ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Unknown2007-02-12 15:38:57
QUOTE(ferlas @ Feb 12 2007, 10:12 AM) 382604
The point is that only serens could get though this set up. Only serens could do it, thats obviously imbalanced.

QUOTE(Xavius @ Feb 12 2007, 01:03 AM) 382527
Yeah, um, Crow has track, which bypasses monolith but only works outdoors to outdoors at sky elevation with a substantial delay.
Is the delay 12+ seconds? Must the target also be flying, or is it just monolith-enabled teleport skill? If so it was equal to moonbeam for the sake of this argument about "we must have no abilities which ever are usable from or to monoliths!" and is now better. Also sky elevation travel is only is hindered in fights against Night users with brum, so I don't see the restriction there, only the outdoors-to-outdoors restriction, which was somehow rejected in the change to moonbeam because it still bypassed monoliths on it's obscenely long delay.
Unknown2007-02-12 15:58:24
Just for the record, CrushWindpipe has slightly different effects compared to SlitThroat. The two are not identical, and I would say that SlitThroat has the advantage in terms of side effects, so CrushWindpipe can have the advantage in being a jab affliction. We'll see how it works out, I suppose.

I would also remind everyone that Cleanse can be used now to remove the slickness, but Ethelon took care of that already. It's really the one enchantment that no fighter should ever be without.
Geb2007-02-12 16:49:34
QUOTE(Ethelon @ Feb 12 2007, 04:05 PM) 382603
Also, because of how Champion helms work, the only insane BC eve was Nico. The Helm, because of his weapon stats gave him up to 35% bonus to damage and wounding, so when going for the head, it can be a quick death. Let's not forget, Fracturedskull was just nerfed a few months ago, and that took a huge hit on our offensive capabilities.


First, no one in any of the posts I read mentioned anything about some insane BC. I know that I mentioned that I have seen those who have done quite well for themselves in the specialty. Also, you forget Murphy who had the helm and benefited from it too. Then there is Grom who does decently well without ever having the Champion helm.
Unknown2007-02-12 17:02:32
I don't see the problem with it, if it is just a weaker form of something pureblades already have. (Unless they have failed to update a healing skillset cure for it which usually happens with new afflictions. unsure.gif )

Edit:I'm unsure if I like all of these hat smilies as much as the old ones, some are better, some aren't. That guy just looks sad to me instead of unsure.
Geb2007-02-12 17:03:33
QUOTE(Zarquan @ Feb 12 2007, 04:58 PM) 382621
Just for the record, CrushWindpipe has slightly different effects compared to SlitThroat. The two are not identical, and I would say that SlitThroat has the advantage in terms of side effects, so CrushWindpipe can have the advantage in being a jab affliction. We'll see how it works out, I suppose.

I would also remind everyone that Cleanse can be used now to remove the slickness, but Ethelon took care of that already. It's really the one enchantment that no fighter should ever be without.


Unless you can drink but not eat with a crushed windpipe, I would consider the slight difference of bleeding to be a non-factor. So are you saying that people can drink with a CrushedWindpipe? I know they cannot eat. Therefore, I am still going to wait and see how it turns out. Does having the one added cure make up for the far greater ease of acquiring the affliction? Time will tell.
ferlas2007-02-12 17:26:17
QUOTE(geb @ Feb 12 2007, 05:03 PM) 382630
Unless you can drink but not eat with a crushed windpipe, I would consider the slight difference of bleeding to be a non-factor. So are you saying that people can drink with a CrushedWindpipe? I know they cannot eat. Therefore, I am still going to wait and see how it turns out. Does having the one added cure make up for the far greater ease of acquiring the affliction? Time will tell.


You can't eat or drink with it, its basically slit throat with out the bleeding and a different cure.
Ildaudid2007-02-12 17:41:14
QUOTE(Ixion @ Feb 12 2007, 09:34 AM) 382595
I assure people would be crying (and rightly so to an extent) if slitthroat was a jab. It would be utterly insane how easy it would be to get.

As Geb mentioned, hack downs are unreliable via chest hits. The other, and more impacting factors that currently stop head swings which further that sentiment are obvious (rebound, shield, but mainly parry/stance). Also, the unfortunate eventuality of "let's see how it works and then go from there" is quite the poor way to balance things after the fact. There are only a handful of BCs who fight at all and even less who fight extensively, so it won't be seen much.

I've not seen it in action yet, but if it's as I hear (jab head affliction, identical to slitthroat with different cures) then just wow..


Crush windpipe being a jab, well that is not a real good thing, maneuver perform for a 2 strike jab that can crush windpipe, with venoms of senso and chansu. If slit throat was a jab, you all would flip out.


