Unknown2007-06-19 20:12:55
QUOTE(Yrael @ Jun 19 2007, 02:51 PM) 418603
Moondancers are fine as they are. Shadowdancers are even worse.
I'd just like to have an alternative way to kill. For a Moondancer who wants to go into pvp you -have- to take hexes as third skill and you -have- to go for toadcurse. That's it. I'd just like so variety there. An alternative way to kill. (And no, don't give me the moonburst crap, we had that. Moonburst might work on small people but not on the ones that can cure and aren't a level 50 or below loboshigaru (or druid or bard))
QUOTE(Shamarah @ Jun 19 2007, 07:19 PM) 418658
My idea for wisp was to make it a regular ent that gives passive faeriefire to whoever it's hitting. Helpful, but it's not an extra affliction to cure or anything. I'll probably put that in my next report.
Bards will be fine and completely viable once the bard special report is implemented.
Bards will be fine and completely viable once the bard special report is implemented.
Why faeriefire..

Shamarah2007-06-19 20:15:59
Because it's helpful to us and not harmful to them; hence, it's not too powerful. If it gave an affliction, it would be way too strong.
Krellan2007-06-19 20:17:04
faerie fire is great because it lets you track the others curing which you can't normally do if they're shrouded. things like when they're done writhing, when they're done tumbling out, which way they run etc.
it is an affliction that shows up under diagnose and is cured by focus spirit only.
it is an affliction that shows up under diagnose and is cured by focus spirit only.
Unknown2007-06-19 20:17:25
QUOTE(Shamarah @ Jun 19 2007, 10:15 PM) 418707
Because it's helpful to us and not harmful to them; hence, it's not too powerful. If it gave an affliction, it would be way too strong.
How exactly is faeriefire helpful?
EDIT: Ninja'd hrm.. is that what you indended Shamarah?
Unknown2007-06-19 20:21:57
QUOTE(shadow @ Jun 19 2007, 03:12 PM) 418706
I'd just like to have an alternative way to kill. For a Moondancer who wants to go into pvp you -have- to take hexes as third skill and you -have- to go for toadcurse. That's it. I'd just like so variety there. An alternative way to kill. (And no, don't give me the moonburst crap, we had that. Moonburst might work on small people but not on the ones that can cure and aren't a level 50 or below loboshigaru (or druid or bard))
Why faeriefire..
Why faeriefire..

That all depends. As an illithoid, I could have been easily killed by moonburst damage. It is actually very nice, if the target does not have high magic resistance. Krellan (I know he was an extreme case) could probably 4-hit me now, as a human with robes, even if I were sipping/reading scroll/sparklies. Of course, I'm not stupid enough to stand there and let him hit me, but for him at least it is a viable option.
For most MDs, MB sucks because you mostly fight Glooms who have insane magic resistance. If it is ever changed to a different damage type, the formula will need to be reworked completely. The other problem is that MDs are so good at holding people down, that any other kill methods would be easier for them than for other classes. If MDs get a new kill option, they'll have to sacrifice something for it.
The best suggestion I can think of is just to rework the damage formula for moonburst to do lower base damage, and change the damage type to something like 50% cold/25% fire/25% magic (I don't really know, those are just random numbers). That way MDs can damage more people, but they don't have the OP attack on lobos/illithoids/little people they have now. It would also make hunting a little harder, but they are already amazing bashers. The other plus of this is that the MD has to actually make a choice which they are going for - you can't try to damage kill someone while keeping them sleeplocked. It adds more strategy and fun to their combat style.
Shamarah2007-06-19 20:24:40
QUOTE(shadow @ Jun 19 2007, 04:17 PM) 418710
How exactly is faeriefire helpful?
EDIT: Ninja'd hrm.. is that what you indended Shamarah?
EDIT: Ninja'd hrm.. is that what you indended Shamarah?
Well, yes, technically it's an affliction, but it's not really something you cure.
Derian: what magic resistance? Crow doesn't get any to my knowledge and all Night has is garb and nightkiss.
Unknown2007-06-19 20:45:26
QUOTE(Shamarah @ Jun 19 2007, 03:24 PM) 418716
Well, yes, technically it's an affliction, but it's not really something you cure.
Derian: what magic resistance? Crow doesn't get any to my knowledge and all Night has is garb and nightkiss.
Derian: what magic resistance? Crow doesn't get any to my knowledge and all Night has is garb and nightkiss.
Garb and nightkiss are very nice defense, especially when combined with magic-proofed robes and the magic skillset. With magic-proofed robes, inept magic, and aura/drawdown, I could usually do something like 600 damage to myself (17 int). If the enemy happens to be a furrikin, then it's completely worthless to even bother attacking them.
