Unknown2007-01-16 09:12:23
QUOTE(Ildaudid @ Jan 16 2007, 09:07 AM) 373935
...a OOC clan channel who have the more important players on it...
...a better idea. Like make tutors invincible, or call for help or something....
... people in your city (Celest) hated you, I know a few of them that hated Turgeis and that is why they always jumped Hraddon. You bringing IG tells into the forums, well that may be another reason why they hated you....
Can I just suggest that you take a day and think about this change before replying any more? It might not be what you want, but its not a bad change overall, especially if unite is made cheaper or whatever.
These kind of statements only reflect poorly on you, not your intended target.

Ildaudid2007-01-16 09:14:38
Yeah I better, this just pushed me over the edge. The channel thing is not meant as better people, meant as people who know how skillsets work, and discuss lots of details about them.
Lysandus2007-01-16 09:16:02
QUOTE(Ildaudid @ Jan 16 2007, 05:00 PM) 373935
If you can't see that tracking is being chipped away, then I am sorry for you.... but me.... I think that the whiners who complained about their tutors dying, should be flayed. No one ever came up with the idea, make tutors invincible, or have them cry out.... no its nerf a skill.
Ildaudid, I ask my guild mates if I should suggest UNITE not to go through Moniliths, they said yes so I posted it in the Envoys and their reaction to this are:
1) They don't want that to happen since Tracker skills are already being Nerfed which is True.
2) Suggested instead that if Guild Mentors cannot be tracked down by Hounds.
Why didn't send your suggestion to Ethelon, your envoy? Or maybe you're just too happy slaying Guild Mentors whenever there aren't a lot of people around that you don't care suggesting it to him?
I didn't even expect that the changes would be that way, I was hoping what they suggested in #2 would go through so you can still kill Guild Mentors if you can follow your 'spies'.
Aiakon2007-01-16 10:31:31
Time to regain your composure, boys. You're looking like fools.
Unknown2007-01-16 11:21:50
It is entertaining though.
Ashteru2007-01-16 12:28:41
*shrug* Don't see why Guildhalls should be unenterable by anyone but the guild. I don't like that, I'll be honest.
Jigan2007-01-16 12:42:28
Hrm,
I liked the idea of Bond Unite not bypassing Monoliths.
Mainly, I use tracking to keep track of novices and now I get to use it to take items to novices in need. I don't use it often, but I do. Bond listen is really funny, and has cut off some trouble at the Pool.
But I have noticed that there isn't much application for some of the skills for those living in a city. Then again, I should probably get out in the wild more often rather than sitting in the Archives all day.
I liked the idea of Bond Unite not bypassing Monoliths.
Mainly, I use tracking to keep track of novices and now I get to use it to take items to novices in need. I don't use it often, but I do. Bond listen is really funny, and has cut off some trouble at the Pool.
But I have noticed that there isn't much application for some of the skills for those living in a city. Then again, I should probably get out in the wild more often rather than sitting in the Archives all day.
Unknown2007-01-16 13:46:45
Bond tracking also had the problem of being able to find things in "store rooms' that mortals are not supposed to access, or bypass quest obstacles like in Mount Zoaka so I agree with the change. However this change also means I may no longer have an speed advantage at doing things getting hay for centaurs or quickly getting a corpse for immolation.
Anyways, bond unite needs to be changed. As a near trans skill that acts like a moonbeam, cept takes power, and tons of willpower but can't be interupted, I think it's pretty useless now. Maybe make it so it works outside of the local area? Even if you lower the cost I'm pretty sure nobody will ever use it(whereas before explorers and combatants would because of seek). Or maybe change bond track so it works even if the target isn't stinked. I used to love tracking, but I'd switch if I had the credits now. The basic totems skillset is more useful.
edit: heh, I forgot about bond retrieve. I used to use it with seek for plants and hay in serenwilde because it's so big. That's definitely never going to get used now.
Anyways, bond unite needs to be changed. As a near trans skill that acts like a moonbeam, cept takes power, and tons of willpower but can't be interupted, I think it's pretty useless now. Maybe make it so it works outside of the local area? Even if you lower the cost I'm pretty sure nobody will ever use it(whereas before explorers and combatants would because of seek). Or maybe change bond track so it works even if the target isn't stinked. I used to love tracking, but I'd switch if I had the credits now. The basic totems skillset is more useful.
edit: heh, I forgot about bond retrieve. I used to use it with seek for plants and hay in serenwilde because it's so big. That's definitely never going to get used now.
