ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Shamarah2007-05-30 20:47:09
Eh, it's not that big a deal. Heretic afflictions are all easy to handle, infidel damage is laughable, the anti-ghost thing is pretty pointless and impractical to actually use, the only really good thing about it is the affliction curing.
Ildaudid2007-05-30 21:04:19
QUOTE(Shamarah @ May 30 2007, 04:47 PM) 413187
Eh, it's not that big a deal. Heretic afflictions are all easy to handle, infidel damage is laughable, the anti-ghost thing is pretty pointless and impractical to actually use, the only really good thing about it is the affliction curing.


Yeah ghost is nothing now anyways with all the nerfing it has taken. Kind of not happy that it is allowed on Nil, and I will do my best to avoid fighting in it, but please please don't say it allows angels onto Nil too.

I am just surprised how closely it resembles a little short acting demesne that can be placed in several rooms, then stacking it in an aqua demesne will be kinda scary.
Forren2007-05-30 21:07:17
QUOTE(Ildaudid @ May 30 2007, 05:04 PM) 413192
Yeah ghost is nothing now anyways with all the nerfing it has taken. Kind of not happy that it is allowed on Nil, and I will do my best to avoid fighting in it, but please please don't say it allows angels onto Nil too.

I am just surprised how closely it resembles a little short acting demesne that can be placed in several rooms, then stacking it in an aqua demesne will be kinda scary.


Yes, because being unable to use a skill in 5% of rooms is extreme nerfing, Ildaudid. It's still a very handy escape tool. I'd love ghost.

Why would stacking it in an aqua demesne be scary? Coldaura + aqua demesne would be worse. Insta-frozen.
Ildaudid2007-05-30 21:25:41
QUOTE(Forren @ May 30 2007, 05:07 PM) 413197
Yes, because being unable to use a skill in 5% of rooms is extreme nerfing, Ildaudid. It's still a very handy escape tool. I'd love ghost.

Why would stacking it in an aqua demesne be scary? Coldaura + aqua demesne would be worse. Insta-frozen.


Deep Flooding stops ghost Forren, alot of attacks where one would want to ghost to escape will be in an aqua meld. Normally a deluged one.

Stacking the passive healing in the demesne is what I mean Forren, having the extra healing/affliction curing + the passive healing nature of an aqua demesne on allies, and if the ally is a merian, they will have what lvl 2 regen to start with in an aqua demesne simply because of the water part, right?

So lets say a merian paladin in your demesne, will have lvl 2 regen, demesne healing from your allies demesne list, and an extra 100-200 health + 1 affliction cured while in Hallowed Grounded area. (scary)

If merians don't get the bonus in the demesne then just the passive healing from being an ally in the demesne topped with the 100-200 +1 affliction per 10 seconds. (a little scary)

Where is coldaura coming into this though? The skill isn't in the same orgs? confused.gif
Forren2007-05-30 21:29:29
QUOTE(Ildaudid @ May 30 2007, 05:25 PM) 413214
Deep Flooding stops ghost Forren, alot of attacks where one would want to ghost to escape will be in an aqua meld. Normally a deluged one.

Stacking the passive healing in the demesne is what I mean Forren, having the extra healing/affliction curing + the passive healing nature of an aqua demesne on allies, and if the ally is a merian, they will have what lvl 2 regen to start with in an aqua demesne simply because of the water part, right?

So lets say a merian paladin in your demesne, will have lvl 2 regen, demesne healing from your allies demesne list, and an extra 100-200 health + 1 affliction cured while in Hallowed Grounded area. (scary)

If merians don't get the bonus in the demesne then just the passive healing from being an ally in the demesne topped with the 100-200 +1 affliction per 10 seconds. (a little scary)

Where is coldaura coming into this though? The skill isn't in the same orgs? confused.gif


I'm just saying, it's not as synergistic in comparison to other skills that could have potentially been mimicked.

Deluge does stop ghosts. There has to be some downside to an ability that lets you easily escape instakills, instakill-setups, and people in general.

