ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Krellan2007-06-19 03:46:24
QUOTE(Salvation @ Jun 18 2007, 09:40 PM) 418507
What's the status on Willowisp, anyways? Does the administration still plan to implement a replacement, or are we content with the Fae we have?

Willowisp, if returned, should knock of eq (similar to Brownie, very small effect). If the person is also off-balance, it should additionally afflict with confusion/epilepsy.


it probably just needs to be small otherwise moondancers will never get another upgrade again! Everyone says there's so overpowered already. I wasn't really thinking when I came up with the fear idea. the description of a willowisp talks about tinkling of bells and how people are drawn to follow them. course that fits with their whole original idea, but that's where I was figuring a minor room effect off the top of my head and blocked by earwort, though I guess for shadowdancers giving them two room effects wouldn't be good. i think knocking off eq like a daydream from the bells would be enough.
Unknown2007-06-19 03:49:39
And here I was, wanting passive epilepsy for Shadowdancers sad.gif
Xavius2007-06-19 04:32:52
No nature/druidry love? We're still outclassed by novice guardians out of the forest? sad.gif
Hazar2007-06-19 05:49:27
do0d liek obv. droodz r OP. how cn u sai th3y ne3d buff?!! hater. kthxbai.
Unknown2007-06-19 12:39:20
What about making Willow wisp like a rad rune? Willow Wisp attacks and draws the opponent one room away in a random direction?

And you could order it to move, so that you could slip it into an entrenched location and wisp defenders out of it and possibly into your waiting group.

And, to make it slightly different than a rad rune, if the person is moved, then they're struck with vertigo and confusion. Could beef it up a bit more if you wanted to make it a one-shot use fae. Maybe have it also prone them and give amnesia. tongue.gif
Yrael2007-06-19 12:51:38
Moondancers are fine as they are. Shadowdancers are even worse.
Unknown2007-06-19 13:50:39
QUOTE(Yrael @ Jun 19 2007, 07:51 AM) 418603
Moondancers are fine as they are. Shadowdancers are even worse.


I agree. Wisp could do something fun like a one-use rad rune, but nothing that will add to their overall offense. MD offense is already very nice, SD is even better. Giving them something like passive epilepsy/confusion to add to their offense would just be too much.
Shiri2007-06-19 14:00:01
Some kind of group combat/utility effect would be good, yes.
Hazar2007-06-19 14:45:09
Seriously, though. If wiccans get upgraded and druids don't, something is wrong with the world.
Xavius2007-06-19 14:58:00
It's not even a real upgrade. It's the ability to cast NATURE VINES and thornlash on any terrain. sad.gif

EDIT: And no, Shiri. Go die in a corner. Nerf wiccans. They're ridiculously overpowered on both sides of the sea.
Shiri2007-06-19 14:59:14
QUOTE(Hazar @ Jun 19 2007, 03:45 PM) 418615
Seriously, though. If wiccans get upgraded and druids don't, something is wrong with the world.


Considering that you guys have enough utility skills between ecology and dreamweaving (and crow/stag) as is, and that we'd only be getting a utility skill in replacement for a combat skill we used to have all these months ago, and between this and the moonbeam downgrade (which we also haven't had an upgrade to compensate for like we were meant to yet)...

No it isn't.

EDIT: That's terrible. Moondancers overpowered? How can you possibly be serious?
Xavius2007-06-19 15:04:10
QUOTE(Shiri @ Jun 19 2007, 09:59 AM) 418617
EDIT: That's terrible. Moondancers overpowered? How can you possibly be serious?

laugh.gif

Sarcasm, right?
Ildaudid2007-06-19 15:05:11
QUOTE(Hazar @ Jun 19 2007, 10:45 AM) 418615
Seriously, though. If wiccans get upgraded and druids don't, something is wrong with the world.


I'm not saying this to be a jerk or anything, just am wanting to know something, since I have never been a druid.

But I find a BT with Dreamweaving a very scary combination, if they have set up their demesne effects at a proper timing. So what exactly is wrong with Druids? In general and as a BT?

