ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Lysandus2007-02-07 04:49:39
QUOTE(Richter @ Feb 7 2007, 12:34 PM) 381251
Tracking:
- Willpower cost for "return" has been reduced Woo
- Willpower cost for "seek" has been reduced Woo
- Power cost for unite removed Awesome!
- The skill of Planar will now compliment the tracking skill in that you can now do various skills on planes you can survive on I'm not sure I understand this one
- Hound/Mutt health has been increased Yay!
- Dart, snare, and stink traps are now able to be used underwater provided you have the proper tracking skills Cool
- One can no longer simply FLY out of a pit to escape it Cool, but why not?
- Added the bloodthirst skill to increase damage done from hounds/mutts Awesome, however, it doesn't work for rogues. My wolf won't accept meat.

Hunting/Ecology:
- Snakes caught in a net will take longer to reset At last!
- Snakenet capacity doubled Ooh, nice
- AnimalGrowth in ecology can now be properly used on animal companions
Nice upgrades. Pity I can't use some of them! They do realize we can't use these once we leave the guild, right? Even if we still have tracking? Power skills not working? Okay, maybe. Companions no longer listen to you? That doesn't make sense.


Because the pit is not big enough to spread your wings and fly, that's the reason, well at least Starleaper lets you out of pits wink.gif
Athana2007-02-07 05:05:23
Starleaper also leaps you into guards :X hehe that was kind of funny on Nil..I was just staffing and then went what the hell, why is Lysandus at the Megalith...oh well *smoosh*

PS:

QUOTE
- The skill of Planar will now compliment the tracking skill in that you can now do various skills on planes you can survive on


this should also include prints, ambush and stalk in hunting if it doesn't already. I think Ildaudid said only camouflage is useful on different planes.
Richter2007-02-07 05:10:13
Oh, prints, very much yes.
Unknown2007-02-07 16:11:23
I'm curious about why they kept referring to them as "Hounds/Mutts"? The wolves definitely are mutts.. and neither are the hounds.. do rogues now get animals and they decided just not to tell us?
Shorlen2007-02-07 16:19:10
With that upgrade to pits, they need a small nerf. Specifically, when someone stops climbing out, there needs to be a message sent about it.

Also, is the direction a canine moves in while seeking someone revealed now? That's something I was really pushing for...
Ildaudid2007-02-07 17:13:38
Yeah not sure what the planar thing is all about, I cannot print on astral, well I can print and see my hound. That is about it. I CAN camoflauge on astral, but not sure what they meant when they said:

The skill of Planar will now compliment the tracking skill in that you can now do various skills on planes you can survive


If someone could go into detail on it that would be great.


Also a typo on the bloodthirst: when you bond bloodthirst this is the message you get;

Tossing the clump of meat in the air, your a bloodhound growls and leaps up, consuming the meat quickly.


Now I that I think about it, it may have had to been programmed that way, since I own (a bloodhound) so it substitutes whatever animal you have after your.

QUOTE
With that upgrade to pits, they need a small nerf. Specifically, when someone stops climbing out, there needs to be a message sent about it.


Hmm, Shadowflight should still work through pits, Starleaper does I guess, Ghost, Prismatic Barrier/Teleport Nexus/Person, and I am not positive what else might. So I do not see this is such an upgrade to get some sort of nerf. I hope they didn't put a message in it. You should just know better.


The rest of the tracking things seem nice. Not too big on more bard upgrades, honestly, right now they have it made, I really think they need to nerf their dodging capabilities slightly when they do these upgrades to them.
Xenthos2007-02-07 17:19:45
QUOTE(Ildaudid @ Feb 7 2007, 12:13 PM) 381360
I hope they didn't put a message in it. You should just know better.

That was actually part of the overall changes submitted-- it's wrong that you stop climbing without noticing that you actually stop.

And if it didn't make it, I know what to submit (again)... because that's a pretty large oversight. I have the feeling I'd notice if I was climbing and then fell back to the floor of the pit.

As to the Astral prints... I'm guessing it's because the astral critters aren't natural so you can't prints them.
Shorlen2007-02-07 17:36:10
QUOTE(Ildaudid @ Feb 7 2007, 12:13 PM) 381360
Also a typo on the bloodthirst: when you bond bloodthirst this is the message you get;

Tossing the clump of meat in the air, your a bloodhound growls and leaps up, consuming the meat quickly.

If you find a typo, TYPO it (insert tongue sticking out smilie here).
Vesar2007-02-07 20:27:31
I am also curious about the planar bit. It is listed under a Tracking change, but there's really nothing in Tracking that we can't use anywhere anyway...