Xenthos2007-01-16 13:56:36
The "unite not working on monoliths" idea was NOT submitted as an idea, nor was it going to be, with the comments against it. I was leaning towards pushing for just asking for the guild tutors to be made invulnerable (or, for an IC thing, have them respawn in 5 minutes or something).
Yes, unite's cost to use is now far too excessive since the pet doesn't auto-port over. I'm sure we can get that lowered.
Yes, unite's cost to use is now far too excessive since the pet doesn't auto-port over. I'm sure we can get that lowered.
Aiakon2007-01-16 13:57:59
QUOTE(Ashteru @ Jan 16 2007, 12:28 PM) 373967
*shrug* Don't see why Guildhalls should be unenterable by anyone but the guild. I don't like that, I'll be honest.
Heh. It's fine for you, you can just change guild another zillion times and see em all. Some of us like exploring but also value guild loyalty.
Ashteru2007-01-16 14:06:14
QUOTE(Aiakon @ Jan 16 2007, 02:57 PM) 373990
Heh. It's fine for you, you can just change guild another zillion times and see em all. Some of us like exploring but also value guild loyalty.
Nah, I just want to express my dislike to a guild through an act like that. And I don't really mind that you tried to jab me there, I know I am a guild hopper.

Ildaudid2007-01-16 14:20:12
QUOTE(MrShrimp @ Jan 16 2007, 08:46 AM) 373981
Bond tracking also had the problem of being able to find things in "store rooms' that mortals are not supposed to access, or bypass quest obstacles like in Mount Zoaka so I agree with the change. However this change also means I may no longer have an speed advantage at doing things getting hay for centaurs or quickly getting a corpse for immolation.
Anyways, bond unite needs to be changed. As a near trans skill that acts like a moonbeam, cept takes power, and tons of willpower but can't be interupted, I think it's pretty useless now. Maybe make it so it works outside of the local area? Even if you lower the cost I'm pretty sure nobody will ever use it(whereas before explorers and combatants would because of seek). Or maybe change bond track so it works even if the target isn't stinked. I used to love tracking, but I'd switch if I had the credits now. The basic totems skillset is more useful.
Bond track as you call it would not find #'d items, a while ago it may have gone into shops, but I do believe they fixed that. That was a bug, not a nerf. Moonbeam I still think will take you into a shop. Bond unite, now why use it, now that seek has been nerfed?
Lets say you wanna make a snake trap;
You get to the place that the snakes you want are at.
You have to seek them, which now takes alot more time.
Then unite to them costing the power and willpower.
Now when you get 5 of them and get back to you nexus (assuming your planning an off plane trap)
You have to get a ride up from prime
Get to desired plane
Now pretend that plane is earth and in Mts. of Madness
You used to be able to bond unite in to them quickly
But you could teleport too.....
Now that you are there and all ready 1-2 of your snakes have disappeared from you bag.
Basically this nerf can be equated to the great "Red Scare" in the 50's;
People went insane thinking their neighbors were communists, and they complained. The government got involved and arrested people that the heard were communists.
Here we have instead of a normal idea, seek not going to guild teachers, teachers being invincible, teachers crying for help. (Which I am guessing was some of the other envoy suggestions)
Instead we get a red scare solution. Nerf tracking so much that it wounds the skillset so bad that people are left with a choice, have one more useless skill. Or buy credits IG or OOG to change skillsets.
The reason the monolith idea wouldn't seem right was because so many other skills bypass monolith on the target end.
QUOTE(Turgeis/Hraddon/Lysandus @ Jan 16 2007, 04:16 AM)
Why didn't send your suggestion to Ethelon, your envoy? Or maybe you're just too happy slaying Guild Mentors whenever there aren't a lot of people around that you don't care suggesting it to him?
To answer this, if you noticed this was not an envoy update, I didn't know there was a red scare meeting going on. Yet I did tell Ethelon, don't let them nerf us. He probably didn't think something like this would pass either, especially to this extreme.