I really haven't fought many HS's except one who demolished me HS/Ecology and that was a combination that had me dead pretty quick.

So I am not sure what is totally wrong with them? Or is it because of how they are not good outside of a demesne being the problem?
Shiri2007-06-19 15:06:16
QUOTE(Xavius @ Jun 19 2007, 04:04 PM) 418618
laugh.gif

Sarcasm, right?


Whew, that's what I was hoping.
Lendren2007-06-19 16:08:43
Everyone who is arguing about whether wiccans or druids need upgrades first, should quit their guilds and join their local bard's guild. Thank you, and have a nice day.
Krellan2007-06-19 17:08:46
hahah lendren is kind of right. My opinion is that bards are actually fine now, they're absurdly scary with everythign they have being room attacks with the new glamours. they're lacking a bit one on one, but in groups they're invaluable, everyone targets them first to my knowledge. I'd first have to say Druids need an upgrade. sure they're scary in their demesne, yes they're useless outside though ecologists have it a little better since they have all those room attacks. I think if cudgel got an upgrade people would be happier. make it at least something decent. I mean double the damage or something. make it 1.5 times stronger even. give it something remotely useful. The bleeding is fine, but the damage is terrible. I sometimes think the bleeding does more damage than the immediate impact. plus bleeding doesn't effect the bashing part. of course I argue for MD changes being one.

I like the idea of making wisp into a rad like effect, local area, can't be used at nexuses, cost one power to use to limit it. it wouldn't help wiccans at all in one v one things. well maybe? Other people are way better with that strategy than me. nothing off the top of my head though, I mean wiccans need their power for hexes and all that or otherwise choke and night stuff. But it'd be like a form of beckon, except more random and limited.
Shamarah2007-06-19 17:19:03
My idea for wisp was to make it a regular ent that gives passive faeriefire to whoever it's hitting. Helpful, but it's not an extra affliction to cure or anything. I'll probably put that in my next report.

Bards will be fine and completely viable once the bard special report is implemented.
Hazar2007-06-19 17:26:21
QUOTE(Ildaudid @ Jun 19 2007, 10:05 AM) 418619
I'm not saying this to be a jerk or anything, just am wanting to know something, since I have never been a druid.

But I find a BT with Dreamweaving a very scary combination, if they have set up their demesne effects at a proper timing. So what exactly is wrong with Druids? In general and as a BT?

I really haven't fought many HS's except one who demolished me HS/Ecology and that was a combination that had me dead pretty quick.

So I am not sure what is totally wrong with them? Or is it because of how they are not good outside of a demesne being the problem?


Having looked at it, once I finish transing Druidry and Dreamweaving, my properly timed and set up demesne is, indeed, rather scary. I conceed this point.

But that - a few utility skills aside - is all.

Druids cannot do anything outside demesne or forest.

EDIT: In contrast, wiccans are OP everywhere.
Krellan2007-06-19 18:23:34
QUOTE(Shamarah @ Jun 19 2007, 12:19 PM) 418658
My idea for wisp was to make it a regular ent that gives passive faeriefire to whoever it's hitting. Helpful, but it's not an extra affliction to cure or anything. I'll probably put that in my next report.

Bards will be fine and completely viable once the bard special report is implemented.


ooh that'd be real nifty, thought it makes yet another nature skill useless, it still would save me the trouble of using it.
Lendren2007-06-19 20:03:14
QUOTE(Krellan @ Jun 19 2007, 01:08 PM) 418650
hahah lendren is kind of right. My opinion is that bards are actually fine now

That's kind of true, in the sense that if you made every single skill in Blademaster/Pureblade/Bonecrusher/Axelord entirely useless (say, by making it so people can keep up rebounding indefinitely while attacking, then quartering the effectiveness of all but one or two of them), it'd be fine, because they can always kill with moonbursts. Why should warriors need to use weapons? Why should they have any actual skillchoices?

QUOTE(Shamarah @ Jun 19 2007, 01:19 PM) 418658
Bards will be fine and completely viable once the bard special report is implemented.

You mean there was something that didn't get vetoed this time? Wonders never cease.