ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2007-02-14 16:32:09
jawdrop.gif

Imperial Merian demigod right? Pulling 21 for your absolute minimum int 16mer+2imp+3demi, Throw in a champion staff, maybe a knowledge and war blessing, and, well I'm not sure if you've got a +20% rune or not, needless to say that's still about max-possibile damage combination in the game anyway isn't it?
Shamarah2007-02-14 16:33:29
Forren, you should get the +20% damage artifact just to make Ixion cry.
Unknown2007-02-14 16:38:22
QUOTE(Shamarah @ Feb 14 2007, 10:33 AM) 383157
Forren, you should get the +20% damage artifact just to make Ixion cry.


Weren't you on the forefront of the crying crew about Ixion's damage in the old days?
Unknown2007-02-14 16:41:21
Yes, yes he was.
Forren2007-02-14 16:43:44
QUOTE(mitbulls @ Feb 14 2007, 11:38 AM) 383158
Weren't you on the forefront of the crying crew about Ixion's damage in the old days?


Ixion had weapons that were unobtainable by any current player. What I did is very obtainable.

I have 23 int and I stack damage buffs - 35% worth.
Unknown2007-02-14 16:45:56
QUOTE(mitbulls @ Feb 14 2007, 11:38 AM) 383158
Weren't you on the forefront of the crying crew about Ixion's damage in the old days?


Ixion's weapons weren't gained through in game mechanics. Everything Forren does to get that type of damage is because of things that are part of Lusternia that anyone can have

QUOTE(blastron @ Feb 14 2007, 11:41 AM) 383159
Yes, yes he was.


Who are you?
Unknown2007-02-14 16:54:45
QUOTE
Ixion's weapons weren't gained through in game mechanics. Everything Forren does to get that type of damage is because of things that are part of Lusternia that anyone can have
Ixion did gain his weapons through in-game mechanics. Someone had to forge endlessly to make them. Anyone who put in equal time, was old enough to get their weapons made pre-nerf, and had a couple of runes could have had the exact same weapons.

In fact, there were others with similar weapons, they just didn't use them as well as Ixion, because he was so tanky and had such high strength anyway...

QUOTE
I have 23 int and I stack damage buffs - 35% worth.


Fair enough, nobody is accusing you of abusing bugs or anything like that. Still, having high aqua staff damage anyway, and adding to it 35% damage buffs is just too much.
Forren2007-02-14 17:03:09
Ixion's swords were made before a cap was put in place for maximum damage. New swords could not go past that cap.

I agree that the damage buffing is too much, which is why we're working on a solution as I type this.
Ixion2007-02-14 17:11:17
QUOTE(Zarquan @ Feb 14 2007, 09:12 AM) 383137
You really are unlucky. No cleanse or green/gedulah?


Moved rooms, had to gedulah twice to get out of it.
Ixion2007-02-14 17:15:44
QUOTE(talkans @ Feb 14 2007, 11:45 AM) 383163
Ixion's weapons weren't gained through in game mechanics. Everything Forren does to get that type of damage is because of things that are part of Lusternia that anyone can have
Who are you?


A god did not create my swords like Hajamin did for Diamante. Melanchthon has actually forged higher damage swords and my old prenerfs back then. Hence, do not make claims about that which you do not know.

All statements regarding how Forren's damage is obtainable is even more -defense- for my argument that it needs to be downgraded. Thanks Forren, Shamarah, and Talkan for proving my point.
==============================
Edit:
Forren: "I have 23 int and I stack damage buffs - 35% worth."

My 24-25 strength prenerf broadsword damage with buffs too never came close to it. Summary? Poor argument, period.
Forren2007-02-14 17:23:18
QUOTE(Ixion @ Feb 14 2007, 12:15 PM) 383171
My 24-25 strength prenerf broadsword damage with buffs too never came close to it. Summary? Poor argument, period.


The point is, your swords were never able to be forged again with those kinds of stats.

I agree that the potential for damage warriors doesn't exist. It really should.
Ixion2007-02-14 17:28:02
There you have to two statements. I agree.

Shryke2007-02-14 17:46:52
Ok, random damage off topic crap, windpipe needs to be a swing.
Acrune2007-02-14 17:59:40
QUOTE(Shamarah @ Feb 14 2007, 11:33 AM) 383157
Forren, you should get the +20% damage artifact just to make Ixion cry.


I second that. laugh.gif
Ildaudid2007-02-14 18:01:37
And grip needs to be fixed so that you can sheathe your sword, wield shield and shield stun. Then be able to unwield your shield and draw your sword. (without having to relax grip, then grip again when you rewield) If not grip being fixed I think shields should get a sheathe like thing they can hang from. Right now there is no need to get shieldstun or beyond in Combat. BM's and BC's can hold a weapon and a shield, so it doesn't take away from their offence too terribly, but an AL/PB do not have that option. Nor can any warrior put a shielding rune on a sword.
Unknown2007-02-14 19:33:32
QUOTE
The point is, your swords were never able to be forged again with those kinds of stats.


Actually, the point is that isn't in any way the fault of people who owned prenerf weapons, it's the fault of the nerf. If anything, we were penalized for having weapons above an unreasonable capping, lost the money we put into the weapons, and saw the complete decline of damage warriors as a viable fighting style.

The weapons were forged within the game mechanics, and the use of champion helms, old-school non-weighted buffs, war blessing, puissance, lunge, damage mod runes, combatstyles, favours, and anything else that I happen to be forgetting were all euqally to blame.

