Shamarah2007-07-11 19:02:22
QUOTE(Shorlen @ Jul 11 2007, 02:47 PM) 424744
Moondancers don't have the OP combos we were all worried about when moving StagSac to Healing was brought up when I was still an Envoy =P
Er... what OP combos?
Shorlen2007-07-11 19:03:43
Meh, just kinda feel down that the best skill in Stag was replaced by a worthless skill that's only useful for assisting newbies with bashing. The AoE effect costs far too much exp in a game where getting exp is not fun, but a chore instead. Especially if you want to boost a raid - you have to suffer a pray-forced death in enemy territory.
Druids are NOT tanky - if I sacrificed half my max health/mana/ego during a fight, I would have 1,400 hp and die in a single staffblast or combo, maybe two if the attacker wasn't that strong. One Mindblast would leave me with 400 health/mana/ego. Sipping amounts are based on your max, so I'd be sipping for half as well. And, for the targeted one to work, I would have to stay close to the fighting (same local area).
The AoE version would cost me about five hours of bashing, seven if I used it to assist a raid, and it would boost the raid's health and give them passive affliction curing at the cost of, well, me assisting the raid directly. Sure, that's nice if you have a raid of 15-20 people, but if you have a 3-5 person raid, having another person is better than having that small boost. It only lasts 60 mins or so, so it's worthless in a long fight like village influencing (you also don't village conglut if you use it during one, and it only effects the people who were there when you used it and haven't died since). So, it has a single use - minor added tankiness when going after a Supernal/Avatar. And you DEFINITELY have to pray then after dying in enemy territory. Yay?
Since StagSac and DarkRebirth were given at the same time and (by all appearances) made to be the same strength, with this absurd nerf to StagSac, DarkRebirth should be replaced by that egg construct power, and the glom construct should do something else. That'd be about the same level of nerf
Druids are NOT tanky - if I sacrificed half my max health/mana/ego during a fight, I would have 1,400 hp and die in a single staffblast or combo, maybe two if the attacker wasn't that strong. One Mindblast would leave me with 400 health/mana/ego. Sipping amounts are based on your max, so I'd be sipping for half as well. And, for the targeted one to work, I would have to stay close to the fighting (same local area).
The AoE version would cost me about five hours of bashing, seven if I used it to assist a raid, and it would boost the raid's health and give them passive affliction curing at the cost of, well, me assisting the raid directly. Sure, that's nice if you have a raid of 15-20 people, but if you have a 3-5 person raid, having another person is better than having that small boost. It only lasts 60 mins or so, so it's worthless in a long fight like village influencing (you also don't village conglut if you use it during one, and it only effects the people who were there when you used it and haven't died since). So, it has a single use - minor added tankiness when going after a Supernal/Avatar. And you DEFINITELY have to pray then after dying in enemy territory. Yay?
Since StagSac and DarkRebirth were given at the same time and (by all appearances) made to be the same strength, with this absurd nerf to StagSac, DarkRebirth should be replaced by that egg construct power, and the glom construct should do something else. That'd be about the same level of nerf

Shamarah2007-07-11 19:04:55
QUOTE(Shorlen @ Jul 11 2007, 03:03 PM) 424751
Meh, just kinda feel down that the best skill in Stag was replaced by a worthless skill that's only useful for assisting newbies with bashing. The AoE effect costs far too much exp in a game where getting exp is not fun, but a chore instead. Especially if you want to boost a raid - you have to suffer a pray-forced death in enemy territory.
No you don't. Serenwilde has ranged soul resurgem. No one from Serenwilde should EVER pray if there are 5 Moon users online.
You don't even play anymore, what do you care?
Shorlen2007-07-11 19:06:21
QUOTE(Shamarah @ Jul 11 2007, 03:02 PM) 424749
Er... what OP combos?
"StagSac for @target;starchant trueheal" - trueheal someone else when you trueheal yourself at no additional cost or penalty
After StagSac for allies, which kills you and destroys your corpse, you can still be ressed due to the city skill of starchant sacrifice.
Yes, the construct power given to Seren allowed this second one too, but I didn't agree with that construct power existing either, so... =P
Shorlen2007-07-11 19:09:07
QUOTE(Shamarah @ Jul 11 2007, 03:04 PM) 424752
No you don't. Serenwilde has ranged soul resurgem. No one from Serenwilde should EVER pray if there are 5 Moon users online.
The coven still needs to be on the same plane as the soul, so that doesn't work in every case, and that's just about the most unbalanced skill in the game =\\ No idea why it hasn't been removed, though when I tried, I was told it was outside of Envoy jurisdiction.
QUOTE
You don't even play anymore, what do you care?
Very good point. I have no idea. Sorry for considering coming back. Bye.
Shamarah2007-07-11 19:10:20
I will never understand why people who don't play the game try to talk about current balance / ongoing events.
Krellan2007-07-11 19:19:37
But I wanted him to come back 
it's actually okay I think. I like the area one, does it only last an hour? it seems to be going on much longer. and I hope they extend the time anyways. with soul rezz it's not a big deal. People are willing to die to rezz someone else all the time, I'm sure they'd do it for a boost in health too. I mean if you just go in the area and leave it puts you above your max too.