Did they mean they changed some Hunting skills to work on all planes we can survive on, not Tracking skills?
Jigan2007-02-07 20:35:25
I could print and camouflage on Celestia I noticed.
Laysus2007-02-08 01:18:53
QUOTE(Ildaudid @ Feb 7 2007, 05:13 PM) 381360
Yeah not sure what the planar thing is all about, I cannot print on astral, well I can print and see my hound. That is about it. I CAN camoflauge on astral, but not sure what they meant when they said:

The skill of Planar will now compliment the tracking skill in that you can now do various skills on planes you can survive
If someone could go into detail on it that would be great.
Also a typo on the bloodthirst: when you bond bloodthirst this is the message you get;

Tossing the clump of meat in the air, your a bloodhound growls and leaps up, consuming the meat quickly.
Now I that I think about it, it may have had to been programmed that way, since I own (a bloodhound) so it substitutes whatever animal you have after your.
Hmm, Shadowflight should still work through pits, Starleaper does I guess, Ghost, Prismatic Barrier/Teleport Nexus/Person, and I am not positive what else might. So I do not see this is such an upgrade to get some sort of nerf. I hope they didn't put a message in it. You should just know better.
The rest of the tracking things seem nice. Not too big on more bard upgrades, honestly, right now they have it made, I really think they need to nerf their dodging capabilities slightly when they do these upgrades to them.


Seize works through pits last I checked >.>
Unknown2007-02-08 02:59:12
I bugged this but just saying. While my wolf is bloodthirsted he never clamps. Bloodthirst seems to add bleeding but clamp does that anyways(cept better) so really don't use bloodthirst until it's fixed.

And Shorlen, seeking still doesn't show direction.
Ixion2007-02-08 03:04:26
QUOTE(Shorlen @ Feb 7 2007, 11:19 AM) 381354
With that upgrade to pits, they need a small nerf. Specifically, when someone stops climbing out, there needs to be a message sent about it.

Also, is the direction a canine moves in while seeking someone revealed now? That's something I was really pushing for...


There IS a message sent, you just have to pay attention.
Xenthos2007-02-08 03:40:12
QUOTE(MrShrimp @ Feb 7 2007, 09:59 PM) 381466
I bugged this but just saying. While my wolf is bloodthirsted he never clamps. Bloodthirst seems to add bleeding but clamp does that anyways(cept better) so really don't use bloodthirst until it's fixed.

And Shorlen, seeking still doesn't show direction.

It's not supposed to clamp when bloodthirsted. That is the point of the skill. Bloodthirst is supposed to do more damage than base, but without the clamp. You choose whether to use it or not.
Unknown2007-02-08 04:31:26
Ohh, my mistake then. I thought by 'ignoring commands' in the ab file it meant.. erm ignoring commands I give it. Seems to be way better to just let it use clamp though.. the damage increase isn't all that noticable, and the bleeding from clamp is alot better than the bleeding bonus from bloodthirst. Well anyways I'll post logs somewhere so you can decide for yourselves.
Shorlen2007-02-08 15:27:35
QUOTE(MrShrimp @ Feb 7 2007, 11:31 PM) 381518
Ohh, my mistake then. I thought by 'ignoring commands' in the ab file it meant.. erm ignoring commands I give it. Seems to be way better to just let it use clamp though.. the damage increase isn't all that noticable, and the bleeding from clamp is alot better than the bleeding bonus from bloodthirst. Well anyways I'll post logs somewhere so you can decide for yourselves.

I'm not sure what was implemented, but the suggestion we gave the admins was +200 damage, +150 bleed, cannot clamp, occasionally ignores commands you give it (meaning follow, pacify, seek, etc), costs a meat comm. If you don't think it does enough extra bleed/damage for the lack of clamping, tell your envoy and an upgrade can be suggested.
Shryke2007-02-09 23:26:38
QUOTE(Ixion @ Feb 7 2007, 07:04 PM) 381471
There IS a message sent, you just have to pay attention.


I assume it's you going prone in your prompt, but then that doesn't represent broken arms/legs... But climbing is on a timer, it will either not fire, or it will not climb out when the timer ceases, there is no stopping it in the middle. So really, I don't think there is a message, just a message that lets you know that if the timer were to tick while you were prone/have this affliction it won't get you out...

That's probably too gibberishish to understand.
Shorlen2007-02-11 09:37:53
QUOTE(Shryke @ Feb 9 2007, 06:26 PM) 381940
I assume it's you going prone in your prompt, but then that doesn't represent broken arms/legs... But climbing is on a timer, it will either not fire, or it will not climb out when the timer ceases, there is no stopping it in the middle. So really, I don't think there is a message, just a message that lets you know that if the timer were to tick while you were prone/have this affliction it won't get you out...

That's probably too gibberishish to understand.

Is that really how it worked? I thought certain afflicts stopped the timer entirely, and even if you cured them before the timer finished, you were still stuck in the pit.
Shryke2007-02-11 20:37:16
Oi that may be correct, my memory is rubbish so I really can't say for sure..
Unknown2007-02-11 21:04:19
QUOTE(Gwylifar @ Feb 6 2007, 10:28 AM) 381035
I agree there needs to be a defense against bards. And I think there has been progress towards making truehearing viable as that (just not in this last round, which doesn't seem to have changed anything relevant to bards other than the names -- replace everywhere Estarra said "earwort" with "faeleaf" and everywhere she said "truehearing" with "sixthsense", and her explanation would be precisely true a month ago, which is the bit I don't seem to be able to get anyone to address). But I think it's got a long way to go.
Not so! By separating the blindness and deafness afflictions the defense for both of them has increased! No more do you need to faeleaf+faeleaf to get the defense back up(once to cure blindness once to put blindness + deafness + sixthsense back up), essentially you can re-raise each twice as fast by separating them. Additionally, you won't be blind half the time when fighting a bard. (nasty affliction)