Ildaudid2007-04-21 03:18:32
QUOTE(MrShrimp @ Apr 20 2007, 09:33 PM) 400268
Sintor was pretty scary 

People were scared of Axelords, simply because hardly anyone had the new fixes in for them, they aren't that scary. Sintor also had a very nice edge that he used. He modded his system to work exceptionally well to recognize and pull off the AL instakill.
Either way, I still agree with Estarra, double venoms for all two handers!!

Krellan2007-04-21 06:23:21
QUOTE(Ildaudid @ Apr 20 2007, 10:18 PM) 400282
People were scared of Axelords, simply because hardly anyone had the new fixes in for them, they aren't that scary. Sintor also had a very nice edge that he used. He modded his system to work exceptionally well to recognize and pull off the AL instakill.
Either way, I still agree with Estarra, double venoms for all two handers!!
Either way, I still agree with Estarra, double venoms for all two handers!!

and he used choke! I love choke. wish I could use it

Geb2007-04-21 17:58:33
QUOTE(Vaerhon @ Apr 20 2007, 04:33 PM) 400117
The expected average payout only equals the probability of getting the payout numbers as you describe if all the payouts are the same. If they are not, you have to weight the probabilities to account for the disparities in payouts.
What I am doing is getting a weighted expected average. (P*W + P*W....+ P*W), where P is the chance of that event and W is the number of afflictions delivered by it.
Take a lottery with different prizes. You have a 15% chance of winning $1, a 10% chance of winning $3, and a 5% chance of winning $10. The remaining 70% of the time, you win nothing.
You have a 30% chance of winning something. 15% + 10% + 5%.
You also have an expected payout of $0.95 per ticket bought.
15%*1 + 10%*3 + 5%*10 = .95.
The former is the expected average chance of winning something, the latter is the expected average amount of winnings per attempt.
What I am doing is getting a weighted expected average. (P*W + P*W....+ P*W), where P is the chance of that event and W is the number of afflictions delivered by it.
Take a lottery with different prizes. You have a 15% chance of winning $1, a 10% chance of winning $3, and a 5% chance of winning $10. The remaining 70% of the time, you win nothing.
You have a 30% chance of winning something. 15% + 10% + 5%.
You also have an expected payout of $0.95 per ticket bought.
15%*1 + 10%*3 + 5%*10 = .95.
The former is the expected average chance of winning something, the latter is the expected average amount of winnings per attempt.
I guess we will have to continue to disagree. You seem to be going down another path. Your 30% chance of winning something uses the same process required to find your chance of afflicting a person with a poison. Your inclusion of the expected payout equation does not equate to anything we were discussing concerning poison affliction probabilities.
Vaerhon2007-04-21 18:58:29
The expected payout equation is the precise method I used to come up with the estimate of 2/3 afflictions per round at zero wounds, trans resilience, etc., which estimate we have been discussing. I turned to the lottery example because the principle is clearer in a system with widely varied payouts. With one-hander poisoning, we only have three payout states, and the payouts vary only in a narrow range.
Here's the poisoning analysis in the lottery format, so you can more clearly see why I find them analogous.
22% chance of right hand, but not left. Poisons afflicted - 1.
22% chance of left hand, but not right. Poisons afflicted - 1.
11% chance of both hands. Poisons afflicted - 2.
Chance of afflicting something per round -
22% + 22% + 11% = 55%
Expected affliction payout per round -
22%*1 + 22%*1 + 11%*2 = .66
Here's the poisoning analysis in the lottery format, so you can more clearly see why I find them analogous.
22% chance of right hand, but not left. Poisons afflicted - 1.
22% chance of left hand, but not right. Poisons afflicted - 1.
11% chance of both hands. Poisons afflicted - 2.
Chance of afflicting something per round -
22% + 22% + 11% = 55%
Expected affliction payout per round -
22%*1 + 22%*1 + 11%*2 = .66
Xavius2007-04-21 20:41:00
Most one handers don't hit fast enough to stack herb cures through raw rate of affliction, though.
I suppose a BM or BC with a high speed weapon and manuevers designed to only deliver herb cures could do that, but...that's stupid.