it's actually okay I think. I like the area one, does it only last an hour? it seems to be going on much longer. and I hope they extend the time anyways. with soul rezz it's not a big deal. People are willing to die to rezz someone else all the time, I'm sure they'd do it for a boost in health too. I mean if you just go in the area and leave it puts you above your max too.
Unknown2007-07-11 19:29:10
QUOTE(Krellan @ Jul 11 2007, 02:19 PM) 424762
But I wanted him to come back 
it's actually okay I think. I like the area one, does it only last an hour? it seems to be going on much longer. and I hope they extend the time anyways. with soul rezz it's not a big deal. People are willing to die to rezz someone else all the time, I'm sure they'd do it for a boost in health too. I mean if you just go in the area and leave it puts you above your max too.

it's actually okay I think. I like the area one, does it only last an hour? it seems to be going on much longer. and I hope they extend the time anyways. with soul rezz it's not a big deal. People are willing to die to rezz someone else all the time, I'm sure they'd do it for a boost in health too. I mean if you just go in the area and leave it puts you above your max too.
Does stagsac (either targeted or untargeted) stack? If so, using it with soul rezz would be godly for things like influences, especially untargeted...
Krellan2007-07-11 19:35:40
QUOTE(mitbulls @ Jul 11 2007, 02:29 PM) 424765
Does stagsac (either targeted or untargeted) stack? If so, using it with soul rezz would be godly for things like influences, especially untargeted...
don't know, i'm no envoy! And that would. So far we've only used it in seren so every gets a boost above their max.
Sylphas2007-07-11 19:38:24
Well, if I gave it to Healing, I'd also strip res and sac from Sacraments, possibly Trueheal as well. You know, make Healing the best at healing and such and not Sacraments.
Forren2007-07-11 19:46:41
I really don't understand why some of you think the new Sacrifice is so bad..
Furien2007-07-11 19:56:18
It rocks, but using it on one person and staying alive completely neuters the one who used the skill. All they'll be able to do is sit around or tag along and hunt with you. Alternatively they can die and get a soul resurgem for a similar effect around the area. Not many seem to do that. :/
Unknown2007-07-11 20:08:24
QUOTE(Forren @ Jul 11 2007, 03:46 PM) 424773
I really don't understand why some of you think the new Sacrifice is so bad..
Switch to Stag and try it yourself then. It really does suck, in either form but especially the targeted form. I have no plans to use it myself, ever.
Ashteru2007-07-11 20:21:24
If I was Serenguard, I'd be all over Stag. Why?
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Unknown2007-07-11 20:35:12
QUOTE(Ashteru @ Jul 11 2007, 03:21 PM) 424791
If I was Serenguard, I'd be all over Stag. Why?
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Stag looks nice, until you remember that the other option is moon.
Beam (for utility)
Aura
Shine
Harvest (nice experience, especially for 1-handers)
Full
Drawdown
Sometimes dark/waxing/shafts/waning when the situation fits
Being able to join covens
Stag is interesting, but on the whole, moon wins.
Ashteru2007-07-11 20:38:46
QUOTE(mitbulls @ Jul 11 2007, 08:35 PM) 424796
Stag looks nice, until you remember that the other option is moon.
Beam (for utility)
Aura
Shine
Harvest (nice experience, especially for 1-handers)
Full
Drawdown
Sometimes dark/waxing/shafts/waning when the situation fits
Being able to join covens
Stag is interesting, but on the whole, moon wins.
Beam (for utility)
Aura
Shine
Harvest (nice experience, especially for 1-handers)
Full
Drawdown
Sometimes dark/waxing/shafts/waning when the situation fits
Being able to join covens
Stag is interesting, but on the whole, moon wins.
I was specifically talking me, so I ignore stuff that needs eq.

Basically, I would use Aura (which is only magic, isn't it? Stags stuff is better with the colddef), Drawdown, shine and harvest. Still more than I use from night, but less than I use from stag.
Unknown2007-07-11 20:48:41
QUOTE(Ashteru @ Jul 11 2007, 04:21 PM) 424791
If I was Serenguard, I'd be all over Stag. Why?
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Medicinebag
Swiftstripes
Spirittotem
Pacing
Bolting
Gore
That's double the amount of skills I use in Night. xD
Medicinebag is awesome, very useful, especially against other warriors.
I use Swiftstripes and Trueheart regularly, both fairly good.
Totemreturn is more useful to me than summoning the totem for healing, but I do use the healing sometimes, too, especially for groups.
I don't follow people. I Pace them. (#ALIAS follow {pace %1})
The change for Gore makes it a little more useful to a warrior (or druid, even), but I still get better results from just crushing someone with a weapon for that same two power. The real advantage of Gore is that I could impale someone, even as a bonecrusher.
Stagform is good, though I'm still hoping for one or two minor tweaks yet.
Parade, I've learned to like and find it useful sometimes.
Don't use Bolting much, though I think of some situations where I might have found it useful.
Headbutt (like tackle, charge, barge...) would be great if the resistance was scaled better with size. I can be size 21 and still fail pretty easily to move someone of size 12, say.
Ashteru2007-07-11 20:56:06
Yeah, all of those skills are damn nice. I'd take stag in a heartbeat, trust me! targeted Sacrifice also seems nice for defenses, but eh, I don't see why you say stag as a whole is crap. Imho it's better than Crow, and on-par with moon/night for warriors.
Krellan2007-07-11 22:06:20
i think targetted stag shouldn't require same area. No one will use it. Ever. The only occasion I can think of, off the top of my head is if we're getting raided, or we're in a village revolt and someone is just gonna sit on a sanct room cause they aren't a fighter. STill that means they can't win any debates or influences.
Anarias2007-07-12 12:47:44
I sure liked Stag better than Moon. I used way more Stag skills than I use Moon ones now. An eq/balance boost at the cost of some tints is much better than spending 10 power for... not so much from Shine.