The passive healing in the skill should be something like.. 100-200 hp, as far as I'm aware.

Also - the timer suggested was longer than 10 minutes.
Ildaudid2007-05-30 21:38:44
10 minutes? shocked.gif

Oh, well from what Geb or Desitrus said, can't remember which said it, the rooms stays that way for 2 mins, and the timer ticks once per 10 seconds.

We are going to have to disagree on ghost, Since I think between distorting/water it has made anything that people want to escape from, or sneak into not really worth it... I guess if you get jumped and are out of the place before a mage deluges, yeah it would be good for that, or for solo fighting in non-water duels to avoid instas... but prepared raids it isn't the best way to escape though IMO.

I just see it as a passive little demesne for a Celestine, I guess you can look at Drink the same way for Night... I dunno. I just don't like how portable it is and how I will be fighting in completely hallowed (being 3+ rooms soon)

Imagine our Limbo battles now smile.gif hehe they are gonna be rough evil.gif
Razenth2007-05-30 21:41:25
You can't bring your angel onto Nil?
Forren2007-05-30 21:41:39
QUOTE(Ildaudid @ May 30 2007, 05:38 PM) 413220
10 minutes? shocked.gif

Oh, well from what Geb or Desitrus said, can't remember which said it, the rooms stays that way for 2 mins, and the timer ticks once per 10 seconds.

We are going to have to disagree on ghost, Since I think between distorting/water it has made anything that people want to escape from, or sneak into not really worth it... I guess if you get jumped and are out of the place before a mage deluges, yeah it would be good for that, or for solo fighting in non-water duels to avoid instas... but prepared raids it isn't the best way to escape though IMO.

I just see it as a passive little demesne for a Celestine, I guess you can look at Drink the same way for Night... I dunno. I just don't like how portable it is and how I will be fighting in completely hallowed (being 3+ rooms soon)

Imagine our Limbo battles now smile.gif hehe they are gonna be rough evil.gif


Sorry, I meant the affliction curing, 10 SECONDS. I meant it was suggested to be 12+ seconds per curing.

Drink >>>> Hallowed Ground.
Forren2007-05-30 21:42:07
QUOTE(Razenth @ May 30 2007, 05:41 PM) 413222
You can't bring your angel onto Nil?


Angel go boom.
Ildaudid2007-05-30 21:45:32
QUOTE(Forren @ May 30 2007, 05:42 PM) 413224
Angel go boom.


explode.gif




Ashteru2007-05-30 22:02:18
QUOTE(Forren @ May 30 2007, 09:41 PM) 413223
Drink >>>> Hallowed Ground.

It however, has the same base of affliction healing, and the only thing that drink actually really helps is a high-health warrior. Not sure on the percentage right now, but it only gets really insane over 10k health. Think it's like...15% all 10 seconds, so, basically, all two sparkles, you get a third without effect on mana/ego. Hallowed ground gives additional afflictions to heretic, some more damage to infidel and uuh...something else.
I won't argue that drink is better, but it's only really noticeable if you got high health.
(Yes, I know shadows stop regen, zomg.)
Krellan2007-05-30 22:06:01
i sort of didn't understand what drink does confused.gif
the avaerin wiki doesn't give night details sad.gif
Ashteru2007-05-30 22:19:53
Basically, drink is a 4 power defense you put up.
Then, whenever you stand in a shadowed room (Shadows dissipate after 2 minutes and cost power to gather, 1 with nightkiss, 3 without), you regen 15% of your maxhealth all...10 or 12 seconds, and one affliction.
Geb2007-05-30 22:49:16
QUOTE(Ashteru @ May 30 2007, 11:02 PM) 413233
It however, has the same base of affliction healing, and the only thing that drink actually really helps is a high-health warrior. Not sure on the percentage right now, but it only gets really insane over 10k health. Think it's like...15% all 10 seconds, so, basically, all two sparkles, you get a third without effect on mana/ego. Hallowed ground gives additional afflictions to heretic, some more damage to infidel and uuh...something else.
I won't argue that drink is better, but it's only really noticeable if you got high health.
(Yes, I know shadows stop regen, zomg.)