How much help do you need from 1 person when it comes to me going into Celest and killing the mentors, I did it 2 times. Each time there was security from every guild, and you a Guild Champion there. How hard is it to summon guards and bring them with you to tank me? I mean honestly.
You were on at your "peak" time too, I was just getting off a snow plow shift. That is why I did it late, I had to plow 2 days in a row. But for you to complain about people being around when it is your prime time to play is a little silly, don't you think?
EDIT-
Xenthos - may ask to be able to shroud your pet now too since they have to walk the whole basin to get places. hide them like fae. or something. But not sure how many people will stick to tracking now, especially when someone puts stitches into something that only needed a band-aid.
Narsrim2007-01-16 14:25:00
I guess we should all be thankful for that permanent gate to the bottom of the catacombs because there is no more insta-uniting to the bottom!
Vesar2007-01-16 14:29:36
I'll take the recent change. It was needed (though needs to be tweaked. When it fails to find something, it needs to tell us, and the power cost should be reduced).
I wonder what, if anything, Tracking will receive to replace the recent rash of downgrades?
I wonder what, if anything, Tracking will receive to replace the recent rash of downgrades?
Lysandus2007-01-16 14:34:16
QUOTE(Ildaudid @ Jan 16 2007, 10:20 PM) 374000
How much help do you need from 1 person when it comes to me going into Celest and killing the mentors, I did it 2 times. Each time there was security from every guild, and you a Guild Champion there. How hard is it to summon guards and bring them with you to tank me? I mean honestly.
You know, bards don't have guards yet FYI. We're still working on it.
Aiakon2007-01-16 14:35:25
QUOTE(Ashteru @ Jan 16 2007, 02:06 PM) 373994
Nah, I just want to express my dislike to a guild through an act like that. And I don't really mind that you tried to jab me there, I know I am a guild hopper.



Ildaudid2007-01-16 14:40:18
QUOTE(Vesar @ Jan 16 2007, 09:29 AM) 374004
I'll take the recent change. It was needed (though needs to be tweaked. When it fails to find something, it needs to tell us, and the power cost should be reduced).
I wonder what, if anything, Tracking will receive to replace the recent rash of downgrades?
Don't expect much Vesar, use the saying " :censor: in one hand and wish in the other", and that will probably sum up what ya get more of.
QUOTE(Lysandus @ Jan 16 2007, 09:34 AM) 374005
You know, bards don't have guards yet FYI. We're still working on it.
Uhh, you don't need your own security, I attacked when Laxinova, Yurika, and Livictus were all there, all they need do is to follow you. FYI
Now if someone will trade me a pair of pathfinding boots for my amulet of resurection I will glady quit complaining and go back to Necromancy when I can afford to.

Lysandus2007-01-16 14:46:28
QUOTE(Ildaudid @ Jan 16 2007, 10:40 PM) 374009
Uhh, you don't need your own security, I attacked when Laxinova, Yurika, and Livictus were all there, all they need do is to follow you. FYI
I was logged out when you attacked and there was no one in the guild, how the heck will I know if you attack or not?
Ildaudid2007-01-16 14:51:50
QUOTE(Lysandus @ Jan 16 2007, 09:46 AM) 374010
I was logged out when you attacked and there was no one in the guild, how the heck will I know if you attack or not?
Look, you were there I saw you, but I am not getting into this with you, if someone who has more knowledge of game mechanics and skills wants to discuss it or bash it... I will defend my position, but with you? No, it isn't worth my time. So you can be quiet now.
Unknown2007-01-16 15:06:55
QUOTE(Ildaudid @ Jan 16 2007, 09:20 AM) 374000
Bond track as you call it would not find #'d items, a while ago it may have gone into shops, but I do believe they fixed that. That was a bug, not a nerf.
Wasn't talking about normal store rooms. I mean divine ones, like in Shanthmark where all the crystals and gold and stuff is in a store room that we're not supposed to access because then you could bypass actually doing the quest. And yeah I know bond track doesn't help find items, but I was thinking maybe combatants would use it. As it is now it's pointless to seek, then unite because it's >possibly< faster and defintely cheaper to walk because of unite. At least with track you'd be with your wolf so you don't waste time actually getting there.
ermm, just realized. I'm suggesting an upgrade to BOND TRACK, different from seek. Hope nobody's confused.