day.
- REFRESH POWER.
DEMIGODS
--------
Demigods are mortals who by sheer will and determination have fanned their
divine spark into full-fledged divinity. Demigods are not, nor can ever
become, full gods, but they gather essence instead of experience, which can be
used for several divine powers. Demigods receive the same powers as do Titans,
as well as some of other powers, which may cost their personal essence to use.
These include:
- STRENGTH OF THE GODS
-- Increased statistics beyond even Titan.
-- Regeneration on the Prime Material Plane.
- ASCENSION TO THE DIVINE
-- You can ASCEND TO THE HAVENS, where no mortal may pass.
- REBIRTH OF THE PHOENIX
-- Divine resurrection in safety the Divine Havens when they die.
Note: This is an automatic power that drains considerable essence on
the demigod. If the demigod ever dies and does not have enough essence
to trigger the resurrection, the demigod will be stripped of divinity
and become mortal again.
-- If you die, it will cost you 50,000 essence to resurrect in your city,
100,000 to resurrect off the Prime Material Plane and 250,000 to
resurrect on the Prime Material Plane.
- HAND OF DYNARA
-- The ability to refresh their health, mana and ego once per day.
-- REFRESH ME, for a cost of 10,000 essence.
- WRATH OF MAGNORA
-- The ability to ZAP any player who is outdoors and in their local
area, for a cost of 10,000 essence.
-- This attack may be customized with the CONFIG_ZAP command. Issue
yourself to have it approved (see guidelines below).
- FLAME OF THE ETERNAL
-- Limited ability to call divine fire around themselves for protection.
-- DIVINEFIRE, for a cost of 10,000 essence.
- VEIL OF THE HEAVENS
-- From their lofty sanctuary in the Divine Havens, a Demigod may
part the veils that bind the planes and tesseract to a mortal on any
known plane of existence.
-- While in the Divine Havens, a Demigod may SEEK any mortal, and know
exactly where they are.
- VOICE OF THE GODS
-- A custom shout message. Using CUSTOMSHOUT to set and review it. Issue
yourself to have it reviewed by the Gods and approved. This should be
within reason (ie, not too godly or overbearing).
AVATARS
-------
The true potential might of a demigod will not be fully made manifest unless
that demigod is in the order of a true god and that god decides to form a bond
with the demigod, in which case the demigod becomes their Avatar (sometimes
referred to as their Herald), gaining more powers on behalf of the divine
order of their patron god. This is not a bond that a true god will lightly
undertake, as the essence cost to that god is staggering and represents a deep
link between the essence of god and demigod. Avatars are expected to be
walking representations of their patron god and often act as their voice. The
powers of Avatars are not known to mortals.
ZAP GUIDELINES
--------------
In the config_zap messages, please use these dynamic verbs:
Referring to yourself: $=(caster$), $=(he$), $=(his$), $=(him$)
Referring to target: $=(target$), $=(lhe$), $=(lhis$), $=(lhim$)
Note: You may not refer to either yourself or the target in the Area message.
Note: When you begin a sentence with a dynamic verb, use $+ instead of $=
Please limit your zap messages to no greater than 2 lines of text per entry.
Date: 8/31/2007 at 23:39
From: Morgfyre, the Legion
To : Everyone
Subj: Changes
GENERAL
-------
- Aethermanses will now properly count as adjacent to whatever plane
they are docked at.
- For purposes of tesseract and communication range, the above will
count as being on that plane.
DRUIDRY
-------
- Cudgel was doing 100% cutting damage. It is now 50% blunt, 50% cutting
as the AB indicates.
DEMIGODS
--------
- New power: zap (see helpfile)
- New power: seek (see helpfile)
- Phoenix resurrection costs have been reduced
- If you lose demigod, you will drop to level 99 (66%) rather than 0%.
- When you gain demigod, you will gain a small amount of buffer essence
to prevent immediate loss.
- Ascend's timer has been shortened
Penned by My hand on the 11th of Urlachmar, in the year 185 CE.
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-
The bright sun shines down upon you.
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-help zap
No match found for "zap", trying a search...
Search results for "zap":
1) File: demigod
Title: TITANS, DEMIGODS AND AVATARS
...y. -- REFRESH ME, for a cost of 10,000 essence. - WRATH OF
MAGNORA -- The ability to ZAP any player who is
outdoors and in their local ...
2536h, 1990m, 1762e, 10p, 11580en, 9000w ex-help demigod
6.18.1 TITANS, DEMIGODS AND AVATARS
The highest two levels of experience confer the transformation of a mortal
into a Titan (level 99) and Demigod (level 100).
TITANS
------
Titans are mortals whose spirits can barely be contained within their fleshly
bodies. Reaching towards divinity, Titans gain several notable powers,
including:
- STRENGTH OF THE TITAN
-- Increased statistics.
-- Regenerate faster on non-prime planes.
- The ability to adjust their size at whim, from very tiny to gargantuan.
- SHRINK to grow smaller, EXPAND to grow larger.
- The ability to refresh their power once per day.
- REFRESH POWER.
DEMIGODS
--------
Demigods are mortals who by sheer will and determination have fanned their
divine spark into full-fledged divinity. Demigods are not, nor can ever
become, full gods, but they gather essence instead of experience, which can be
used for several divine powers. Demigods receive the same powers as do Titans,
as well as some of other powers, which may cost their personal essence to use.
These include:
- STRENGTH OF THE GODS
-- Increased statistics beyond even Titan.
-- Regeneration on the Prime Material Plane.
