Shryke2007-02-13 04:53:21
QUOTE(Ethelon @ Feb 12 2007, 07:28 AM) 382610
Thanks Shorlen.
Here is a list of afflictions currently for BM/BC. You will notice, that aside from Concussion(critical) we had bloodynose (50bleed, no affliction) and breakjaw(you take damage when you eat). These were our only jabs, so this was needed a great deal.
BM Jabs- Arm Arteries, Leg Arteries, Pierce Arm, PuncLung, Open Gut, PuncChest, Pierce Leg, SeverNerve, CollapseLung, Pinleg, Impale, LegTendon, HeartPierce
BC Jabs- BloodyNose, BreakJaw, Wind, SlapKnuckle, BreakChest, Knockdown, VomitBlood, Concussion, BurstOrgans, CrushWindpipe
BM Swings- ArmArtery, LegArtery, SliceForehead, OpenGut, SliceEar, SepticWound, Scalp, SlitThroat, Disembowel, Behead
BC Swings- FractureArm, Wind, BreakChest, FractureSkull, Knockdown, BreakArm, Crushchest, Breaknose, VomitBlood, Blackeye, Breakleg, Breakwrist, CrushLeg, Bashbrain
Here is a list of afflictions currently for BM/BC. You will notice, that aside from Concussion(critical) we had bloodynose (50bleed, no affliction) and breakjaw(you take damage when you eat). These were our only jabs, so this was needed a great deal.
BM Jabs- Arm Arteries, Leg Arteries, Pierce Arm, PuncLung, Open Gut, PuncChest, Pierce Leg, SeverNerve, CollapseLung, Pinleg, Impale, LegTendon, HeartPierce
BC Jabs- BloodyNose, BreakJaw, Wind, SlapKnuckle, BreakChest, Knockdown, VomitBlood, Concussion, BurstOrgans, CrushWindpipe
BM Swings- ArmArtery, LegArtery, SliceForehead, OpenGut, SliceEar, SepticWound, Scalp, SlitThroat, Disembowel, Behead
BC Swings- FractureArm, Wind, BreakChest, FractureSkull, Knockdown, BreakArm, Crushchest, Breaknose, VomitBlood, Blackeye, Breakleg, Breakwrist, CrushLeg, Bashbrain
HOLD THE PHONE, I SWEAR I SEE A BM HEAD JAB AFFLICTION THERE!!!! Oh no, wait, they have NONE. This ^^ post is a JOKE.
ferlas2007-02-13 11:42:19
QUOTE(Shryke @ Feb 13 2007, 04:53 AM) 382809
HOLD THE PHONE, I SWEAR I SEE A BM HEAD JAB AFFLICTION THERE!!!! Oh no, wait, they have NONE. This ^^ post is a JOKE.
Ya thats the only reason why I think bc are better than blademasters, bonecrushers can use jabs to build up head wounds and still get afflictions at the same time, bm's either have to pick between building up head wounds with jabs and getting no afflictions or using swings and building up head wounds at half the rate. Bonecrushers can effectivly build up wounds twice as fast as blademasters if both go for afflictions and now bonecrushers have another pretty strong head jab added to their skills as well.
Unknown2007-02-13 13:11:15
The smart Blademaster wouldn't keep jabbing someone in the head, especially if they're not getting wound afflictions on their target.
Xavius2007-02-13 13:12:42
QUOTE(Zarquan @ Feb 13 2007, 07:11 AM) 382883
The smart Blademaster wouldn't keep jabbing someone in the head, especially if they're not getting too many wound afflictions on their target.
The smartest blademaster I know jabs heads repeatedly because they don't give afflictions that way.
Unknown2007-02-13 13:16:03
QUOTE(Xavius @ Feb 13 2007, 08:12 AM) 382884
The smartest blademaster I know jabs heads repeatedly because they don't give afflictions that way.
That makes little sense to me, unless this Blademaster is counting on someone using wound afflictions as their method of tracking deep wounds and hoping this person isn't curing any head wounds because of it?
ferlas2007-02-13 13:34:33
QUOTE(Zarquan @ Feb 13 2007, 01:11 PM) 382883
The smart Blademaster wouldn't keep jabbing someone in the head, especially if they're not getting wound afflictions on their target.
Reread what I just said, Thats the entire point.
I'll try and make it simpler for you.
Jabbing is the best way to build up wounds, jabbing is better for building up wounds on a targeted part such as the head than swinging down is. This is because swings do not always hit they head they also hit the chest.
A blademaster either has the choice of jabbing and building up wounds fast or swinging and building up wounds significalty slower and getting afflictions at the same time.
