ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Ildaudid2007-02-22 20:54:00
QUOTE(ceren @ Feb 14 2007, 03:57 PM) 383266
Headslam?


Headslam is no way near equal to shield stun... sorry.
Unknown2007-02-22 21:38:15
In some ways, Headslam is more useful than ShieldStun. They're not equal, no, but they shouldn't be... unless you're wearing a tower shield on your head instead of a helm.
Unknown2007-02-22 22:15:26
QUOTE(Folkien @ Feb 14 2007, 02:33 PM) 383207
Actually, the point is that isn't in any way the fault of people who owned prenerf weapons, it's the fault of the nerf. If anything, we were penalized for having weapons above an unreasonable capping, lost the money we put into the weapons, and saw the complete decline of damage warriors as a viable fighting style.
Actually, isn't the point that the point was too sharp? Another point of disagreement was whether or not to point out the point of dulling the point? halo.gif
Anarias2007-02-25 22:40:16
ANNOUNCE NEWS #741
Date: 2/25/2007 at 22:39
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Update

Here are some envoy updates:

-Your Dark Spirit will fade if you die without having the Dark Rebirth
defense.
-Crow disease is expanded to include more ailments.
-Redcap does not cause as much bleeding.
-Constellation cost has been reduced to 1 power.
-Astrocast has generally been speeded up.
-Sylph attack speed is slowed down. If a sylph tries to knock you down
but can't for whatever reason, you will see a message.
-Majorsixth only takes 1 power and has been speeded up.
-Song stanzas that have no power won't use mana or ego or count as
aggressive.
-Nightfade music has been increased in power.

There are more to come!

Penned by My hand on the 22nd of Kiani, in the year 170 CE.
Unknown2007-02-25 22:57:14
Just one question.. What the heck is nightfade music?!
Lendren2007-02-26 00:27:32
QUOTE(Anarias @ Feb 25 2007, 05:40 PM) 386017
-Song stanzas that have no power won't use mana or ego or count as
aggressive.

Yay!
Unknown2007-02-26 00:46:09
QUOTE(shadow @ Feb 25 2007, 02:57 PM) 386022
Just one question.. What the heck is nightfade music?!


Harbinger Song effect. Drains ego.

As for the MajorSixth change.. wtf. I tried submiting that it either cost less power or got sped up, and the other envoys thought it didn't need any change at all.. and now it got upgraded both ways at once? Hmph.
Shryke2007-02-26 01:36:14
Because losing deafness!=being transfixable any more.. smile.gif
Unknown2007-02-26 01:44:43
QUOTE(Shryke @ Feb 25 2007, 05:36 PM) 386066
Because losing deafness!=being transfixable any more.. smile.gif


MajorSixth is a transporation ability. It used to be 3 power and like 15 seconds to reach a Milestone.
Shryke2007-02-26 02:13:52
Oh, grrr...
Sylphas2007-02-26 04:41:30
Now if only you could fit a decent length line of music in a stanza, and could have as many as you needed, I'd actually stop using illusions for my non-effect songs. All my actual bardic power songs just end up as short poems, because that's the best I can manage within the limitations.
Unknown2007-02-26 10:25:08
Much love for the bard changes, but I fully agree with Sylphas. So:
1)Make the stanza limit longer. As it is, we have pathertic little thirds-of-lines that don't even fit the definition of Stanza.
2) Take off the limit on the number of songs. I don't want to have to scrap that song I composed earlier so that I can do a performance tomorrow, for example. I know I can c/p the words, and put it all in again and imbue it once the performance is done, but that's an irritating workaround we shouldn't have to do.
3) Why should completely unimbued songs have a 9-stanza limit?
Lysandus2007-02-26 12:52:33
QUOTE(Ytraelux @ Feb 26 2007, 06:25 PM) 386176
Much love for the bard changes, but I fully agree with Sylphas. So:
1)Make the stanza limit longer. As it is, we have pathertic little thirds-of-lines that don't even fit the definition of Stanza.
2) Take off the limit on the number of songs. I don't want to have to scrap that song I composed earlier so that I can do a performance tomorrow, for example. I know I can c/p the words, and put it all in again and imbue it once the performance is done, but that's an irritating workaround we shouldn't have to do.
3) Why should completely unimbued songs have a 9-stanza limit?


Umm, you do know you can create more than one songs? I use an alias to choose a song rather than remaking the lyrics and imbueing everything again.
Sylphas2007-02-26 12:54:38
Probably coding reasons. There has to be some limit. And in battle, you don't want absolutely huge hunks of text flying around the room, especially with more than one bard. I just think the limit is a bit low.