- ASCENSION TO THE DIVINE
-- You can ASCEND TO THE HAVENS, where no mortal may pass.
- REBIRTH OF THE PHOENIX
-- Divine resurrection in safety the Divine Havens when they die.
Note: This is an automatic power that drains considerable essence on
the demigod. If the demigod ever dies and does not have enough essence
to trigger the resurrection, the demigod will be stripped of divinity
and become mortal again.
-- If you die, it will cost you 50,000 essence to resurrect in your city,
100,000 to resurrect off the Prime Material Plane and 250,000 to
resurrect on the Prime Material Plane.
- HAND OF DYNARA
-- The ability to refresh their health, mana and ego once per day.
-- REFRESH ME, for a cost of 10,000 essence.
- WRATH OF MAGNORA
-- The ability to ZAP any player who is outdoors and in their local
area, for a cost of 10,000 essence.
-- This attack may be customized with the CONFIG_ZAP command. Issue
yourself to have it approved (see guidelines below).
- FLAME OF THE ETERNAL
-- Limited ability to call divine fire around themselves for protection.
-- DIVINEFIRE, for a cost of 10,000 essence.
- VEIL OF THE HEAVENS
-- From their lofty sanctuary in the Divine Havens, a Demigod may
part the veils that bind the planes and tesseract to a mortal on any
known plane of existence.
-- While in the Divine Havens, a Demigod may SEEK any mortal, and know
exactly where they are.
- VOICE OF THE GODS
-- A custom shout message. Using CUSTOMSHOUT to set and review it. Issue
yourself to have it reviewed by the Gods and approved. This should be
within reason (ie, not too godly or overbearing).
AVATARS
-------
The true potential might of a demigod will not be fully made manifest unless
that demigod is in the order of a true god and that god decides to form a bond
with the demigod, in which case the demigod becomes their Avatar (sometimes
referred to as their Herald), gaining more powers on behalf of the divine
order of their patron god. This is not a bond that a true god will lightly
undertake, as the essence cost to that god is staggering and represents a deep
link between the essence of god and demigod. Avatars are expected to be
walking representations of their patron god and often act as their voice. The
powers of Avatars are not known to mortals.
ZAP GUIDELINES
--------------
In the config_zap messages, please use these dynamic verbs:
Referring to yourself: $=(caster$), $=(he$), $=(his$), $=(him$)
Referring to target: $=(target$), $=(lhe$), $=(lhis$), $=(lhim$)
Note: You may not refer to either yourself or the target in the Area message.
Note: When you begin a sentence with a dynamic verb, use $+ instead of $=
Please limit your zap messages to no greater than 2 lines of text per entry.
I take it Zap is an insta-kill and goes through vitae and other protections, like the Divine zap?
Xavius2007-09-01 01:51:04
QUOTE(Phred @ Aug 31 2007, 06:53 PM) 437707
I take it Zap is an insta-kill and goes through vitae and other protections, like the Divine zap?
For 10k essence? What do you think the admin are shooting up in the back room?
Unknown2007-09-01 01:52:00
Morgy confirmed it's an Electrical Attack.
Sorry, I thought Zap implied Divine Zap, not electricity.
Sorry, I thought Zap implied Divine Zap, not electricity.
Exeryte2007-09-01 01:55:30
I've heard it does around 1000 damage to someone deffed up.
Forren2007-09-01 02:02:21
We have officially made cubix trap detection near impossible now that it can't be scried.
Ildaudid2007-09-01 06:27:55
As far as manse scrying, I think the scrying stones should allow for scrying from manses or from prime to anywhere, since they cost so much in credits, they should get that benefit. I mean its a helpful tool that has to be purchased, so it should have some benefits to having one.
Now I hope this doesnt go through the new Glom/Mag monk skillset, because it would destroy the skillset to be found so easily.
QUOTE
-- While in the Divine Havens, a Demigod may SEEK any mortal, and know exactly where they are.
Now I hope this doesnt go through the new Glom/Mag monk skillset, because it would destroy the skillset to be found so easily.
Krellan2007-09-01 09:02:55
i don't even know what the skillset is, I get left out on everything 

Nydekion2007-09-01 11:17:30
Hm, I just had an epiphany. Since manses only allow scrying/tesseract to planes that they are directly connected to now...wouldn't it also make sense for it to be possible to scry to and teleport to limbo from any plane that connects to it as well as scry out of and teleport out of limbo to any connecting plane? That would allow for cubix trap detection and make sense (at least in my mind) according to the design.
Ildaudid2007-09-01 13:05:56
QUOTE(Nydekion @ Sep 1 2007, 07:17 AM) 437852
Hm, I just had an epiphany. Since manses only allow scrying/tesseract to planes that they are directly connected to now...wouldn't it also make sense for it to be possible to scry to and teleport to limbo from any plane that connects to it as well as scry out of and teleport out of limbo to any connecting plane? That would allow for cubix trap detection and make sense (at least in my mind) according to the design.
It would make sense, but they most likely don't want you to be able to tessersect to limbo. I think you should be able to since someone needs to be there to do it. But if they do that, you will have the whole gusting people from the room thing to keep the numbers down worthless. Since they will just be able to tessersect back in.
Unknown2007-09-01 13:18:12
QUOTE(Ildaudid @ Sep 1 2007, 08:27 AM) 437799
Now I hope this doesnt go through the new Glom/Mag monk skillset, because it would destroy the skillset to be found so easily.
What do you mean, will it be a sneaky assassin skillset?
Shamarah2007-09-01 13:21:57
Yup, it's called Stealth and we've been working on the design.