A bonecrusher does not have to make this decision they can jab to build up wounds quickly while also getting afflictions at the same time.
A blademaster either gets fast wounds or afflictions, a bonecrusher gets both when we are talking about the head.
Xavius2007-02-13 13:54:47
QUOTE(Zarquan @ Feb 13 2007, 07:16 AM) 382885
That makes little sense to me, unless this Blademaster is counting on someone using wound afflictions as their method of tracking deep wounds and hoping this person isn't curing any head wounds because of it?
Yeah, basically. If you jab head with the first strike in a combo, then hit something else with hope of an affliction with the other arm, you get a nice tradeoff between hindering and a head start on the instakill. Might be slow, but if you're getting your head jabbed and your legs jabbed at the same rate, you have to take care of your legs. Pinleg is too scary to do otherwise. If you're adaptive, you can usually feel out how someone takes care of parrying and deepwounds if you can spare a few rounds of decreased effectiveness.
Xenthos2007-02-13 14:03:05
Though to be fair, what with maneuvers and all, a BC can also do head jabs with no afflictions (create a maneuver that can't do any afflictions at all, use on the head).
Still, given that most people do change their parry on afflictions (which is generally an all right thing to do), if you're attacking quickly and attacking without afflictions, especially if you've already pinned them so they think you're concentrating on their legs... there's too much going by their screen for them to be fully aware that their head's in danger.
It's actually quite a lovely little trick, though unfortunately the cat's out of the bag.
Still, given that most people do change their parry on afflictions (which is generally an all right thing to do), if you're attacking quickly and attacking without afflictions, especially if you've already pinned them so they think you're concentrating on their legs... there's too much going by their screen for them to be fully aware that their head's in danger.
It's actually quite a lovely little trick, though unfortunately the cat's out of the bag.

Unknown2007-02-13 14:34:33
QUOTE(ferlas @ Feb 13 2007, 08:34 AM) 382889
Reread what I just said, Thats the entire point.
I'll try and make it simpler for you.
Jabbing is the best way to build up wounds, jabbing is better for building up wounds on a targeted part such as the head than swinging down is. This is because swings do not always hit they head they also hit the chest.
A blademaster either has the choice of jabbing and building up wounds fast or swinging and building up wounds significalty slower and getting afflictions at the same time.
A bonecrusher does not have to make this decision they can jab to build up wounds quickly while also getting afflictions at the same time.
A blademaster either gets fast wounds or afflictions, a bonecrusher gets both when we are talking about the head.
I'll try and make it simpler for you.
Jabbing is the best way to build up wounds, jabbing is better for building up wounds on a targeted part such as the head than swinging down is. This is because swings do not always hit they head they also hit the chest.
A blademaster either has the choice of jabbing and building up wounds fast or swinging and building up wounds significalty slower and getting afflictions at the same time.
A bonecrusher does not have to make this decision they can jab to build up wounds quickly while also getting afflictions at the same time.
A blademaster either gets fast wounds or afflictions, a bonecrusher gets both when we are talking about the head.
I understand your points. I was simply saying that you wouldn't keep hitting someone's head because they would switch their stance and/or parry to block your hits and also because they can focus all their deep wounds curing on that one body part. If I swing and hit a few body parts at random, I'm spreading out my wounds and slowing down your healing over time. It's not the quick brainbash or behead instakill strategy, but it works against more people, I think.
ferlas2007-02-13 14:46:28
QUOTE(Zarquan @ Feb 13 2007, 02:34 PM) 382901
I understand your points. I was simply saying that you wouldn't keep hitting someone's head because they would switch their stance and/or parry to block your hits and also because they can focus all their deep wounds curing on that one body part. If I swing and hit a few body parts at random, I'm spreading out my wounds and slowing down your healing over time. It's not the quick brainbash or behead instakill strategy, but it works against more people, I think.
Ah that makes sense, Every knight has to deal with stance and parry and what not I was just pointing out how bonecrushers have an easier time getting instakills than blademasters.
Shryke2007-02-13 23:11:37
There is NO way you can construe having no head jab affs being beneficial because of maneuvers. Simply, BC's didn't need this, perhaps they could have used a minor buff to their gut jabbing abilities, but not this.
Ixion2007-02-14 07:53:29
I've fought it in combat. It's utterly ridiculous.
Nico2007-02-14 08:27:45
QUOTE(Ildaudid @ Feb 12 2007, 12:41 PM) 382636
Crush windpipe being a jab, well that is not a real good thing, maneuver perform for a 2 strike jab that can crush windpipe, with venoms of senso and chansu. If slit throat was a jab, you all would flip out.