In the mean time, I will not be anywhere near a BC, not until I get ahold of the cure lines or something. That skill is insanely easy to pull off. Last night was sad, the update came out and some BC's went raiding, killing everyone with windpipe locks. But yeah if you want me defending and a BC is there, do not bother asking, I may be crazy..... but I am not stupid.

And whoever said, just cleanse, you have to remember most people who fight have systems, they will loop, and not be able to cleanse until they get the lines that tell them it's crushed windpipe. I saw a few people loop to death last night. Apply health head spam.....


I just really don't like it being a jab at all, that in itself is way too OP. They have 2 weapons, capable of 2 venom hits per attack, they also get a much higher percentage to hit with said venoms the higher the wounds are to your head, so lets say they pulp your head 2 times, now your wounds are up enough that both venoms have a high chance of hitting. Now a maneuver with 2 jabs, windpipe affliction and venoms is all they need to totally screw you up.


But that is my opinion, hopefully people will get their asses handed to them this next week and see how easy crush windpipe is. I wouldn't mind the slitlock thing, but swings, not jabs.

You may as well make slitlock a jab, and see how that goes. Only time will tell ohmy.gif
Laysus2007-02-12 18:13:53
For the panicking moon users here:

QUOTE(Estarra)
There were issues regarding beaming into rooms that were not meant to be
entered so easily, such as stockrooms (but not limited to stockrooms).
We dislike having "exceptions" where at all possible. In other words,
going around determining which rooms should be beam-able and not isn't a
good solution.


The best we're likely to get is to restore it to it's previous function but outdoors only. Still crippling it, but possibly better than it is now. TBH, I'm not sure which is better.
ferlas2007-02-12 18:34:44
QUOTE(Ildaudid @ Feb 12 2007, 05:41 PM) 382636
Crush windpipe being a jab, well that is not a real good thing, maneuver perform for a 2 strike jab that can crush windpipe, with venoms of senso and chansu. If slit throat was a jab, you all would flip out.
In the mean time, I will not be anywhere near a BC, not until I get ahold of the cure lines or something. That skill is insanely easy to pull off. Last night was sad, the update came out and some BC's went raiding, killing everyone with windpipe locks. But yeah if you want me defending and a BC is there, do not bother asking, I may be crazy..... but I am not stupid.

And whoever said, just cleanse, you have to remember most people who fight have systems, they will loop, and not be able to cleanse until they get the lines that tell them it's crushed windpipe. I saw a few people loop to death last night. Apply health head spam.....
I just really don't like it being a jab at all, that in itself is way too OP. They have 2 weapons, capable of 2 venom hits per attack, they also get a much higher percentage to hit with said venoms the higher the wounds are to your head, so lets say they pulp your head 2 times, now your wounds are up enough that both venoms have a high chance of hitting. Now a maneuver with 2 jabs, windpipe affliction and venoms is all they need to totally screw you up.
But that is my opinion, hopefully people will get their asses handed to them this next week and see how easy crush windpipe is. I wouldn't mind the slitlock thing, but swings, not jabs.

You may as well make slitlock a jab, and see how that goes. Only time will tell ohmy.gif


It should be made into a swing, the only problem I can see with it is that you can do it with crushes. I'm not to worried though ethelons the only good bonecrushers around at the moment no one else is much of a worry really.

EDIT: Oh forgot

afflicted:
crushes your throat, crushing your windpipe.

on going:
Your crushed windpipe inhibits your ability to swallow.

cured:
The cartilage and nerves in your windpipe heal and your voice returns.

Say thanks to some ur'guard kid, erm now I think of it though I didn't check to cure with arnica the cure is probally the same but you may want to check it out.
Nerra2007-02-12 18:43:50
The moon beam change is fine. I was glad for it. We have flow. Don't need more.
Ildaudid2007-02-12 19:45:51
QUOTE(ferlas @ Feb 12 2007, 01:34 PM) 382666
It should be made into a swing, the only problem I can see with it is that you can do it with crushes. I'm not to worried though ethelons the only good bonecrushers around at the moment no one else is much of a worry really.

EDIT: Oh forgot

afflicted:
crushes your throat, crushing your windpipe.

on going:
Your crushed windpipe inhibits your ability to swallow.

cured:
The cartilage and nerves in your windpipe heal and your voice returns.

Say thanks to some ur'guard kid, erm now I think of it though I didn't check to cure with arnica the cure is probally the same but you may want to check it out.


Thanks, both you and the lil ur'guard. I think I have a half ass setup now to cure it, until Ciaran fixes his up again. I will test it with Ethelon later.

edit - by the way it is smoke myrtle to cure right?
Unknown2007-02-12 19:49:22
Two possible cures: apply arnica to head or smoke myrtle. You can't eat, drink, or speak, but you can smoke and apply. The combination of being able to smoke and having two possible cures makes it balanced with SlitThroat, in my opinion. I think that once people learn to integrate it into their curing, they'll see it as not overpowered and go back to complaining about other abilities/afflictions. Nothing to see here! Move along! biggrin.gif
Sylphas2007-02-13 00:19:33
QUOTE
Seren still has a number of skills that others dont have. Right understand that? Now serens travel skills are fairly balanced with other cities travel skills and thats about the end of the story.