Let's look at Derian as another example, though. He's a level 79 human with magicproof robes. He's been around for awhile and spent a lot of credits, but still doesn't have trans magic (he's somewhere around gifted I think). Gehn does around 1.2k with moonburst, and Krellan does a lot more than that.
They should be balanced toward the middle, so that MB isn't so painful for those without a lot of magic defense, and it's stronger against those who do have some magic defense.
Laysus2007-06-19 22:03:47
QUOTE(mitbulls @ Jun 19 2007, 02:50 PM) 418605
I agree. Wisp could do something fun like a one-use rad rune, but nothing that will add to their overall offense. MD offense is already very nice, SD is even better. Giving them something like passive epilepsy/confusion to add to their offense would just be too much.
Moondancer offense isn't brilliant. It's reliant on hexes (believe me, it's so hard to kill stuff without them), and as Tuek said to me many times - we're the masters of the slow kill. Once we start killing you, it'll take a while but you'll have trouble stopping us, which gives the illusion of a hugely powerful offense.
Shamarah2007-06-19 22:04:17
It never fails to amuse me how Moondancers whine about how moonburst sucks because they only ever test on each other, and they have the best magic resistance of any class in the entire game.
I assure you, it hurts the rest of us.
I assure you, it hurts the rest of us.
Laysus2007-06-19 22:06:43
Moonburst is nice enough, especially for the demis and whatnot among us. Unfortunately, getting someone to stay still so we can burst them is damned hard. Moondancer hindering (if you don't have hexes) consists of pigwidgeon, shafts (unreliable), and aeon. With hexes, it's so much more efficient (and quicker) to go for a toadcurse.
Shamarah2007-06-19 22:20:24
It is also, assuming a competent opponent, more efficient for a Shadowdancer to toadcurse.
I'm not sure why you're complaining.
Also, you listed aeon twice.
I'm not sure why you're complaining.
Also, you listed aeon twice.
Laysus2007-06-19 22:23:45
lies >.>
Unknown2007-06-20 00:32:17
QUOTE(Shamarah @ Jun 19 2007, 06:04 PM) 418746
I assure you, hurts the rest of us.
QFT
Krellan2007-06-20 00:37:56
QUOTE(Kromsh @ Jun 19 2007, 07:32 PM) 418780
QFT
aren't you a druid? you dont' count.
Diamondais2007-06-20 00:38:35
QUOTE(Krellan @ Jun 19 2007, 08:37 PM) 418782
aren't you a druid? you dont' count.
Why?
Yrael2007-06-20 00:38:39
QUOTE(shadow @ Jun 20 2007, 06:12 AM) 418706
I'd just like to have an alternative way to kill. For a Moondancer who wants to go into pvp you -have- to take hexes as third skill and you -have- to go for toadcurse.
You don't need one when you've got something that bloody easy. *mutter*. Wane is faster than tarot aeon, too.
Xenthos2007-06-20 00:43:08
QUOTE(Laysus @ Jun 19 2007, 06:06 PM) 418747
Moonburst is nice enough, especially for the demis and whatnot among us. Unfortunately, getting someone to stay still so we can burst them is damned hard. Moondancer hindering (if you don't have hexes) consists of pigwidgeon, shafts (unreliable), and aeon. With hexes, it's so much more efficient (and quicker) to go for a toadcurse.
Uhh...
You do realize that there are classes with less ability to keep someone still than a Moondancer has, yes? Heh...
Shiri2007-06-20 00:44:23
QUOTE(Shamarah @ Jun 19 2007, 09:15 PM) 418707
Because it's helpful to us and not harmful to them; hence, it's not too powerful. If it gave an affliction, it would be way too strong.
Idea approved!
EDIT: And wane isn't faster than tarot aeon. Mugwump is faster than human. That's another thing btw, good luck being anything other than a mugwump!
Ixion2007-06-20 00:47:30
QUOTE(Shamarah @ Jun 19 2007, 04:24 PM) 418716
Well, yes, technically it's an affliction, but it's not really something you cure.
Derian: what magic resistance? Crow doesn't get any to my knowledge and all Night has is garb and nightkiss.
Derian: what magic resistance? Crow doesn't get any to my knowledge and all Night has is garb and nightkiss.
I tend to cure it given mana priorities. Move room, cure, back in under 2 seconds .
Shamarah2007-06-20 01:00:25
QUOTE(Ixion @ Jun 19 2007, 08:47 PM) 418794
I tend to cure it given mana priorities. Move room, cure, back in under 2 seconds .
Well yeah, you /can/ cure it, but it doesn't really hurt you much if you don't.