I suppose a BM or BC with a high speed weapon and manuevers designed to only deliver herb cures could do that, but...that's stupid.
Vaerhon2007-04-22 00:07:38
@Xavius - Agreed. However, knowing this generally and measuring it are two different things, and the measurement is of value both for discussions of potential change and as a demonstration of why that tactic is not feasible.
Unknown2007-05-03 23:04:26
ANNOUNCE NEWS #792
Date: 5/3/2007 at 22:45
From: Sior the Anomaly
To : Everyone
Subj: Envoy Report
Mages/Druids:
- Burnout aquired in the arena will no longer be carried over when you
leave the arena.
- The Totem skill of Stag (in Druidry) will now launch people into the
trees, even if they happen to be off balance at the time
Warriors:
- The chance of Athletics immunity of fading has been scaled down
relative to your skill in resilience. The higher your resilience, the
less likely it is to fade.
- The equilibrium cost of Assess has been reduced roughly in half.
- Stag MedicineBag is usable without arm balance
Bards:
- BloodyCaps will afflict with Haemophillia
- Scissorflip with stun anyone hit with it, regardless if they are moved
or not
- Being moved with Scissorflip will cause you to lose your entourage
Misc:
- Lowmagic Green/Highmagic Gedulah will work with broken arms/legs
- Crow Swoop will no longer go through shield
Penned by My hand on the 9th of Dvarsh, in the year 175 CE.
Date: 5/3/2007 at 22:45
From: Sior the Anomaly
To : Everyone
Subj: Envoy Report
Mages/Druids:
- Burnout aquired in the arena will no longer be carried over when you
leave the arena.
- The Totem skill of Stag (in Druidry) will now launch people into the
trees, even if they happen to be off balance at the time
Warriors:
- The chance of Athletics immunity of fading has been scaled down
relative to your skill in resilience. The higher your resilience, the
less likely it is to fade.
- The equilibrium cost of Assess has been reduced roughly in half.
- Stag MedicineBag is usable without arm balance
Bards:
- BloodyCaps will afflict with Haemophillia
- Scissorflip with stun anyone hit with it, regardless if they are moved
or not
- Being moved with Scissorflip will cause you to lose your entourage
Misc:
- Lowmagic Green/Highmagic Gedulah will work with broken arms/legs
- Crow Swoop will no longer go through shield
Penned by My hand on the 9th of Dvarsh, in the year 175 CE.
Daganev2007-05-03 23:07:17
whoah... that green/gedulah change looks life altering.
Nico2007-05-03 23:08:51
QUOTE(daganev @ May 3 2007, 07:07 PM) 404093
whoah... that green/gedulah change looks life altering.
Boo to that change. Makes my locks a lot harder

Krellan2007-05-04 01:56:32
QUOTE(Nico @ May 3 2007, 06:08 PM) 404094
Boo to that change. Makes my locks a lot harder 

pffff you already know you're OP'ed! you told me so yourself!

Ildaudid2007-05-04 02:36:26
QUOTE(Nico @ May 3 2007, 07:08 PM) 404094
Boo to that change. Makes my locks a lot harder 

Makes all slit locks a bit harder (yours moreso). They go and do that but they give us better immunity.....


Unknown2007-05-04 05:21:37
- The Totem skill of Stag (in Druidry) will now launch people into the
trees, even if they happen to be off balance at the time
What skill are we talking about here? There is no stag skill in druidry..
trees, even if they happen to be off balance at the time
What skill are we talking about here? There is no stag skill in druidry..

Shiri2007-05-04 05:30:27
There's a "Totem" skill though. It summons an ethereal stag that no one uses because it passively threw you into the trees...if you were unhindered and on-balance. It was basically a strictly worse treelife. Now you'll have two effects passively shunting you into the trees. Sounds annoying.
Unknown2007-05-04 05:32:09
QUOTE(Shiri @ May 4 2007, 07:30 AM) 404209
There's a "Totem" skill though. It summons an ethereal stag that no one uses because it passively threw you into the trees...if you were unhindered and on-balance. It was basically a strictly worse treelife. Now you'll have two effects passively shunting you into the trees. Sounds annoying.
Ahhahh! And um yeah.. why? Never been a druid, but how is this actually useful?
EDIT: Well if you want to fight in trees for sap yes. But how are you going to always keep the stag on the ground below your target...?
Shiri2007-05-04 05:36:25
Well, you have it follow you...presumably you're in the same room as them if you're fighting them.
EDIT: Or lose it in the room and hope they don't move much, that way it stays on forest level.
EDIT: Or lose it in the room and hope they don't move much, that way it stays on forest level.
Unknown2007-05-04 05:45:15
QUOTE(Shiri @ May 4 2007, 07:36 AM) 404212
Well, you have it follow you...presumably you're in the same room as them if you're fighting them.
EDIT: Or lose it in the room and hope they don't move much, that way it stays on forest level.
EDIT: Or lose it in the room and hope they don't move much, that way it stays on forest level.
If it follows me it'll go to the trees too though, so what help would it be there? If I lose it.. wtf would they -not- move into the adjacent room...
And if I'm fighting on the ground what help is it to have them thrown into the trees and -out- of my range? I sometimes think that treelife / treebane saves as many people as they kill...
Anarias2007-05-04 05:49:10
Order stag follow @target
Shiri2007-05-04 05:51:57
QUOTE(Anarias @ May 4 2007, 06:49 AM) 404220
Order stag follow @target
Unfortunately, I can tell you as someone who's tried to use pigwidgeon in the past that it's incredibly easy for people to avoid that one.

Still useful in group combat though. (Pigwidgeon that is.)
Unknown2007-05-04 05:57:14
QUOTE(Anarias @ May 4 2007, 07:49 AM) 404220
Order stag follow @target
But as soon as it knocked me into the trees -once- I would lose it automatically anyhow right? I still don't see it being any use...
Anarias2007-05-04 06:01:41
Its been forever since I've used the stag but I don't remember people losing it when it tossed them.