ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Lysandus2007-05-24 02:30:33
I dunno if I'm gonna hyperventilate with the sudden upgrade of Blanknote or not.

@Furien comfort.gif
Shorlen2007-05-24 03:07:22
The gore change *seems* like a severe downgrade to me. What is the chance of it procing impale?

Before, the only use I found for Gore was to use on someone who was saplocked, but had so much health, they were taking too long to die. If I knew they were strongly locked, could discern, then gore if they were below half, or cudgel if they were above.

With it being random, isn't that putting more in the hands of chance and less in the hands of timing/skill? If sap + gore is too powerful if the impale works, but worthless if it doesn't (allowing them to trivially escape while you recover balance), isn't that a bad thing?

Dunno, I don't actually play anymore, so I shouldn't be talking, but that's what it seems like to me =(
Unknown2007-05-24 05:15:55
QUOTE(Shorlen @ May 24 2007, 05:07 AM) 411305
The gore change *seems* like a severe downgrade to me. What is the chance of it procing impale?

Before, the only use I found for Gore was to use on someone who was saplocked, but had so much health, they were taking too long to die. If I knew they were strongly locked, could discern, then gore if they were below half, or cudgel if they were above.

With it being random, isn't that putting more in the hands of chance and less in the hands of timing/skill? If sap + gore is too powerful if the impale works, but worthless if it doesn't (allowing them to trivially escape while you recover balance), isn't that a bad thing?

Dunno, I don't actually play anymore, so I shouldn't be talking, but that's what it seems like to me =(


I thought it was supposed to be an upgrade. IE that you can impale them even if certain conditions aren't met. I think the insta was unchanged.. unless I read that announce post wrong.
Anarias2007-05-24 05:35:07
It seems like a big fat downgrade to me too. The impale isn't helpful if you have to gore someone with your fingers crossed. Being able to use it while measuring your opponents health was the only way it was useful.
Clise2007-05-24 05:44:52
QUOTE(Anarias @ May 24 2007, 01:35 PM) 411345
It seems like a big fat downgrade to me too. The impale isn't helpful if you have to gore someone with your fingers crossed. Being able to use it while measuring your opponents health was the only way it was useful.


Ah but this way, you have a chance of impaling RIGHT at the beginning, and while they are impaled, continue to gore ..... How do you gore again when your antlers are stuck in the other fellow's body?
Rika2007-05-24 05:50:23
Gore takes power, doesn't it? If it does, this does make it even less useful. Before, you had a 100% chance of the 2 power going into the impale if the target had below 50% health (?), but now, there is just a small chance, no matter what.
Anarias2007-05-24 06:01:15
QUOTE(Clise @ May 23 2007, 11:44 PM) 411353
Ah but this way, you have a chance of impaling RIGHT at the beginning, and while they are impaled, continue to gore ..... How do you gore again when your antlers are stuck in the other fellow's body?


You can't gore again if you've got them impaled. You'd have to withdraw your antlers. And big deal if you have a chance of impaling at the beginning. That's not when you want them impaled. You want to know you can impale them after you've sapped.
Clise2007-05-24 06:16:37
QUOTE(diamondais @ May 24 2007, 06:52 AM) 411222
Very very happy with the change to Gore, it seems more worth using now.

Though Kalodan pointed out it was weird how I could impale and gore him again (without him escaping), who knows if that's supposed to be or an oversight.


You can still impale and gore.
Shorlen2007-05-24 06:37:53
QUOTE(rika @ May 24 2007, 01:50 AM) 411358
Gore takes power, doesn't it? If it does, this does make it even less useful. Before, you had a 100% chance of the 2 power going into the impale if the target had below 50% health (?), but now, there is just a small chance, no matter what.

Well, it's not a small chance, it's 33% according to Kalo. 33% isn't bad, it's just.... relying heavily on chance to win. I don't like that, as I already need to get lucky with when narcolepsy puts them to sleep, or with when they fall asleep from exhaustion, or when my illusions actually hit them...

