ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Daganev2007-01-16 16:29:01
This is ridiculous, Tracking needs Buffs not Nerfs....

Anyway, I hope that the power cose of Unite goes down to 0 now.

And everyone who is saying that power cost should be lowerd, I hope you mean REMOVED
Kharaen2007-01-16 16:32:45
Yay for nerfing Tracking some more! Cause it's like, you know, the most popular and OP skillset out there!

Maybe it's time I joined the Moon bandwagon dry.gif
Daganev2007-01-16 16:34:58
Better idea, just kill the hound and have Tracking be called Trapping.
Kharaen2007-01-16 16:37:03
QUOTE(daganev @ Jan 16 2007, 11:34 AM) 374035

Better idea, just kill the hound and have Tracking be called Trapping.


He's a wolf damnit.
Hiriako2007-01-16 16:44:23
Dunno what the Ebonguard have, but it's a Golden Retriever for the Paladins and a Bloodhound for the Ur'Guard. Woof. Woof.
Nerra2007-01-16 16:46:14
For Khaerens sake let's call'em canines? Pretty sure that includes wolfs...

Anyways, I agree with buffing tracking, but I /do/ like these changes. So you can't sneak into GHs. Big deal. Griefing potential decreased. I see nothing wrong with that. As for tracking needing buffs, well I was a tracker, but I went stag for more useful skills >_>
Daganev2007-01-16 16:48:56
QUOTE(Nerra @ Jan 16 2007, 08:46 AM) 374040

For Khaerens sake let's call'em canines? Pretty sure that includes wolfs...

Anyways, I agree with buffing tracking, but I /do/ like these changes. So you can't sneak into GHs. Big deal. Griefing potential decreased. I see nothing wrong with that. As for tracking needing buffs, well I was a tracker, but I went stag for more useful skills >_>


This doesn't change going into guildhalls ONLY is the problem. It changes every aspect of using a canine. If you didn't want people going into Guildhalls, just make magical barries that prevents people from going into guildhalls.

When I was a tracker, I often united to my own guild teacher so that I could more quickly help novices who I told to meet me there. It was an aspect that I really enjoyed. However, I forgot tracking because of all the nerfs they kept getting and wasteing power to add some flair wasn't worth it anymore.


I say remove canines from the game and just make it a skillset of traps! Stop playing with people's minds.
Ildaudid2007-01-16 17:45:32
QUOTE(daganev @ Jan 16 2007, 11:29 AM) 374029

This is ridiculous, Tracking needs Buffs not Nerfs....

Anyway, I hope that the power cose of Unite goes down to 0 now.

And everyone who is saying that power cost should be lowerd, I hope you mean REMOVED


It never used to cost power or willpower, they nerfed that a while ago.

QUOTE(Kharaen d'Attai @ Jan 16 2007, 11:32 AM) 374033

Yay for nerfing Tracking some more! Cause it's like, you know, the most popular and OP skillset out there!

Maybe it's time I joined the Moon bandwagon dry.gif


Yeah if I continue to stay here, I will have to probably go moon or night, since I can get the most lessons back out of it towards a new skillset. And I hope I don't get kicked out of them because, yes I will kill Celestians, especially a few I have family hate for.

QUOTE(daganev @ Jan 16 2007, 11:34 AM) 374035

Better idea, just kill the hound and have Tracking be called Trapping.


No doubt, I mean you sit there and buff everything under the sun, BC's are supposed to be getting buffs, but nerf the worst skillset in the game and because people learn how to efficiently use it to try and cause other orgs to waste power. Instead of a simple fix, like making tutors unkillable, they go to the extremes.


Way to go!!! And I seriously doubt they plan on giving tracking upgrades, since they have already said they don't like people to have tracking. And after they had a tracking summit, they came up with like 6 or 7 upgrades and only implemented 2-3.

Still in shock about how they pull major nerfs like that and people think it is cool. Or they use the excuse it is more realistic, when in fact, there are so many unrealistic things here.... thus making it a FANTASY GAME.

edit - it also pisses me off, since I had to trans environment to see peoples traps. (if you dont trans environment, anyone who has a higher environment level than you, well you will not be able to see their traps or dismantle them).... So not only is the skillset a load of :censor: right now, you basically had to trans tracking AND environment to get the full potential out of tracking.... so just one more reason that nerfing them like that was a big let down.
Daganev2007-01-16 17:49:45
QUOTE(Ildaudid @ Jan 16 2007, 09:45 AM) 374076

It never used to cost power or willpower, they nerfed that a while ago.