Good, travel skills are balanced. We did have the advantage, now we don't. Next step is to fix the massive scrying imbalance, which has always favored cities. Farscout is next up for nerfing, right?
Genevieve2007-02-13 00:34:47
We want scent like abilities then.

edit: We shall call it nearscout.
Diamondais2007-02-13 00:36:28
QUOTE(Genevieve @ Feb 12 2007, 07:34 PM) 382737
We want scent like abilities then.

edit: We shall call it nearscout.

Scan.
Xavius2007-02-13 00:48:27
QUOTE(diamondais @ Feb 12 2007, 06:36 PM) 382738
Scan.


Scan's more like an upgraded birdseye. Scent is leagues better. tongue.gif
Ildaudid2007-02-13 00:56:22
QUOTE(Xavius @ Feb 12 2007, 07:48 PM) 382746
Scan's more like an upgraded birdseye. Scent is leagues better. tongue.gif


Scan is horrible compared to scent.

And tracking should have scent, I mean at least bond scent, they have a hound that can track a person across the basin and bring people something, should at least be able to scent. ohmy.gif (cus the old smileys are replaced by these catholic smilies argh!)
Unknown2007-02-13 01:10:40
QUOTE(diamondais @ Feb 12 2007, 07:36 PM) 382738
Scan.
QFT, Nature and Totems give quite a good amount of basic utility abilities but they are doubled (or every closely mirrored) in common skill sets higher up.

I’ve said it similarly before, but when comparing city Vs. commune: I would rate lower skilled commune members as being stronger, higher skilled commune members as being redundant, lower skilled city members as having holes (a mix of strong abilities and missing abilities), and higher skilled city members as having the fullest set of strong abilities. Nature/totems are Very strong, but for the omni-trans out there it's just a bunch of repeat abilities + flow, immunity to fear and three limited lvl1 regens. ((Squirrel (lvl 80), horse (riding), wolf (planar), trout (environment), rain (enchantment), monkey (environment), vines (enchantment), Stag (riding) are what I can come up with from the top of my head.))
Clise2007-02-13 01:36:23
QUOTE(Wesmin @ Feb 13 2007, 09:10 AM) 382752
QFT, Nature and Totems give quite a good amount of basic utility abilities but they are doubled (or every closely mirrored) in common skill sets higher up.

I’ve said it similarly before, but when comparing city Vs. commune: I would rate lower skilled commune members as being stronger, higher skilled commune members as being redundant, lower skilled city members as having holes (a mix of strong abilities and missing abilities), and higher skilled city members as having the fullest set of strong abilities. Nature/totems are Very strong, but for the omni-trans out there it's just a bunch of repeat abilities + flow, immunity to fear and three limited lvl1 regens. ((Squirrel (lvl 80), horse (riding), wolf (planar), trout (environment), rain (enchantment), monkey (environment), vines (enchantment), Stag (riding) are what I can come up with from the top of my head.))


Squirrel doesn't even come close to level 80 ... foraging can be a pain.
Horse - Being able to leap on will is much better than relying on a mount that you can be knocked off anytime.
Wolf - Immunity to fear is way better than rubeus. Scent is way better than scan. I am not sure how your planar similarity cuts in here.
Trout - Trout also allows you to breath underwater as opposed to the similar skill in environment which is treading water. Also trout can't be dispelled like waterbreathing can.
Rain - Yeah, no difference from enchantment/soap. Except it can wash off skunk spray and put out fires (who sets fire to forest anyway?)
Monkey - Cling ... nuff said
Vines - yep same as enchantment.
Stag - Same as horse

The other totems in question
Skunk - Anti commune, so its useless vs city (Also affect trackers but who cares about them!? *pokes Ildaudid*)
Groundhog - Burrow, only city class that can do this are the Geomancers. Please don't factor in the artie that allows you to burrow.
Moon/Tree/River/Sun - Limited regeneration in limited scenarios ... yeah kinda iffy.
Mountain - Stronger than red/malkuth but limited in mountains only
Snake - Poison resist, only thing that I know of that does poison damage are some denizens and Geomancers.
Night - Limited yesod that works only at night

Did I miss anything?
Xavius2007-02-13 01:58:16
QUOTE(Clise @ Feb 12 2007, 07:36 PM) 382756
Rock - Stronger than red/malkuth but limited in mountains only


False, but meh. Details. You get the gist of it.