Dunno. Kalo says it's nicer now than before. Personally, I think the upgrade should have been different, but all my suggestions for it were discounted as bad ideas when I was hartstone envoy, so I clearly don't have anything constructive to add, and not for lack of trying =\\
Unknown2007-05-24 10:56:12
My first suggestions for Gore were tossed out or just uncreative. Changing the chance for impaling was easily accepted, but I don't think it's because this is a downgrade. The reason I asked for it to be changed this way is because you could pretty much never impale someone with high health unless you had a group all beating on the person.

The ability especially wasn't useful to a warrior, who would rather put his power into swinging a weapon better. Now, with this change, I can Gore someone and impale them (as a Bonecrusher who can't impale someone otherwise) or at least do a fair amount of damage. The chance for impale that I suggested was 50%. It was bumped down to 40% by those submitting the report. If it was implemented as 33%, that's definitely not my fault and not what I really wanted for the change.
Krellan2007-05-24 19:40:10
well on the plus side it makes druids more useful in a raid outside their demesne? Instant chance to impale someone equals awesome! if it works anyways.
Unknown2007-05-24 20:24:01
It is a 40% chance, too. The 33% from Kalodan's tests seems to have come up a bit short. smile.gif
Diamondais2007-05-25 01:09:36
QUOTE(Zarquan @ May 24 2007, 04:24 PM) 411572
It is a 40% chance, too. The 33% from Kalodan's tests seems to have come up a bit short. smile.gif

I said to him 'I think it's 33%' because someone said 33% to me when we were going over from changing it to 50%, or someone said 33% to me around the time the suggestion was going through.

And I'm always willing to accept suggestions Shorlen.. I've posted to the guild to tell me then, even bluntly said it on the combat clan (which.. certain someones need to work on getting more people in!). You can message me, you can PM me.
Malarious2007-05-25 07:27:09
As a note, I am still taking ideas from everyone. If I have to use my slots I will refer it to an envoy and try to get it in, note I cant guarantee 100% since we have a limit on slots.

In the works: Resistance skill for trackers happy.gif (I heard your pleas)
Saran2007-05-25 08:07:09
Dodging + Circle = no nullify BOOO nerf

Please could dodge atleast work on everything but nullify, It's annoying to have someone in a fully active demesne and there is little you can do until they decide to stop.
Unknown2007-05-25 11:42:10
QUOTE(Saran @ May 25 2007, 04:07 AM) 411738
Dodging + Circle = no nullify BOOO nerf

Please could dodge atleast work on everything but nullify, It's annoying to have someone in a fully active demesne and there is little you can do until they decide to stop.


Wait. Are you saying that you can't take down someone's magical shield because they dodge the stripping of it?
Kaervas2007-05-25 11:50:21
I'm guessing he's talking about avoid rather than dodging. Avoid is active and works like timeslip whereas dodging is passive.
Unknown2007-05-25 13:25:55
Ah. That might make a little more sense, but still questionable as to whether anyone should be able to avoid someone taking down your shield. Would you rather take down their shield and then they avoid your next attack? Or would you rather miss on the shield once and then take it down before your attack? Six in one, half dozen in the other?
Saran2007-05-25 13:51:28
QUOTE(Zarquan @ May 25 2007, 11:25 PM) 411774
Ah. That might make a little more sense, but still questionable as to whether anyone should be able to avoid someone taking down your shield. Would you rather take down their shield and then they avoid your next attack? Or would you rather miss on the shield once and then take it down before your attack? Six in one, half dozen in the other?


Well when fighting a certain bard, they stood in my demesne with me throwing nullifies at them and not one hit them nor any demesne effects. I would think that because the circle/pent seems more like a stationary thing it should be able to be nullified regardless of acrobatics, being able to dodge/avoid(more likely) constantly while protected from all harm seems a tad unfair, especially if you are fighting on the edge of a demesne as you can just step out and the only time you really need to worry about being harmed by the effects are if you step in or actually start attacking
Ildaudid2007-05-25 14:16:15
Wait acrobatics users can dodge/avoid demesne effects? ooh neat.