Conglutinate (both trans planar and city one)

by Anisu

Back to Ideas.

Yrael2006-03-22 00:15:49
QUOTE(Xenthos @ Mar 22 2006, 10:20 AM) 272078

Not being able to kill them seems like a balance issue. You can still kill the angels, and it's difficult to beckon you into guards if you aren't standing right next to them (granted, given Celestia's shape, you're more likely to be near the guards than if you were raiding Nil). You also don't have organizational conglutination on the Cosmic or Elemental planes, which is one of Anisu's prime concerns. This does, however, exist on the Ethereal plane.

I stand by my "Leave it the way it is, unless you also want to remove conglutination in enemy territory." It's not like a one-minute conglutination time is enough to make someone prefer killing you over hexlocking you for 10+ minutes.


No, it's not a balance issue, it was put it because they were dropping like flies. And when people raid Nil, I'm hdisfavored, so I can't touch them. So I've been beckoning (move, beckon, move, beckon) them into guards with a great deal of success; I got three in there alone yesterday.
Daganev2006-03-22 00:46:53
I seemed to think that the purpose of conglut was to inspire more specific and direct targets when raiding. Hit target, and leave, because even if you start killing players they will come right back to you.
Saran2006-03-22 01:38:48
isn't conglut a cheaper version of vitae anyway? the trade-off being that you end up at your nexus for ten power instead of ten power plus whatever you had when you diead and you raise on the spot?

Anisu2006-03-22 01:57:53
QUOTE(Saran @ Mar 22 2006, 02:38 AM) 272124

isn't conglut a cheaper version of vitae anyway? the trade-off being that you end up at your nexus for ten power instead of ten power plus whatever you had when you diead and you raise on the spot?

offplane vitae would mean double dead in most cases. on prime I could still do double dead if I didn't declare you first.
Unknown2006-03-22 04:36:32
QUOTE(Anisu @ Mar 21 2006, 02:14 PM) 272006

Conglutination is extremely powerfull, and I would like to suggest that we add a time similar to praying to it. You could use another messaging like how you travel trough the aetherwaves in a desperate attempt of trying to safe your soul or something.

At this moment killing someone that can conglut, or raiding a commune/city/village aswell as the village influencing is the worse tactic you can have. Why? because your enemy will just appear at their nexus with a minimal loss of xp and immediatly ready to fight again. This puts you out of the fight for a maximum of 1 minute if you have a lot of defenses to put up and thus raiders need to resort to tactics like locking. Raiding already has the penalty of guards being able to be used against you and if you die you will get a massive xp loss. A virtually unstoppable stream of defenders shouldn't be added to this. Adding the delay will atleast give some meaning to dead again.


I've got to say, I've been in a Mud where whenever you died you went to a Special Circle of Light/Dark (depending on which side you were on) and couldn't leave for 15 minutes, and it sucked.

Conglu-time might be annoying for people who raid and kill defenders, but I don't think your solution would help.

All it would do is make the conglutination skill a liability, instead of the advantage it currently is.
Unknown2006-03-22 08:12:55
I like the thought of all death having a calm-down period, though it doesn't necessarily have to be locked into a stream of messages where you can't do anything.

I agree that conglutination could be given a slight delay - not as much as praying, that would be awful, but perhaps 1/4 to 1/2 the time it takes to pass through the portal.

It might also be nice if conglutination was where a death-quest was implemented, so that if you die on an outer plane your spirit is flung to a nether realm where you can find your way back to your nexus.

I certainly don't think this is a pressing issue, but it might relieve some of the frustration of getting a 'lesser' kill.