In the mean time, I will not be anywhere near a BC, not until I get ahold of the cure lines or something. That skill is insanely easy to pull off. Last night was sad, the update came out and some BC's went raiding, killing everyone with windpipe locks. But yeah if you want me defending and a BC is there, do not bother asking, I may be crazy..... but I am not stupid.
And whoever said, just cleanse, you have to remember most people who fight have systems, they will loop, and not be able to cleanse until they get the lines that tell them it's crushed windpipe. I saw a few people loop to death last night. Apply health head spam.....
I just really don't like it being a jab at all, that in itself is way too OP. They have 2 weapons, capable of 2 venom hits per attack, they also get a much higher percentage to hit with said venoms the higher the wounds are to your head, so lets say they pulp your head 2 times, now your wounds are up enough that both venoms have a high chance of hitting. Now a maneuver with 2 jabs, windpipe affliction and venoms is all they need to totally screw you up.
But that is my opinion, hopefully people will get their asses handed to them this next week and see how easy crush windpipe is. I wouldn't mind the slitlock thing, but swings, not jabs.
You may as well make slitlock a jab, and see how that goes. Only time will tell
In the mean time, I will not be anywhere near a BC, not until I get ahold of the cure lines or something. That skill is insanely easy to pull off. Last night was sad, the update came out and some BC's went raiding, killing everyone with windpipe locks. But yeah if you want me defending and a BC is there, do not bother asking, I may be crazy..... but I am not stupid.
And whoever said, just cleanse, you have to remember most people who fight have systems, they will loop, and not be able to cleanse until they get the lines that tell them it's crushed windpipe. I saw a few people loop to death last night. Apply health head spam.....
I just really don't like it being a jab at all, that in itself is way too OP. They have 2 weapons, capable of 2 venom hits per attack, they also get a much higher percentage to hit with said venoms the higher the wounds are to your head, so lets say they pulp your head 2 times, now your wounds are up enough that both venoms have a high chance of hitting. Now a maneuver with 2 jabs, windpipe affliction and venoms is all they need to totally screw you up.
But that is my opinion, hopefully people will get their asses handed to them this next week and see how easy crush windpipe is. I wouldn't mind the slitlock thing, but swings, not jabs.
You may as well make slitlock a jab, and see how that goes. Only time will tell

Before I start off, I'll state that I too think this wound affliction is pretty damned powerful. It was very surprising to see something like this go through, when I thought the recent nerfs to BC head affs (read: fractureskull and break nose are now swings, though break nose is now light wounds) were attempting to bring BC's back in line with the other disciplines.
Now, to correct some misconceptions. You cannot pulp twice to the head to get wounds into heavy. Pulp, as far as I remember, only increases damage, not wounds. Not only that, but pulp costs a hefty 8p. Anyone who attempts to pulp to build wounds is retarded.
Next, while I agree that this skill is very powerful, it's not an instant lock as people seem to claim. As long as you're curing properly, the only time I'll be able to lock you in a single combo is to afflict with chansu, senso, and windpipe all at once. It's not a stunning affliction. Given that poison hits are ~50% and building with wounds, this means that there is a ~25%+ chance to be hit with both poisons in a combo. This does not take into account poison shrugs. I know I've been out of the game for a while, and thus my combat knowledge is a bit rusty, so if I'm wrong anywhere, feel free to correct me.
Right now I've set two aliases that envenom, check rebounding, then maneuver twice for the windpipe. One utilizes crushes, one utilizes strikes. I don't think I've yet afflicted with all three in the single combo.
Given that I do afflict all three, there are still two cures, cleanse enchants or gedulah. Right now this move is lethal because a lot of people that use systems that are not their own and do not know how to code well enough to add this affliction are getting owned by it. In agreement with Zarquan, as soon as new versions come out, or people learn to do it themselves, I think all this whining will die down. Once again, I'll say that this change was too much in my opinion. Hesistantly, I'd advocate removing this wound affliction and returning fractureskull and breaknose to jab afflictions while removing the ability to double stack stupidity. I'm only hesitant because I'd like to see how this wound affliction is when people actually know how to cure it.
And, a correction, Ixion: You fought it in combat without knowing how to cure it. I know this because I afflicted you with it the two times we fought, and within a few seconds after hitting you with it, you started tumbling away. If I fight someone who can do something I don't know how to cure, I expect to die. You should too, and rather than gripe about it on the forums, you should fix your curing to accomodate it.
Also, ferlas, that comparison is unfair. Every warrior discipline has easier insta-kills than blademasters. The blademaster instakill is very difficult, one of the more difficult in the game.