Drink also helps hinder the regeneration abilities of enemies who enter in the shadowed room with the drink user. Now consider having 0 regen, while trying to keep metawake up to fend off sleep locks from a Shadowdancer. You also have to remember that the 15% regen is in addition to the normal regen the person may have from his race or class abilities. So 15% regeneration every 10 seconds is useful for anyone, no matter how much health the person has.
Ashteru2007-05-30 22:58:09
QUOTE(geb @ May 30 2007, 10:49 PM) 413241
Drink also helps hinder the regeneration abilities of enemies who enter in the shadowed room with the drink user. Now consider having 0 regen, while trying to keep metawake up to fend off sleep locks from a Shadowdancer. You also have to remember that the 15% regen is in addition to the normal regen the person may have from his race or class abilities. So 15% regeneration every 10 seconds is useful for anyone, no matter how much health the person has.

I am talking about a normal room just with shadows released, not with choke. tongue.gif If you encounter a warrior (Generally those with the highest health) in a shadowed room, drop a roomattack like that Moonstuff, Stagstuff, or that fliestuff from Necromancy, basically making it cost them for staying in the same room. If, however, you see a shadowdancer standing in a room with shadows released....tackle him out, but don't enter, except if you feel like fighting in choke. tongue.gif
And I am not denying that drink is useful, but I am saying that it really only gets the awesome stuff people talk about when it is used by high-health warriors.
Athalas2007-05-30 23:35:13
A warrior with 5k health would get 750 each tick from that. Mercy would add another 250. That's 1000 passive health regen not considering that they could have other regen besides mercy. It's not like it's too hard to get 5k health as a warrior unless you pick a low con/int race.
Genos2007-05-30 23:36:52
ANNOUNCE NEWS #815
Date: 5/30/2007 at 23:09
From: Morgfyre, the Legion
To : Everyone
Subj: Glamours changes

After a great deal of observation and some tough debate, the following
changes have been made to Glamours:

COLOURBURST
--------------------
- Damage is no longer done with every hit.
- Sensitivity has been replaced with damage.
- The way colours are chosen has been changed:
- If blind, 1-2 colours will be picked (weighted towards 1)
- If not blind, 2-4 colours will be picked (weighted towards 2)
- No colour will ever be picked twice in the same ColourBurst

COLOURSPRAY
--------------------
- The same changes as ColourBurst have been made here.

GLAMOUR
--------------------
- You cannot stack Glamours now.
- You can only weave Glamours of players who are online.

COLOURMAELSTROM
--------------------
- The same changes as ColourBurst have been made here, with the
following exceptions:
- If blind, 1-2 colours
- If not blind, 2-3 colours
- The timing of ColourMaelstrom will be more predictable, and will hit
everyone in the room at once.

ILLUSORY MAZE
--------------------
- The ColourMaelstrom effect in a Maze will hit much faster.
- The ColourMaelstrom effect in a Maze can hit with more colours than is
usual.

We don't like to make drastic changes to how skills work at all, let
alone so soon after they have been released, but in this case we felt
these changes were needed and are for the better. Some of these are
upgrades (Maze, in particular), while others are simply balancing (we
felt the constant damage and affliction combination of ColourBurst was
too much). We hope that you will agree they make for a more balanced
skillset in the aggregate.

Enjoy!

Penned by My hand on the 7th of Klangiary, in the year 177 CE.
Morgfyre2007-05-30 23:41:25
I forgot to mention in that announce post that the ColourMaelstrom effect in an Illusory Maze will now hit everyone in the Maze it can, regardless of whether or not they are a personal enemy. There seemed to be a great deal of confusion over Maze's effect due to the casters not enemying their victim, so I've simply removed the enemy check.
Unknown2007-05-30 23:58:23
Out of curiosity Morgy, why did you limit glamours to people who are online? What's the concern with that?
Furien2007-05-31 00:01:28
Yeah. It had pretty small espionage value to begin with, now it doesn't have very much at all. sad.gif