Yes, as was implied in my post that is why I switched. I couldn't use unite while it cost power. The power cost should be removed.

Reiha2007-01-16 18:04:18
QUOTE(Nerra @ Jan 16 2007, 08:46 AM) 374040

For Khaerens sake let's call'em canines? Pretty sure that includes wolfs...

Anyways, I agree with buffing tracking, but I /do/ like these changes. So you can't sneak into GHs. Big deal. Griefing potential decreased. I see nothing wrong with that. As for tracking needing buffs, well I was a tracker, but I went stag for more useful skills >_>

Whoever said killing guild tutors really harmed novices didn't know what they're talking about. You can learn above master guild skills from tutors, but you can't enter the hall until you graduate. And Nerra, it's not only GH you can't enter, the dogs won't be able to effectively bond to other things - riding a mount or walking will be more effective now. And I don't remember Mag players expressing concerns OOC when their tutors were being killed as well, since nobody learned from them anyway in those hours of the day.

I'm pissed off from a financial viewpoint - I gave Ildaudid credits to trans tracking, seeing as being a PB sucked at the time (not sure if it still does) but I told him to wait it out, and we felt tracking would be a better combination. Now Necromancy is looking better... almost seems like a ploy for customers to spend more money, and yes, I know, it isn't, but it's leaving a very bitter taste in my mouth. Although he won't be playing for a while or again, so I suppose I can hold onto my cash.

Just like you wouldn't nerf flow or moonbeam without giving something decent in return, you shouldn't nerf tracking. It was a hasty decision, done with mistakes.

And before I am chastised for voicing my concerns and disappointment, by players and the administration, hey IRE: you are a business. Stop telling me I should be grateful that you even listen. I will tell that to my cusomters next time they have a minor or major complaint. And I'm in no mood to give recognition where it is due right now because of the fact after I post people will be posting divlove.gif and blasting me for god forbid, being negative in the slightest about a paritcular action, even though it has more to do with the action than the people behind it.

Edit: To adress this -
QUOTE(Shorlen @ Jan 16 2007, 12:38 AM) 373933

This is a lie. Give it a bit of time for the Envoys to discuss things, and you'll have your compensation.

Not a complete lie nor is it the complete truth. Tracking is almost as crappy as riding now, but costs more power wise and gold/material wise. If this was completely true, it wouldn't be so horrid a skillset right now given the other nerfs bestowed upon it?

Edit edit: fixed a sentence.
Edit edit edit: Apparently I am wrong about the guild thing and don't know what I am talking about, but I still don't see it harming novices at those hours.
Aiakon2007-01-16 18:44:50
QUOTE(Reiha @ Jan 16 2007, 06:04 PM) 374085

You can learn above master guild skills from tutors, but you can't enter the hall until you graduate.


Actually, that varies from guildhall to guildhall..

QUOTE

I'm pissed off from a financial viewpoint - I gave Ildaudid credits to trans tracking, seeing as being a PB sucked at the time (not sure if it still does) but I told him to wait it out, and we felt tracking would be a better combination. Now Necromancy is looking better... almost seems like a ploy to customers to spend more money, and yes, I know, it isn't, but it's leaving a very bitter taste in my mouth. Although he won't be playing for a while or again, so I suppose I can hold onto my cash.


Your difficulty here is not IRE, but Ildaudid - who, when less irritated, will admit that he whines too much.
Kharaen2007-01-16 19:29:58
I'm not really frustrated as a customer. Chances are, I'll likely change skilletsets or even guilds soonish. Too many people going nuts in the Serenwilde for my taste.

But seriously. Why the hell is Tracking being nerfed? It's like the crappiest of all the Guildskills. Even Astrology is better. If people are censor.gif about canines entering Guildhalls, just make a notrack flag, tag it in the room flags, and there you go. I mean, seriously, it isn't a difficult thing to do, I've created and put on flags before when building in a matter of moments.

CODE

A fierce timberwolf  raises his head triumphiantly as he catches the scent of his quarry.
He suddenly begins to whimper, and lies down, exposing his belly.
You sense that though your companion is capable of scenting your quarry, he is not unable to track it down.


Or something like that. Takes what, 5 minutes of effort?

And so with the new code, the wolf/retreiver/hound can be killed before it gets to the target. Yay. Cause those wolves are pretty buff, yar. No doubt SLOWER to get to the quarry (like it already wasn't slow enough). If the quarry moves, does the wolf go to the new location, or does he go to spot it USED to be in? Frankly, why would I spend willpower, mana, and power to bond unite when I can just damn well walk to the target with less effort and cost?