Ildaudid2007-02-14 08:39:29
BM's and PB's get that right Nico, we both have behead >.> If thats what ya mean
Ixion2007-02-14 08:50:15
Get a clue Nico, I know very well how to cure it.
It's just not fun to stay in the room when you have an immature aqua who does 2500 per staff under every 4 seconds to me and two BC's spamming head jabs.
It's just not fun to stay in the room when you have an immature aqua who does 2500 per staff under every 4 seconds to me and two BC's spamming head jabs.
Nico2007-02-14 09:01:30
In all the time I've fought you, Ixion, I've never seen you drop/run that quickly. I chalked up part of it to his staff, but even so, you're a
to take down, usually.
And Ildaudid, I know Pureblades have the behead instakill. However, pureblades also have other avenues of approach in order to get an opponent prone long enough for the behead. One is amputate either leg, then headslam prone. Another is legtendon at heavy wounds as opposed to critical for BM's. Another is amputating both arms to remove parry.
As far as I know, blademasters can only do one of two things. Legtendon at heavy wounds for prone, or pinleg with one sword and hack down with the other. Thus, I believe it's easier for pureblades.
EDIT: The first time I fought you, Ixion, it was just Forren and I, and you still dropped surprisingly fast.
2nd EDIT: Totally meant BM legtendon at critical wounds, not heavy...

And Ildaudid, I know Pureblades have the behead instakill. However, pureblades also have other avenues of approach in order to get an opponent prone long enough for the behead. One is amputate either leg, then headslam prone. Another is legtendon at heavy wounds as opposed to critical for BM's. Another is amputating both arms to remove parry.
As far as I know, blademasters can only do one of two things. Legtendon at heavy wounds for prone, or pinleg with one sword and hack down with the other. Thus, I believe it's easier for pureblades.
EDIT: The first time I fought you, Ixion, it was just Forren and I, and you still dropped surprisingly fast.
2nd EDIT: Totally meant BM legtendon at critical wounds, not heavy...

Ixion2007-02-14 09:06:41
First time: same nub aqua spamming 2400-3000 damage staff
Second time:
A bit unlucky I suppose, senso, chansu, and windpipe hitting all within seconds before it could be cured. Hence the tumble.
Second time:
A bit unlucky I suppose, senso, chansu, and windpipe hitting all within seconds before it could be cured. Hence the tumble.
Unknown2007-02-14 14:12:39
You really are unlucky. No cleanse or green/gedulah?
ferlas2007-02-14 15:54:05
QUOTE(Nico @ Feb 14 2007, 08:27 AM) 383101
Before I start off, I'll state that I too think this wound affliction is pretty damned powerful. It was very surprising to see something like this go through, when I thought the recent nerfs to BC head affs (read: fractureskull and break nose are now swings, though break nose is now light wounds) were attempting to bring BC's back in line with the other disciplines.
----
Also, ferlas, that comparison is unfair. Every warrior discipline has easier insta-kills than blademasters. The blademaster instakill is very difficult, one of the more difficult in the game.
----
Also, ferlas, that comparison is unfair. Every warrior discipline has easier insta-kills than blademasters. The blademaster instakill is very difficult, one of the more difficult in the game.
Why is it an unfair comparison you wish to bring bc's back in line with other disciplines when it already has easier instakills, I'm not sure what your mean by its unfair?
QUOTE(Nico @ Feb 14 2007, 09:01 AM) 383112
As far as I know, blademasters can only do one of two things. Legtendon at heavy wounds for prone, or pinleg with one sword and hack down with the other. Thus, I believe it's easier for pureblades.
EDIT: The first time I fought you, Ixion, it was just Forren and I, and you still dropped surprisingly fast.
2nd EDIT: Totally meant BM legtendon at critical wounds, not heavy...
EDIT: The first time I fought you, Ixion, it was just Forren and I, and you still dropped surprisingly fast.
2nd EDIT: Totally meant BM legtendon at critical wounds, not heavy...

Leg tendon is critical for blademasters and it is the only thing that causes the enemy to go prone instantly. Pin leg does not count as prone and parry and stance still apply while you are pin legged. As I said to achieve the same effect a blademaster has to have critical wounds on the legs to prone and swing down where as the bonecrusher can get a prone affliction on the first strike or so to combo with a swing down.
Forren2007-02-14 16:13:19
QUOTE(Ixion @ Feb 14 2007, 04:06 AM) 383113
First time: same nub aqua spamming 2400-3000 damage staff
Nice personal attack.
If you would like to duel without using my staff at all, Ixion, you're more than welcome to ask. Until then, I'd politely ask that you quit your silly attacks.