Why not negate a damage bonus on lunges? Or have a maximum % damage bonus? Or downgrade champion artifacts (which happened with knight helms about the same time)?

Who knows but the end decision was to modify "player owned" property, that often had artifact runes attached, or were even paid for in credits to begin with. All because people were complaining about the extreme cases of several warriors who used very powerful, valuable weapons. Democracy sucks sometimes.

The irony is that those of us who built as damage warriors don't seem to have changed our strategies too much, other than switching to wounding, and the same people who worked consistently well with overpowered damage weapons now find their pretty little high-wounding weapons to work just as well.
Nico2007-02-14 20:03:25
QUOTE(ferlas @ Feb 14 2007, 10:54 AM) 383147
Why is it an unfair comparison you wish to bring bc's back in line with other disciplines when it already has easier instakills, I'm not sure what your mean by its unfair?
Leg tendon is critical for blademasters and it is the only thing that causes the enemy to go prone instantly. Pin leg does not count as prone and parry and stance still apply while you are pin legged. As I said to achieve the same effect a blademaster has to have critical wounds on the legs to prone and swing down where as the bonecrusher can get a prone affliction on the first strike or so to combo with a swing down.



By unfair, I mean that the comparison is true, but you could just as easily say "PB's have an easier instakill than BM's" and "AL's have an easier instakill than BM's". This is because I believe the BM instakill to be more difficult than any of the others, and thus, singling out BC's like that is unfair. Yes, it is the easiest of the warrior insta-kills, but I'm not even sure to what extent that is anymore, with execute a possibility.

And I apologize for the erroneous example of a BM behead. I was under the impression that parries and stances did not work when pin-legged. That just reinforces my point that it is easier for any discipline other than BM to get their instakill.

I think the solution is, rather than nerf the :censor: out of BC's to bring em in line with the other already underpowered warrior disciplines (note: unruned), to give BM's a jab head afflict and a better way to prone. (read: I, too, think the windpipe affliction was too much and advocate removing it and returning fractureskull and breaknose to jabs, without the ability to double stack stupidity) I find warriors to be difficult to use in combat simply because of the vast array of defenses someone can have against our damage. Parries, stances, resilience, high cutting/blunt resist armors, RoA...No other class has to bypass so many defenses in order to hurt a target. Granted, these defenses are validated by the simple fact that on any given attack, we are able to afflict with damage, wounds, an affliction, and a possible poison. But still, I think warriors straight out missing a target on top of all that (not due to stance/clumsiness etc.) is retarded.
Ceren2007-02-14 20:57:18
QUOTE(Ildaudid @ Feb 14 2007, 12:01 PM) 383184
And grip needs to be fixed so that you can sheathe your sword, wield shield and shield stun. Then be able to unwield your shield and draw your sword. (without having to relax grip, then grip again when you rewield) If not grip being fixed I think shields should get a sheathe like thing they can hang from. Right now there is no need to get shieldstun or beyond in Combat. BM's and BC's can hold a weapon and a shield, so it doesn't take away from their offence too terribly, but an AL/PB do not have that option. Nor can any warrior put a shielding rune on a sword.

Headslam?
Ixion2007-02-14 22:47:27
QUOTE(Folkien @ Feb 14 2007, 02:33 PM) 383207
Actually, the point is that isn't in any way the fault of people who owned prenerf weapons, it's the fault of the nerf. If anything, we were penalized for having weapons above an unreasonable capping, lost the money we put into the weapons, and saw the complete decline of damage warriors as a viable fighting style. Indeed.

The weapons were forged within the game mechanics, and the use of champion helms, old-school non-weighted buffs, war blessing, puissance, lunge, damage mod runes, combatstyles, favours, and anything else that I happen to be forgetting were all euqally to blame. Very true, weighted buffs were the major factor in why people had problems with damaging classes, namely mages and at the time, warriors. I wrote a long letter to Estarra about the decline of the damage warrior and supremacy of the mage mentioning probably 25-35 nerfs to damage warriors since Lusternia came out.. it shocked me when I was recalling all that has happed to us.

Why not negate a damage bonus on lunges? Or have a maximum % damage bonus? Or downgrade champion artifacts (which happened with knight helms about the same time)? Lunge has not had a damage bonus for perhaps about a year now. It was a silent nerf.

Who knows but the end decision was to modify "player owned" property, that often had artifact runes attached, or were even paid for in credits to begin with. All because people were complaining about the extreme cases of several warriors who used very powerful, valuable weapons. Democracy sucks sometimes.

The irony is that those of us who built as damage warriors don't seem to have changed our strategies too much, other than switching to wounding, and the same people who worked consistently well with overpowered damage weapons now find their pretty little high-wounding weapons to work just as well. Pretty much, I have solid wounding weapons now and wreck with them nicely, though I really miss being a true damage warrior.

Ekard2007-02-22 15:54:43
QUOTE(Ildaudid @ Feb 14 2007, 09:01 PM) 383184
And grip needs to be fixed so that you can sheathe your sword, wield shield and shield stun. Then be able to unwield your shield and draw your sword. (without having to relax grip, then grip again when you rewield) If not grip being fixed I think shields should get a sheathe like thing they can hang from. Right now there is no need to get shieldstun or beyond in Combat. BM's and BC's can hold a weapon and a shield, so it doesn't take away from their offence too terribly, but an AL/PB do not have that option. Nor can any warrior put a shielding rune on a sword.


I so second to that!!!

It was unpleasant suprise to switch back to paladins and to discover that i no longer can switch weapons on fly. sad.gif