I mean seriously, if you ARE going to take out the Tracking from Tracker, why not at least give an easter egg and give Trackers scent. Like it was going to be done I don't know how long ago. Tracking's already tough on warriors since most have races with low intelligence (thus low willpower, restricted/limited use of the skills in tracking, since everything takes a crapload of willpower to use.) Not to mention the passive mana/willpower drain from some of the warrior skills (regeneration, surge).

Traps are easily dismantled, and not effective if you can't enemy everyone who's taking part of a raid or revolt. And some of the revolts have been crazy, even if you could have the names, you probably wouldn't be able to enemy them all do to the enemying limit. Not to mention that Trackers don't get scent, so it's a sever pain to find the enemies in the first place. You'll have to dismantle ally traps if they aren't in the realms, or a difference plane, which is another annoyance. Yay for wasting rare comms like wood and iron, and poisons.

But I don't know many Trackers that whine much. I suppose the more you whine, the more likely you'll get something beneficial done to your skills.


EDIT: Just noticed Daganev's point about Environment. A part of me is going wtf.gif . Why can't Trackers notice traps of people with higher Environment..? sad.gif sad.gif sad.gif
Daganev2007-01-16 20:12:28
many skills work that way, you have skills within the same pool or on dependant pools enhance the abilities of other skills within that pool.
Ildaudid2007-01-16 20:14:23
Actually it isn't that I won't be playing here anymore, I will be here to talk to the friends I have made and especially to bitch about things, cuz that makes Aiakon happy smile.gif But I will not be using much of my tracking skills anymore since there are none left to really use. So I will just be idling around, and righting some wrongs.

QUOTE(Aiakon @ Jan 16 2007, 01:44 PM) 374096

Actually, that varies from guildhall to guildhall..
Your difficulty here is not IRE, but Ildaudid - who, when less irritated, will admit that he whines too much.

Acutually yes I whine alot, we know this, but that does not change what she said in the slightest. If you think I am the only one complaining about how big a nerf this is to tracking you missed some other posts. Top it off when Ixion gets back from vacation and sees it, I am sure he won't be too happy about it either. This move was more of a way to quiet the celestians. And my whining has no bearing on her being pissed that she actually helped me trans tracking and has watched it get nerfed piece by piece, from a semi-useless skillset into an entirely useless skillset.

QUOTE(Kharaen d'Attai @ Jan 16 2007, 02:29 PM) 374111

I'm not really frustrated as a customer. Chances are, I'll likely change skilletsets or even guilds soonish. Too many people going nuts in the Serenwilde for my taste.

But seriously. Why the hell is Tracking being nerfed? It's like the crappiest of all the Guildskills. Even Astrology is better. If people are censor.gif about canines entering Guildhalls, just make a notrack flag, tag it in the room flags, and there you go. I mean, seriously, it isn't a difficult thing to do, I've created and put on flags before when building in a matter of moments.


That is what should have been done, but they went to extremes.


QUOTE

CODE

A fierce timberwolf  raises his head triumphiantly as he catches the scent of his quarry.
He suddenly begins to whimper, and lies down, exposing his belly.
You sense that though your companion is capable of scenting your quarry, he is not unable to track it down.


Or something like that. Takes what, 5 minutes of effort?

And so with the new code, the wolf/retreiver/hound can be killed before it gets to the target. Yay. Cause those wolves are pretty buff, yar. No doubt SLOWER to get to the quarry (like it already wasn't slow enough). If the quarry moves, does the wolf go to the new location, or does he go to spot it USED to be in? Frankly, why would I spend willpower, mana, and power to bond unite when I can just damn well walk to the target with less effort and cost?


Yea I agree and you cannot even hide you hound/wolf/dog like wiccans hide fae

QUOTE

I mean seriously, if you ARE going to take out the Tracking from Tracker, why not at least give an easter egg and give Trackers scent. Like it was going to be done I don't know how long ago. Tracking's already tough on warriors since most have races with low intelligence (thus low willpower, restricted/limited use of the skills in tracking, since everything takes a crapload of willpower to use.) Not to mention the passive mana/willpower drain from some of the warrior skills (regeneration, surge).

Traps are easily dismantled, and not effective if you can't enemy everyone who's taking part of a raid or revolt. And some of the revolts have been crazy, even if you could have the names, you probably wouldn't be able to enemy them all do to the enemying limit. Not to mention that Trackers don't get scent, so it's a sever pain to find the enemies in the first place. You'll have to dismantle ally traps if they aren't in the realms, or a difference plane, which is another annoyance. Yay for wasting rare comms like wood and iron, and poisons.