And actually, I like my illusions songs. Nicely flexible, I just have to echo back so I can see them. (SING is how I set it up, where verse 0 is the chorus)
Lendren2007-02-26 14:12:10
QUOTE(Sylphas @ Feb 25 2007, 11:41 PM) 386119
Now if only you could fit a decent length line of music in a stanza, and could have as many as you needed, I'd actually stop using illusions for my non-effect songs. All my actual bardic power songs just end up as short poems, because that's the best I can manage within the limitations.


This zMUD script will fix the nine-line-limit problem and the limited number of songs problem. Using it you can set up as many songs as you want ahead of time; the songs can be any length you like, and you can perform them either automatically or manually.

(What I'm running also lets me integrate emotes and control the timing, both over the whole song and individually between stanzas. I'll update the version on that thread to include those features if people want it.)

It does require Refrain to work, though, and it can't fix the limit on the length of a single line. It also can't fix how some trailing punctuation on the ends of lines still gets a comma added.
Unknown2007-02-26 15:46:28
QUOTE(Lysandus @ Feb 26 2007, 12:52 PM) 386188
Umm, you do know you can create more than one songs? I use an alias to choose a song rather than remaking the lyrics and imbueing everything again.


Yes, I do know that, but did YOU know that there's still a relatively low limit on the number you can make. Personally, I don't see the point of this when dealing with unimbued songs.
Sylphas2007-02-26 19:11:54
QUOTE(Lendren @ Feb 26 2007, 09:12 AM) 386199
This zMUD script will fix the nine-line-limit problem and the limited number of songs problem. Using it you can set up as many songs as you want ahead of time; the songs can be any length you like, and you can perform them either automatically or manually.

(What I'm running also lets me integrate emotes and control the timing, both over the whole song and individually between stanzas. I'll update the version on that thread to include those features if people want it.)

It does require Refrain to work, though, and it can't fix the limit on the length of a single line. It also can't fix how some trailing punctuation on the ends of lines still gets a comma added.


If it can't fix the line limit, it's worthless to me. Maybe because I don't write my songs with that limit in mind, I dunno.
Clise2007-02-28 00:59:53
ANNOUNCE NEWS #742
Date: 2/28/2007 at 0:23
From: Morgfyre, the Legion
To : Everyone
Subj: Bug fixes

The following bugfixes and changes have been made:

Acrobatics
--------------------
- It was reported that you could somersault out of a telekinesis
barrier, but I was unable to reproduce this - assuming the barrier was
raised before the start of the somersault. If this is still the case,
re-bug it with lots of details.

Celestialism/Nihilism
--------------------
- Summoning a thrall or companion will cost no power if you are on your
respective Cosmic Plane, as the help file for the skills indicated.
- Summoning a thrall or companion is no longer considered an aggressive
action.

Dreamweaving
--------------------
- Firewalls will no longer burn you in dreamform.
- Ice and stone walls will no longer impede your dreamform.
- Hexes will no longer hit you while in dreamform.

Necromancy
--------------------
- Hexes will no longer hit you while ghosted.

Night
--------------------
- You will again be able to move through the trees when Brumetower is
active.

Tarot
--------------------
- Flinging a Lust tarot at the ground will no longer use a charge of
Enigma.

Telekinesis
--------------------
- Barrier is now considered an aggressive action, and thus cannot be
used in peaceful rooms.

Telepathy
--------------------
- You can no longer Mindblast souls.

Wicca
--------------------
- Toads will no longer be hit by the shrine power Wrath.

General
--------------------
- You will now notice that CONFIG will display the level required to
CONFIG LOYALSAYS. Previously there was some confusion over the exact
level required.
- Artisan-crafted baskets will no longer fall out of your inventory upon
logout. Please note that I had to manually fix all the existing baskets
(though this will no longer occur for all future baskets), so if you
encounter one that still does this then please msg me directly and I
will fix it.
- There were some problems with mortals patroning members of the Outer
or Inner Circles of a Divine Order into the Middle Circle, claiming that
your intended devotee was already in the Order. This should now be
resolved.
- When a God neutralizes his/her active (dis)favour on you, you will no
longer receive a message declaring that s/he has blessed you with their
eternal favour if you are offline. Upon further review, this was perhaps
rather cruel.
- Runes of Dimensional Instability should no longer cause random objects
to appear from your box, including undefined objects that would cause
repeated errors.
- You will no longer receive unusual messages about being unable to fly
indoors when you are moving through the trees.


Enjoy!



Penned by My hand on the 21st of Vestian, in the year 170 CE.
Shorlen2007-02-28 01:20:32
Very good fixes in general. However, this one was odd:
QUOTE(Clise @ Feb 27 2007, 07:59 PM) 386738
Night
--------------------
- You will again be able to move through the trees when Brumetower is
active.

Odd because the exact opposite of this was recently Envoyed. Hrm.
Shamarah2007-02-28 01:22:04
- You will again be able to move through the trees when Brumetower is
active.

Yeah, um, that isn't a bug. You're not SUPPOSED to be able to do that.