They were supposed to give us scent, in mountian tracking, which got nixed, that was one of the skills the envoys and all agreed upon along with some of the others, but they blew trackers off with that too. Traps are easy to disarm, and like I said you have to be trans environment to see any traps from another trapper who has their environment skill level higher than yours. So basically, you just added another skill to trans to make trap dismantling work. So by far its the most expensive way to go in the game, yet offers the least rewards.

QUOTE

But I don't know many Trackers that whine much. I suppose the more you whine, the more likely you'll get something beneficial done to your skills.


Yea unfortunately, that is QFT. Tracking sucks now, and I wasted transing the stupidist skill environment just to complement tracking.....


It is a sad day for trackers, next thing you know, a person who shouldn't even be an envoy will cry about moonbeam and come up with a stupid solution that the envoys will veto. Then out of the blue there will be a major moonbeam nerf that was worse than the first idiotic idea.

Envoys are about balance, at least that was what I was told when I was one, I was also told that if one envoy tries to screw your class they need to be aware that they will be under target next. Envoys are about coming to a solution that all the classes can agree upon. I know Ethelon, the Ur'Guard envoy did not agree upon this, and from what I heard from other envoys, that this was not the intended way to solve the problem. They had some better ideas, and even flagging a tutor as a no track would have been nice, I mean come on, you could bond seek gnomes at the christmas thing, but did we take advantage of that no. But god forbid you bond seek a tutor, something that meleris or ardrak teaches the same of... (and if anyone cries guild skills, well you can't learn your guild skills until you become a full member of the guild)

This was one of the worst nerfs in a long time. And it may or may not effect you, but just think where will it end. Flow? Moonbeam? Spores? Dark Rebirth? what is next on the things to over nerf?



Daganev2007-01-16 20:17:34
QUOTE(Ildaudid @ Jan 16 2007, 12:14 PM) 374124

losewings.gif pray.gif crying.gif badday.gif explode.gif



I think you over exaderate a bit too much.

However tracking does not deserve these type of nerfs without MASSIVE upgrades in other areas.
Hazar2007-01-16 20:24:46
A lot of concerns might be addressed if the wolf itself was made stronger, neh? Maybe even give it a worthwhile attack?
Daganev2007-01-16 20:36:00
QUOTE(Hazar @ Jan 16 2007, 12:24 PM) 374130

A lot of concerns might be addressed if the wolf itself was made stronger, neh? Maybe even give it a worthwhile attack?


No, not really. It has a nice attack. Being stronger wouldn't do much. There are 3-4 skills that all revolve around having your wolf go somewhere that isn't here. That ability has been diminished to a slow and fruitless "I might as well just walk."

A wiccan with Scent and Flow has more maneverbility and tracking powers than a Tracker.
Unknown2007-01-16 20:36:40
It's a very reasonable change, and it should've had been this way from the beginning.

That said, it would be much better to pair it with tracking upgrades, to avoid Ildaudid being close to having a stroke. laugh.gif
Anger management, Ild... tongue.gif

But if there was an issue, it had to be resolved, so here we go. Keep proposing upgrades and wait for love. I know it's irritating to have an underpowered skillset, but... cool down a notch. Patience is a virtue, or so they say.
Daganev2007-01-16 20:44:09
QUOTE(Kashim @ Jan 16 2007, 12:36 PM) 374136

It's a very reasonable change, and it should've had been this way from the beginning.

That said, it would be much better to pair it with tracking upgrades, to avoid Ildaudid being close to having a stroke. laugh.gif
Anger management, Ild... tongue.gif

But if there was an issue, it had to be resolved, so here we go. Keep proposing upgrades and wait for love. I know it's irritating to have an underpowered skillset, but... cool down a notch. Patience is a virtue, or so they say.


This did not adress the problem that I know of, this adressed many changes to the way tracking can be used on a regular basis.
Geb2007-01-16 20:44:52
QUOTE(Ildaudid @ Jan 16 2007, 10:07 AM) 373935

The other tracking skills, they decided not to do them. That is what Geb said, not that they were going to take months to do....
Now with tracking you have


Please don't misquote me. I told you that I was informed that they had decided not to impliment the rest of the suggested changes at that time. I also told you that I was not given any time line on when they will impliment them.

Also, Lysandus is correct that some of the envoys felt there was no need for a change, and others felt that a better change would be to make it impossible to use bond seek to Tutors. Shorlen was the one who actually came up with the idea, and I was one of the people who agreed. It would have still allowed people to kill tutors, but it would have removed the advantage Trackers had in doing it.

*Edited